I love the superhero game Heroclix. Like most of us who play the game, I also enjoy the comic books upon which the characters of the game are based.


So I've created a number of campaigns designed to simulate storylines with a traditional comic book feel to them. I'll be gradually posting the several dozen I've got ready over the next few weeks. After that, whenever I get around to creating a new campaign, I'll add that as well.


For the most part, the campaigns will be divided up into Marvel, DC and Mixed Universe. There will be a few single scenario entries as well.

If I can figure out how to manage it, I'd like to allow other Heroclix fans to post their own campaign/scenario creations here as well.

Monday, November 30, 2009

The Penguin / Kingpin Gang War--A Mixed Universe Campaign

The small town of Chandlerville is located about equal distance from New York City and Gotham City. When the election of a corrupt mayor opened up an opportunity for gambling and drug smuggling operation, both the Penguin (located in Gotham City) and the Kingpin of Crime (located in NYC) decided to move in.





Neither was willing to share the new territory. Inevitably, a gang war broke out.





This campaign has one player controlling the Penguin and his forces, while another operates Kingpin and his minions. Henceforth, the players will be respectively referred to as Penguin and Kingpin.





Each player chooses one version of their main character (Penguin or Kingpin). In addition, both players may use as many Lackeys, Thugs, Henchmen and Criminals as they'd like to.





Also, both crime lords hire out some big guns to do the heavy fighting. The Penguin, of course, looks to the other criminals of Gotham for help. He can't always trust them, of course, but even the Joker needs extra cash from time to time. Thus, the Penguin may use any characters with the Batman Enemy TA. He may not, though, use Emperor Joker.





The Kingpin hires or makes temporary alliances with many of the New York-based supervillains. He may use any character with the Sinister Syndicate TA.





In both these cases, only one version of every character may be used. The same version must be used throughout the campaign.





Within these restrictions, both players may build teams freely, using different charcters and/or different Feat cards in each scenario.





Kingpin and Penguin spend most of their time directing activities from the shadows, but whichever character makes it to the last scenario MUST put in an appearance agaisnst the heroes who arrive to clean up Chandlerville. The players always have the option of using them in the earlier scenarios, but both Penguin and Kingpin are worth double victory points if they are KO'd.


BFC: Each player secretly chooses three BFCs at the beginning of the campaign. At the beginning of each scenario, each player may choose to play one of his BFCs if he still has one available. Playing a BFC is always optional.


THEME TEAMS: Neither player gets theme team advantages during this campaign even if they manage to build such a team.


VICTORY: Keep a cumulative total of victory points. Whichever player is ahead going into the last scenario plays agasint a team of heroes (operated by his opponent). If he wins this scenario, he wins the campaign. Otherwise, he goes to prison and neither player wins. Instead, justice has prevailed.



SCENARIO #1: DOCKSIDE BRAWL


A clash over who controls the longshoreman's union and the incoming drug boats.


TEAM SIZE: 400 points


MAP: The Docks map.


SET-UP: Choose first player and set up normally.


LENGTH: The scenario lasts ten rounds.



SCENARIO #2: BANK JOB


What are the odds of the two gangs robbing the same bank at the same time? Well, stranger things have happened.


TEAM SIZE: 400 points


MAP: The Bank map.


SET-UP: Roll for first player and set up normally.


LENGTH: 10 rounds


SCENARIO #3: JOKER'S WILD


In a move that really should have surprised no one, the Joker betrays the Penguin and switches sides.


SPECIAL: The Kingpin MUST include Joker on his team. He may also include Harley Quinn if he wishes. The Penguin may not use Harley Quinn even if the Kingpin doesn't use her. Emperoro Joker may not be used. If the Penguin has used Joker in a previous scenario, the Kingpin must use the same version.


TEAM SIZE: 400 points.


MAP: Any map that represents an urban area. The first player gets to choose map.


SET-UP: Roll for first player and set up normally.


LENGTH: 10 rounds


SCENARIO #4: Construction Site Chaos


You can't have a gang war without a fight at a construction site. It's traditional.


SPECIAL: The Penguin may use Joker and Harley Quinn again if he chooses. The Clown Prince of Crime may be nuts, but he's too valuable an ally to ignore.


MAP: The Construction Site


TEAM SIZE: 400 points


SET UP: Choose sides and set up normally.


LENGTH: 10 rounds


IMPORTANT PAUSE: At this point, total all the victory points. Whichever player is ahead has broken the back of his rival and now rules over all crime in Chandlerville. But will he be allowed to continue his reign of terror? Hereos from both New York City and Gotham City have teamed up to bring his organization down.


The leading player continues on with his same pool of available figures. He MUST use his gang leader (Kingpin or Penguin) in this scenario.


The other player goes straight (hey, crime certainly didn't pay) and uses the heroes for this scenario.

He MUST use any one version of Batman and any one version of Spider Man. He may use the Batman/Robin duo figure if he chooses, but then must re-roll whenever Robin comes up on the pick list below.


He then rolls once on the DC list and once on the Marvel list, repeating this process until he has a 500 point team. He may stop rolling sooner in order to include a legal amount of feat cards. If he goes over 500 points, he may drop any figure previously chosen to make the points come out right. (Except for Batman and Spidey--he's gotta use them.)

Re-roll any duplicate rolls.


If the player using the heroes has any unused BFC cards, he may still use one of them during the last scenario.


DC LIST:

1. Robin (Tim Drake)
2. Wildcat
3. Question (Either version)
4. Green Arrow (Ollie) and/or Black Canary (may use both or either)
5. Batgirl (Barbara Gordon) OR Oracle
6. Nightwing
7. Ragman
8. Huntress
9. Green Arrow (Connor)
10. Elongated Man



MARVEL LIST:

1. Daredevil
2. Captain America and/or the Falcon (may use both or either)
3. Cloak and Dagger (may use duo figure)
4. Power Man and/or Iron Fist (may use both or either. Duo figure may be used.)
5. Moon Knight
6. Black Cat OR Black Widow
7. Black Panther
8. Punisher
9. Hawkeye (may also use Mockingbird)
10. Shang Chi


SCENARIO #5: THE SHOWDOWN



The heroes of New York and Gotham team up to take down the dominate criminal gang in Chandlerville.


TEAM SIZE: 500 points


MAP: The first player can choose any urban map, including any of those already used.


SET UP: Choose first player and set up normally.


LENGTH: 12 rounds


SPECIAL: The crime lord (Kingpin or Penguin), Batman and Spider Man count double for victory points if KO'd.


VICTORY: Count up victory points normally. If the bad guy wins, then his reign of crime in Chandlerville continues unabated. Othewise, justice prevails and neither player wins a victory.



ALTERNATE RULES: Obviously, other characters can be used as the chief Crime Lords if the players agree to swap them out. Kingpin can be replaced by Doctor Octopus or Tombstone. Penguin can be replaced by Two Face or Bane. In the Final Showdown, Daredevil can be chosen instead of Spidey as the "must include" hero.


And, obviously, both the DC and Marvel lists for choosing heroes can be modified as the players desire or according to what is available in their collections.

Tuesday, November 24, 2009

Royal Rumble Heroclix style part II

In this scenario you introduce figures according to the order of release according to set.
We begin with Infinity Challenge.
Pick a map. This will be the battleground for the rumble.
Feats may be assigned to figures who are without special powers. Example: Wolverine and Sabertooth may have Auto regen assigned to them.
Heroes side with heroes, villains side with villains unless there is a special circumstance.
If you select a generic figure then you introduce one additional figure of the same type on each turn (A or B) that the first one was introduced until you run out or 15 of them have been introduced.

Since the first figure released was the Spiderman promo figure we begin with the webslinger. He is the first character to enter the rumble. You may use any Spiderman figure that represent 616 Peter Parker Spiderman that has been released. You aren't restricted to promo Spidey. he moves on turn one and may move anywhere on the map as far as his initial movement will let him. You may not use Spiderman 2099, any Spidey that's from the Ultimate Universe, Ben Reilly versions of Spidey or SpiderThor. After this no other 616 Spidey may be introduced. He goes on the A turn.

Turn two we choose one hero and one villain from the Marvel Premiere set that was released.
Your hero choices are The Wasp, The Scarlet Witch, Wolfsbane or Elektra.
Wolverine is reserved for later. Roll to see who goes first. From then on either the heroes or the villains go first throughout the scenario.
Your villain choices are Sabretooth, Kingpin, Hobgoblin or Boomerang. Again you may use any remakes of these figures that have been made but they must be 616 versions of these characters. they will go on the B turn.

Turn three Spiderman may move or take an action then you must introduce a hero and a villain from the general Infinity Challenge set. Example: Captain America and Magneto. A turn.

The next turn the figures introduced from the Marvel Premiere set take their actions, then you introduce any version of Hank Pym 616 that you prefer to represent the Antman/Yellowjacket dials that were offered for the conventions. After this no 616 version of Hank Pym may enter. B turn.

From now on we will refer to each turn as turn A or turn B to show which turn each figure will take their turn throughout the game unless they push or use willpower.

Next turn all figures introduced on the A turn take their turn in order of when they were introduced. Spiderman first, then your choices from the general I.C. set. then you introduce your choice 616 Wolverine to represent the mailaway figure. A turn.

Any character who was made available via mailaway, con exclusive or buy it by the brick or any other nonconvential means should be held in reserve for introduction corresponding to their special release.

Next you do the B turn figures actions in order then you introduce a Sentinel collossal (original)and perform his movement action. The Sentinal will be at full 300point strength and will only be interested in attacking the mutants that are in the game. Non mutants will be ignored unless they attack the Sentinal first. The Sentinal will prefer to capture the mutants. The Sentinal is considered a generic for this scenario. Every third B turn after this, one new Sentinal is introduced to join the first for as many as you have available.
Both players take turns running the Sentinel if more then one player is playing this.

Next: A turn figures each perform their actions then you introduce any non Elseworlds Batman you prefer to use to represent promo Batman.

B turn figures take their turn. Now you introduce a hero and a villain from the DC Hypertime Premier set.
Your hero choices are Robin, Hawkman, Aquaman or Huntress. Robin is a tough call here. I would select any Tim Drake version if you choose this so that you are free to use a Dick Grayson Nightwing later if you so choose. Again if there has been a remake you are free to use any version that's been made but the character that has been selected must be from the Premier Set.
Villain choices are Bane, Clayface III, Harley Quinn or Manbat (though you may be inclined to consider Manbat a hero)

Next: A turn figures get their round (in order of introduction) Then you introduce a hero and a villain from the general Hypertime release. (Example: Flash and Darkseid) If you choose Flash it must be declared (in the case of Barry Allen and Wally West) who he is. Whoever you choose allows you to bring in the other in a later set.
Do not use Superman (or Joker) as he has to represent the World's finest figure from the buy it by the brick mailaway later.

Next: B turn figures perform their actions. Now you introduce Sinestro to represent the collossal that was made available in stores. As before you may use any version of Sinestro you prefer but it must be Sinestro to represent the store released version.

What you should have so far should look something like this:

A turn: Spiderman
B turn: Sabretooth and the Wasp (example)
A. Magneto and Captain America (example)
B. Hank Pym (Ant Man, Yellowjacket or Giant Man)
A. Wolverine
B. A Sentinel Collossal
A. Batman
B. Aquaman and Bane (example)
A. Flash and Darkseid (example)
B. Sinestro

Hopefully you see the pattern.

Next for the A turn all characters still active on the B turn perform their actions in order of when they were introduced then you introduce a hero and a villain from the Clobbering Time set. Remember not to choose characters from Starter sets, mailaways or con exclusives. So you shouldn't choose Thor Dr. Doom or any F.F. member.
Example: Nightcrawler and the Enchantress.
There are no specially released figs for C.T. so we move on to the next set.

B turn: Xplosion comes next. You should avoid choosing the Hulk, Beast, Phoenix, Collossus or Storm for this set.
Example: Iceman and The Leader.

A turn: The Indy set comes next. on this turn you introduce Judge Dredd only in honor of the Judge Dredd promo figure. You are not obligated to use the promo version. You may use your choice of that or one of the REV and LE.

B turn: Now you pick a hero and a villain from the general Indy set (avoiding Hellboy due to the B.P.R.D. action pack and Witchblade, Boon and Arwyn.
Example: Abbey Chase and Judge Death

A turn: Here you must choose one of the three mailaway figures that were offered, either Witchblade, Boon or Arwyn.

B turn: Here you must choose from Cosmic Justice. Avoid the Legion members as they appear in the Legion starter set. You may use the Superman from this set if you like since he is an Elseworlds Superman
Example: Wonder Woman and Lex Luthor

A turn: Here you must use the John Stewart Green Lantern only. You may use the mailaway or one of the REVs.
Here also you introduce the second Sentinel if you have one available.

B turn: Here you must choose from either the Atom or Plastic Man. You may use any Atom or Plas that has been released but if you choose the Atom it must represent Ray Palmer.

A turn: Here we choose a hero and a villain from Critical Mass.
Example: Daredevil and Mole Man

B turn: Here we introduce the con exclusive figures that accompany Critical Mass, You may choose either Invisible Woman (any 616 version) or the Silver Surfer. You also introduce a starving Galactus. When Galactus is introduced all figures except the Sentinels recognize his danger and focus on him as much as possible unless they are defending themselves from a Sentinel.

A turn: Here you choose a hero and a villain from the Universe set.
Example: Professor Xavier and the Kingpin.

So the next grouping should look something like this:

A turn: Nightcrawler and Enchantress (example)
B turn: Iceman and the Leader(example)
A turn: Judge Dredd
B turn: Abbey Chase and Judge Death (example)
A turn: Witchblade (example)
B turn: Wonder Woman and Lex Luthor (example)
A turn: Green Lantern John Stewart and if available, the second Sentinel
B turn: Plastic Man (example)
A turn: Daredevil and the Mole Man (example)
B turn: Invisible Woman (example) and Starving Galactus (no higher level, must be Starving)
A turn: Prof. Xavier and the Kingpin (example)

Next up you bring in a hero and a villain from the Unleashed set.
B turn: Supergirl and Black Adam (example)

A turn: Here we bring in the Halle Berry Catwoman (If you already introduced Catwoman in Hypertime that isn't a problem as this is an alternate universe Catwoman. This one works with the heroes.

Next we bring in characters from the Ultimates set.
B turn: The Punisher and Mysterio (example)
A turn: Xorn Magneto mailaway figure (I believe this was retconned to be someone pretending to be Magneto which is why you are allowed to use Magneto for Infinity Challenge.)

Next we bring in characters from the Mutant Mayhem set.
B turn: Wonder Man and M.O.D.O.K. (Example)
A turn: The Hulk finally shows up due to the Tsunami relief Hulk, though you may use any 616 version that you prefer.
B turn: Nova and Dark Phoenix(600 pt level) unlike Galactus or the Sentinels, Dark Phoenix may side with the villains since heroes probably outnumber the villains due to the special figures.

Next we bring in the Statesman exclusive figure. As before you may use the version of the Statesman that you prefer.
A turn: The Statesman

Next we bring in characters from the Legacy set.
B turn: Captain Atom and Ra's Al Ghul (example)
A turn: Mr. Freeze (I forget the circumstances but there was a special Mr. Freeze released for this set so he is brought in.)

Next we bring in figures from the Fantastic Forces set.
B turn: Dr. Strange and the Green Goblin (example)
A turn: The Human Torch (I believe this set the F.F. figures were meant to be the Ultimate Universe FF so you must choose a Torch version from this set only and not use the Torch from the starter set or Clobbering Time.)

Next we bring in figures from the City of Villains video game release.
B turn: Positron and Lord Recluse (example)

So the next grouping should look like this:
B turn: Supergirl and Black Adam (example)
A turn: Halle Berry Catwoman (Patience Phillips)
B turn: The Punisher and Mysterio (example)
A turn: Xorn Magneto imposter
B turn: Wonder Man and M.O.D.O.K. (example)
A turn: The Hulk
B turn: Nova (Herald) and (600pt) Dark Phoenix
A turn: The Statesman
B turn: Captain Atom and Ra's Al Ghul (example)
A turn: Mr. Freeze
B turn: Dr. Strange and the Green Goblin (example)
A turn: The Human Torch Ultimates
B turn: Positron and Lord Recluse (example)

Next we move on to the Icons release. Here we must select a hero and a villain from the Starter set. You must pick from Robin or Hawkgirl since Batman has already been entered. villains you must choose between Harley Quinn or Manbat. Joker is being held in reserve for the BitB figure.
A turn: Hawkgirl and Manbat (example)
B turn we choose from the Icons general release. Beast Boy and Blackfire (example)
A turn: Professor Zoom (He was an exclusive figure)

Next we move on to Armor Wars.
B turn: Quicksilver and Ultron (example)
Now we come to the light Phoenix release. Since this is really just Dark Phoenix before she(it?) went bad you can ignore this or fudge the rules a bit and field a Jean Grey figure. I won't tell. Personally I would use do the latter. A turn: Jean Grey

Next we come to the Collateral Damage set. B turn: Mary Marvel and Captain Cold (example).
A turn: Either Krypto or Superman Robots. If you field the Robots they are generics albeit powerful generics so rather then a new one being added every B turn you may add them every other B turn until you either run out or you have introduced 4 of them.
B turn: Here we come to the Spectre. You have two choices here. You may introduce the Collossal version at his weakest level or you may use the giant sized version from Crisis (which may be preferable if especially if everyone is still picking up the pieces from Starving Galactus.) At any rate this slot is for one of those two versions of Spectre. If you opt for the Collossal he's handled by both players ala Galactus. If Crisis Spectre is used he's a hero. If you use the Crisis Spectre then Parallax comes in as the villain. (For our purposes Parallax has possessed someone other then Hal Jordan)

Next we move on to the Sinister set. A turn: Black Bolt and Kraven (example)
B turn: Venom is introduced.

Next we have the Danger Room action Pack. You have a choice between Cyclops, Beast, Angel, Colossus or Storm (assuming you used Jean Grey to fill the Light Phoenix slot earlier. Unfortunately no villains were included for this set. A turn: Cyclops (example)

So we shouyd have something like this:
A turn: Hawkgirl and Manbat (example)
B turn: Beast Boy and Blackfire (example)
A turn: Professor Zoom
B turn: Quicksilver and Ultron (example)
A turn: Jean Grey
B turn: Mary Marvel and Captain Cold (example)
A turn: Krypto (example)
B turn: The Spectre and Parallax (Example)
A turn: Black Bolt and Kraven (example)
B turn: Venom
A turn: Cyclops (example)

Next up B turn, we come to the introduction of Horrorclix. Now for those of you that didn't see the potential of these figures, you may ignore this.
Horrorclix came with a starter set but the only figures that seem useful for this would be the Blood Vamp or the Bane Wolf. What I would do with this is include the Blood Vamp in the general Horrorclix vampire population and include the Bane Wolf in the general Horrorclix werewolf population and then introduce one or the other as generic vampires and werewolves where a new one gets introduced on the turn the original was introduced until you run out or 18 figures have entered the game. You may want to let them be blooded to give them an edge. whichever you choose introduce the Blood Vamp or the Bane Wolf first if you have them.


Next A turn, would be the figures from the general Horrorclix set. Now if you found any of the heroic figures from this set interesting (I didn't) you may choose one for the heroes and use generic rules for it. I have no suggestions as I don't think they're worth bothering with. The evil monsters are interesting and the most interesting for me are the Lovecraft figures especially the Deep Ones. (Sadly the Avatar of Cthulhu doesn't seem to play well with Heroclix and I don't have any ideas how to tweak him to make him better.) So for the villains side I would highly reccommend the Deep Ones introduced using generic rules. Because they are from the early Horrorclix sets they need a small amount of tweaking to keep them competitive. Give them one and a half times their movement rate and you might want to let them be blooded.

Next B turn, you have the BitB figure which would be Jack the Ripper. He doesn't really need any tweaking.

Next A turn, you introduce the Cthulhu collossal at 600 pts. Tweak him to have Invulnerability for his defense.

So we should have something like this;
B turn: Vampires (example)
A turn: Your choice for hero if you want one and The Deep Ones (example)
B turn: Jack the Ripper
A turn: Cthulhu collossal

Next on the B turn we pick a hero and a villain from the Giants action pack. Collossal Boy and Chemo (example).

A turn, we choose a hero and a villain from the Invincible set. Invincible and Omni Man (example)

B turn, we choose from the Green Lantern action Pack. Ganthet (example)

A turn, we choose from the Days of Future Past release. Here you introduce Rachel Summers Phoenix (I doubt you would be inclined to use the Hound but---) and the Advanced Sentinel. If you have more then one Advanced Sentinel the generic rules for the previous Sentinel apply. As before, this Sentinel version only cares about eliminating mutants.

B turn, we select from the Supernova set. Captain Mar-Vell and Kang the Conqueror (example)
A turn, we finally can add a character you might have wanted to add in earlier sets. Dr. Doom from the mailaway. As usual you may use any version of Doom you prefer. You also add Skymax from the mailaway for the hero.
B turn, Thor arrives and Fin Fang Foom from the con exclusives. You will use Fin Fang Foom at his Lord Foom level.
A turn, Iron Man for the Comic Book exclusive day.
B turn, we have the Marvel Zombies chase figures. If you didn't get any you may use the Wolverine or Spiderman versions from the mutations and Monsters set as substitutes. I only got the Wolverine figure so I'll use him for my example. They work as villains but will attack anybody except other Marvel zombies.

A turn, we choose from the 2099 action pack. I would consider Junkpile to be a villain from this set and I think Doom 2099 is a seperate character from our Doom. I also rank him as a villain since despite some heroic actions he was still a despot and murdered Ravage. Hulk 2099 and Doom 2099 (example)

B turn, we choose from the Origins set. Shazam Captain Marvel and Vandal Savage (example) It is unlikely you would pick the Blackhawks but if you do, you may treat them as generics but you must introduce only three of them. One rookie (Stan), one Exp. (Hendrickson) and one vet (Blackhawk).
A turn, Johnny Thunder con exclusive is brought in.
B turn, Choose one of the chase figures if you were able to get them. Alfred, Lois Lane, Shazam or Queen Hippolyta. If you don't have any, I would substitute the Wonder Woman figure from Legacy. So my example is Queen Hippolyta.

So the next grouping should look like this:
B turn: Collossal Boy and Chemo (example)
A turn: Invincible and Omni Man (example)
B turn: Ganthet (example)
A turn: Rachel Summers Phoenix and Advanced Sentinel
B turn: Captain Mar-Vell and Kang the Conqueror
A turn: Skymax and Dr. Doom
B turn: Iron Man
A turn: Thor and Lord Foom
B turn: Zombie Wolverine (example)
A turn: Shazam Captain Marvel and Vandal Savage (example)
B turn: Johnny Thunder
A turn: Queen Hippolyta (example)

Next we come to the Alien Action pack for Horrorclix. The Aliens will be treated as generics. Due to the varying power levels of the figures you should introduce each Alien figure in order of weakest to most powerful until you use each figure from the Action pack every second B turn. You should include the Alien you got from the Alien Queen set but not the Alien Queen. Aliens will attack anything that isn't an Alien.

Then we move on to their second set the Lab. Again if any of their heroic figures appeal to you you may use one of them to fill the slot for heroes otherwise we focus on the evil monsters. Now this set gave us two excellent monster choices, Lovecraft's Mi-Gos and the Velociraptors. If anything else from this set appeals to you more feel free to use them but for me these were the two best things from this set. Now Mi-Gos were marked as uniques according to the set. That should be ignored. Feel free to field as many Mi-Gos as you have up to 8. They will side with the Deep Ones and Cthulhu if any are still in the game. If you choose Mi-Gos you should increase their range by one and a half times to make them competitive. Velociraptors need no tweaking. If Velociraptors are used they will attack anything that might qualify as food. A turn, Any heroic figure from this set that appeals to you and Mi-Gos (example)

B turn you must field the BitB figure The Cloaking Predator. The Predator figures need no tweaking.

Next you field the Vlad the Impaler Con exclusive figure. A turn.

Then you field one figure from the B.P.R.D. set. There are no villains here so you field one hero. B turn, Hellboy example.

Next you field a figure from the Legion Of Superheroes starter set. Again no villains so A turn, Lightning Lad (example)

Next you field the Predator set figures as with the Aliens treat them as generics introducing them one at a time every other B turn. Be sure to enter the predator figure from the Alien Queen set here. You may use the Apprentice predator figure as you see fit. If you think she represents a hero it's your call. I choose to ignore her. predators only side with Predators and see everything else that can fight back as prey.

Next we come to the Alien Queen release so for the A turn you introduce the Alien Queen independent of the other Alien figures. She will side with other Aliens only and attack anyone else.

Then for the B turn we have the Freakshow set. Here we do have a hero figure that is of some importance. Lovecraft's King Kuranes. King Kuranes will aid anyone in trying to destroy Deep Ones, Mi-Gos and Cthulhu. I found the rest of this set banal and possibly a big reason Horrorclix failed. I didn't even buy these as bricks but I do have the Tattooed Man so I'll use him as the villain example.

So it should look like this:
B turn: Aliens, one introduced every other A turn until you've gone through the set.
A turn: Your choice Lab hero and Mi-Gos (Example)
B turn: The Cloaking Predator
A turn: Vlad the Impaler
B turn: Hellboy (example)
A turn: Lightning Lad (example)
B turn: Predators, one introduced every other A turn until you've gone through the set.
A turn: Alien Queen
B turn: King Kuranes and The Tattooed Man (example)

Next we go to the Avengers set. A turn, Hawkeye and Ares (example).
Then we have the Bitb figure, The Mandarin. B turn.
Then we have the figures that you had to compete for on the A turn, Silver Surfer and Terrax (example).

Next we move on to the Justice League set. B turn, The Flash (representing Wally West) and The Parasite (example)
A turn gives us the BitB figure, the Phantom Stranger.
B turn we choose a figure from the Judge Exclusive figures, Green Arrow (example).
A turn we bring in Starro at his Invader level. Like Galactus both Heroes and villains recognize the threat and target Starro above all else. (Unless there are still Sentinels or Aliens in the battle. Aliens still attack anything including Starro, and the sentinels still focus on mutants.)

Next we move on to the Mutations and Monsters set. B turn, Archangel and The Wrecker (example).
A turn, BitB figure Dark Beast.

Next we turn to the Crisis set. B turn, Supergirl and Deathstroke (example).
Then we finally get Superman thanks to the BitB World's Finest figure. A turn.
And then we get some Superman overkill with the chase figures. Kingdom Come Superman (example, I didn't get the Earth 2 Supes). B turn.
On the A turn we bring in the Anti-Monitor. He will be fielded as the Destroyer (rookie)level. Any collossal still in the game will consider him a threat and direct attacks at him and vice versa.

Next we honor the Batman Alpha set. Nightwing and Two Face (example). B turn.

Next we turn to the final Horrorclix release Nightmares. Here again if there was a heroic archetype that you liked you may field it. For villains we turn to the Shoggoth. Not a great figure but it is a representation of Lovecraft so. I'd allow it to be blooded and play it as if it had the Dolphin symbol (which it should have had.) Play the Shoggoth as a generic. A turn.

Next we have the Freddy/Jason action pack. Jason Voorhees (example) B turn.

Next we move on to Secret Invasion. A turn, Namor and The Ringmaster (example)
A turn, Sue Richards Skrull (example) If you were unable to get either Chase figure field Skrull genericss.
A turn, BitB Illuminati SuperSkrull

Next we have the F.F. starter set. Invisible Woman has already shown up so you may pick from any of the other three F.F. members. Dr. Doom has also shown up so field the Doombots as generics. B turn, Mr. Fantastic and Doombots (example).

Next we come to the Arkham Asylum set. A turn, Jay Garrick Flash and Solomon Grundy (example).
With the BitB figure we finally get the Joker, B turn.


Then we come to Hammer of Thor. A turn, Odin and Pluto (example).
Unfortunately we can't represent Chase figures here since Frog of Thunder is a transformed Thor and Iron Man is already represented.
B turn, BitB Surtur.

Thanks to the Classics set we get our first update. The Thing and Tombstone (example).

So the next batch should look something this:
A turn: Hawkeye and Ares (example)
B turn: Mandarin
A turn: Silver Surfer and Terrax (example)
B turn: The Flash(Wally West) and The Parasite (example)
A turn: The Phantom Stranger
B turn: Green Arrow (example)
A turn: Starro (rookie level)
B turn: Archangel and the Wrecker (example)
A turn: Dark Beast
B turn: Green Lantern (Hal Jordan) and Deathstroke
A turn: Superman
B turn: Kingdom Come Superman (example)
A turn: Anti-Monitor (rookie)
B turn: Nightwing and Two Face (example)
A turn: Shoggoths (generics)
B turn: Jason Voorhees (example)
A turn: Namor and the Ringmaster (example)
B turn: Sue Richards Skrull (example)
A turn: Illuminati Super Skrull
B turn: Mr. Fantastic and Doombots (generics)
A turn: Jay Garrick Flash and Solomon Grundy (example)
B turn: The Joker
A turn: Odin And Pluto(example)
B turn: Surtur
A turn: The Thing and Tombstone (example)

Next up is the Brave And Bold Set. B turn, Martian Manhunter and Brainiac (Example)
A turn,Catwoman would represent the mailaway for this set.

Blackest Night set allows us to bring in B turn, The Atom and Scarecrow (example)

The Watchmen set allows A turn, Dr. Manhattan and Ozymandias

The movie Tie in brings B turn, Jonah Hex and Quentin Turnbull

Next comes Web Of Spiderman A turn, Wolfsbane and Dr. Octopus (example)
No mailaway representation as Spiderman has already been used.

Brightest Day allows you to add B turn, Firestorm and Captain Boomerang

DC 75th brings A turn, Sgt. Rock and Doomsday (example)

Giant Size X-Men brings B turn, Storm and Mystique (example)

A turn gives us BiTB Madrox

B turn gives us super Booster figure Apocalypse

Green Lantern:Gravity Feed brings us A turn, Green Lantern Hal Jordan (example)

Fast Forces brings B turn Guardian of the Universe generics

Captain America movie tie in set brings us A turn, Black Widow and Red Skull (example)

Captain America set brings us B turn, Black Panther and Cobra

BiTB brings us A turn, Nick Fury LMD.

HoT fast forces brings us B turn, Volstagg and Loki (example)

So it should look like this:

B turn: Martian Manhunter and Brainiac
A turn: Catwoman
B turn: The Atom (Ray Palmer) and the Scarecrow (Example)
A turn: Dr. Manhattan and Ozymandias (example)
B turn: Jonah Hex and Quentin Turnbull
A turn: War Machine and Dr. Octopus (Example)
B turn: Firestorm and Captain Boomerang (example)
A turn: Sgt. Rock and Doomsday (example)
B turn: Storm and Mystique (example)
A turn: Madrox
B turn: Apocalypse
A turn: Green Lantern Hal Jordan
B turn: Guardians Of the Galaxy
A turn: Black Widow and Red Skull (example)
B turn: Black Panther and Cobra (example)
A turn: Volstagg and Loki (example)

Now we come to the fast forces Watchman pack so you pick a hero, Rorschach and a villain, the Comedian (examples)

Remember on the turns marked with an example you may use any hero or villain you want from that set release.