I love the superhero game Heroclix. Like most of us who play the game, I also enjoy the comic books upon which the characters of the game are based.


So I've created a number of campaigns designed to simulate storylines with a traditional comic book feel to them. I'll be gradually posting the several dozen I've got ready over the next few weeks. After that, whenever I get around to creating a new campaign, I'll add that as well.


For the most part, the campaigns will be divided up into Marvel, DC and Mixed Universe. There will be a few single scenario entries as well.

If I can figure out how to manage it, I'd like to allow other Heroclix fans to post their own campaign/scenario creations here as well.

Monday, November 30, 2009

The Penguin / Kingpin Gang War--A Mixed Universe Campaign

The small town of Chandlerville is located about equal distance from New York City and Gotham City. When the election of a corrupt mayor opened up an opportunity for gambling and drug smuggling operation, both the Penguin (located in Gotham City) and the Kingpin of Crime (located in NYC) decided to move in.





Neither was willing to share the new territory. Inevitably, a gang war broke out.





This campaign has one player controlling the Penguin and his forces, while another operates Kingpin and his minions. Henceforth, the players will be respectively referred to as Penguin and Kingpin.





Each player chooses one version of their main character (Penguin or Kingpin). In addition, both players may use as many Lackeys, Thugs, Henchmen and Criminals as they'd like to.





Also, both crime lords hire out some big guns to do the heavy fighting. The Penguin, of course, looks to the other criminals of Gotham for help. He can't always trust them, of course, but even the Joker needs extra cash from time to time. Thus, the Penguin may use any characters with the Batman Enemy TA. He may not, though, use Emperor Joker.





The Kingpin hires or makes temporary alliances with many of the New York-based supervillains. He may use any character with the Sinister Syndicate TA.





In both these cases, only one version of every character may be used. The same version must be used throughout the campaign.





Within these restrictions, both players may build teams freely, using different charcters and/or different Feat cards in each scenario.





Kingpin and Penguin spend most of their time directing activities from the shadows, but whichever character makes it to the last scenario MUST put in an appearance agaisnst the heroes who arrive to clean up Chandlerville. The players always have the option of using them in the earlier scenarios, but both Penguin and Kingpin are worth double victory points if they are KO'd.


BFC: Each player secretly chooses three BFCs at the beginning of the campaign. At the beginning of each scenario, each player may choose to play one of his BFCs if he still has one available. Playing a BFC is always optional.


THEME TEAMS: Neither player gets theme team advantages during this campaign even if they manage to build such a team.


VICTORY: Keep a cumulative total of victory points. Whichever player is ahead going into the last scenario plays agasint a team of heroes (operated by his opponent). If he wins this scenario, he wins the campaign. Otherwise, he goes to prison and neither player wins. Instead, justice has prevailed.



SCENARIO #1: DOCKSIDE BRAWL


A clash over who controls the longshoreman's union and the incoming drug boats.


TEAM SIZE: 400 points


MAP: The Docks map.


SET-UP: Choose first player and set up normally.


LENGTH: The scenario lasts ten rounds.



SCENARIO #2: BANK JOB


What are the odds of the two gangs robbing the same bank at the same time? Well, stranger things have happened.


TEAM SIZE: 400 points


MAP: The Bank map.


SET-UP: Roll for first player and set up normally.


LENGTH: 10 rounds


SCENARIO #3: JOKER'S WILD


In a move that really should have surprised no one, the Joker betrays the Penguin and switches sides.


SPECIAL: The Kingpin MUST include Joker on his team. He may also include Harley Quinn if he wishes. The Penguin may not use Harley Quinn even if the Kingpin doesn't use her. Emperoro Joker may not be used. If the Penguin has used Joker in a previous scenario, the Kingpin must use the same version.


TEAM SIZE: 400 points.


MAP: Any map that represents an urban area. The first player gets to choose map.


SET-UP: Roll for first player and set up normally.


LENGTH: 10 rounds


SCENARIO #4: Construction Site Chaos


You can't have a gang war without a fight at a construction site. It's traditional.


SPECIAL: The Penguin may use Joker and Harley Quinn again if he chooses. The Clown Prince of Crime may be nuts, but he's too valuable an ally to ignore.


MAP: The Construction Site


TEAM SIZE: 400 points


SET UP: Choose sides and set up normally.


LENGTH: 10 rounds


IMPORTANT PAUSE: At this point, total all the victory points. Whichever player is ahead has broken the back of his rival and now rules over all crime in Chandlerville. But will he be allowed to continue his reign of terror? Hereos from both New York City and Gotham City have teamed up to bring his organization down.


The leading player continues on with his same pool of available figures. He MUST use his gang leader (Kingpin or Penguin) in this scenario.


The other player goes straight (hey, crime certainly didn't pay) and uses the heroes for this scenario.

He MUST use any one version of Batman and any one version of Spider Man. He may use the Batman/Robin duo figure if he chooses, but then must re-roll whenever Robin comes up on the pick list below.


He then rolls once on the DC list and once on the Marvel list, repeating this process until he has a 500 point team. He may stop rolling sooner in order to include a legal amount of feat cards. If he goes over 500 points, he may drop any figure previously chosen to make the points come out right. (Except for Batman and Spidey--he's gotta use them.)

Re-roll any duplicate rolls.


If the player using the heroes has any unused BFC cards, he may still use one of them during the last scenario.


DC LIST:

1. Robin (Tim Drake)
2. Wildcat
3. Question (Either version)
4. Green Arrow (Ollie) and/or Black Canary (may use both or either)
5. Batgirl (Barbara Gordon) OR Oracle
6. Nightwing
7. Ragman
8. Huntress
9. Green Arrow (Connor)
10. Elongated Man



MARVEL LIST:

1. Daredevil
2. Captain America and/or the Falcon (may use both or either)
3. Cloak and Dagger (may use duo figure)
4. Power Man and/or Iron Fist (may use both or either. Duo figure may be used.)
5. Moon Knight
6. Black Cat OR Black Widow
7. Black Panther
8. Punisher
9. Hawkeye (may also use Mockingbird)
10. Shang Chi


SCENARIO #5: THE SHOWDOWN



The heroes of New York and Gotham team up to take down the dominate criminal gang in Chandlerville.


TEAM SIZE: 500 points


MAP: The first player can choose any urban map, including any of those already used.


SET UP: Choose first player and set up normally.


LENGTH: 12 rounds


SPECIAL: The crime lord (Kingpin or Penguin), Batman and Spider Man count double for victory points if KO'd.


VICTORY: Count up victory points normally. If the bad guy wins, then his reign of crime in Chandlerville continues unabated. Othewise, justice prevails and neither player wins a victory.



ALTERNATE RULES: Obviously, other characters can be used as the chief Crime Lords if the players agree to swap them out. Kingpin can be replaced by Doctor Octopus or Tombstone. Penguin can be replaced by Two Face or Bane. In the Final Showdown, Daredevil can be chosen instead of Spidey as the "must include" hero.


And, obviously, both the DC and Marvel lists for choosing heroes can be modified as the players desire or according to what is available in their collections.

3 comments:

  1. Your DC list of heroes seems reasonable as they all have a street level quality to them. For the Marvel heroes I'd remove Wasp, Black Panther, Tigra/Hellcat and Machine Man and replace them with Moon Knight, the Black Widow (yes, I know we need a good one still but you could sub the Ultimates version til we get a good 616 version) Shang Chi, the Falcon and maybe the Punisher.

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  2. All good ideas. I didn't think of Moon Knight when I made the list, but he (and your other picks) all make sense.

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  3. Awww, I'm glad you took my suggestions , though I'm disappointed you went with the Punisher over the Falcon. The Punisher doesn't really play nice with others.
    I think he'd be better used in some kind of wild card capacity that allowed each player to do something with him each turn.

    Something to reflect the Punisher's extreme loner status.
    Just something to consider.

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