This campaign is consists of a series of four scenarios, each of which represents Kraven’s attempt to bag a specific superhero. One player operates Kraven and his safari. The other player operates the various groups of good guys. Heretofore, the players will be referred to as the “Villain” and the “Hero” respectively.
TEAMS: The Villain chooses one version of Kraven, who he uses throughout the campaign. When forming a team for each scenario, he chooses characters from the following pool. He may form a different team for each scenario, but must use the same version of a particular character whenever he uses that character.
Abomination, Anaconda, Boomarang, Bullseye, Calypso, Constrictor, Deadpool, Firebrand, Electro, Beetle, Stiltman, Hobgoblin (or Jack-o-Lantern in place of Hobby), Killer Shrike, Lady Deathstrke, Mysterio, Sabertooth, Sandman, Scorpion, Vulture, Whirlwind, Living Laser.
The Villain may also up to three HDC troopers (mercenaries hired by Kraven) on his team.The Hero forms a different team each scenario, using characters designated for that scenario.
TEAM SIZE: All teams in this campaign are 400 points.
SCENARIO LENGTH: All scenarios last 10 rounds.
SET-UP: For each scenario, roll dice for 1st player and set up normally.
FEAT CARDS: Feat Cards may be assigned freely when building teams for each scenario, with the following exception: Neither player may use ICWO or Lazarus Pit.
MAPS: Each scenario requires a specific map. If the designated map isn’t available, then the players should be able to agree on a reasonable substitute. Roll dice to resolve any dispute.
BATTLEFIELD CONDITIONS: Unless one or more BFC cards are specified for a scenario, then none are used.
SPECIAL RULE: The Primary Target in each scenario is worth double points if personally KO'd by Kraven.
SCENARIO #1: “AVENGERS DISMEMBERED!”
Kraven’s first target is the world’s most beloved superhero: Captain America. With this in mind, the mad hunter leads his safari in a raid on Avengers Mansion.
PRIMARY TARGET: Captain America
MAP: The Avengers Mansion map from the Marvel map set.
HERO’S TEAM: Any characters with the Avengers key word. A version of Captain America with the appropriate key word must be included.
SCENARIO #2: BALD-HEADED TROPHY
Kraven next sets his sights on the world’s foremost telepath. An assault on Xavier’s School for Gifted Youngster’s follows. The running battle comes to a climax in the Danger Room.
PRIMARY TARGET: Professor X
MAP: The Danger Room map from the Danger Room starter set.
BFC: The Danger Room programs are inadvertently activated and running amok. To represent this, each player secretly chooses three BFC cards other than Ordinary Day. After set-up, reveal the cards and designate them numbers 1 to 6. At the beginning of each player’s turn, before taking any action, that player rolls one die. The designated card takes effect for that turn only.
HERO’S TEAM: Any characters with the X-Men keyword. A version of Professor X with this keyword must be included.
SCENARIO #3: NORTHERN LIGHTS—NORTHERN BLOOD
Kraven decides the head of Sasquatch would look good over his fireplace. He and his safari ambush Alpha Flight at a remote truck stop in Northern Ontario.
PRIMARY TARGET: Sasquatch
MAP: Use the Truck Stop map.
HERO’S TEAM: Any figure with the Alpha Flight keyword. A version of Sasquatch with the appropriate keyword must be included.
SCENARIO #4: ROCKS IN MY HEAD
The Thing might be an ugly sucker, but Kraven decides his head would make a nice trophy anyways. He breaks in to the Baxter Building to retrieve it.
PRIMARY TARGET: The Thing
MAP: Use the Baxter Building map from the FF Starter Set.
HERO’S TEAM: Any figure with the FF Team Ability or keyword. Any version of the Thing must be included. The Hero may use the FF Feat Card.
VICTORY: If Kraven personally KOs at least two of the primary targets, he wins automatically. Otherwise, keep a running total of victory points throughout the campaign. If the Villain is ahead at the end, then he has lots of heads and wins. If the Hero is ahead, then Kraven’s latest hunting venture ends in abysmal failure.
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