I love the superhero game Heroclix. Like most of us who play the game, I also enjoy the comic books upon which the characters of the game are based.


So I've created a number of campaigns designed to simulate storylines with a traditional comic book feel to them. I'll be gradually posting the several dozen I've got ready over the next few weeks. After that, whenever I get around to creating a new campaign, I'll add that as well.


For the most part, the campaigns will be divided up into Marvel, DC and Mixed Universe. There will be a few single scenario entries as well.

If I can figure out how to manage it, I'd like to allow other Heroclix fans to post their own campaign/scenario creations here as well.

Wednesday, July 8, 2009

The Inhumans: A Marvel Universe campaign

BACKGROUND: Someone is kidnapping Inhumans!!!! Several citizens of the Great Refuge have recently vanished without a trace. Black Bolt and the royal family investigate.


This is a two-player campaign. One player will use the Inhumans (Black Bolt, Triton, Gorgon, Karnak, Medusa, Crytal, Lockjaw) and whatever guest stars are allowed in specific scenarios. The other player will use whatever bad guys are specified in each scenario. Henceforth, the two players will be respectively referred to as the Hero and the Villain.


Each scenario requires a specific map. If a particular map isn’t available to the players, they should be able to agree on a reasonable substitute. Roll dice to resolve any disputes here.


A running total of victory points will be kept through the first three scenarios. Whichever player is leading at this point will gain an advantage in the last scenario. The winner of that last scenario is also the winner of the campaign.


TEAM SIZES: All scenarios are 600 points.


SCENARIO LENGTHS: The first three scenarios run for 10 rounds. The last scenario runs 12 rounds.


FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat Cards may be assigned freely.



SCENARIO #1: “Crime Scene Investigation”



Black Bolt asks Reed Richards to investigate the disappearances. Reed teleports to the Great Refuge on the Moon and looks into things. The trail takes them to a disused control room within the ancient Kree ruins. Once there, they are ambushed by Skrulls.


Map: Use the Underground Base map that came with the Indy Starter Set.


BFC: The Low Gravity BFC card and the Debris BFC card are in effect. These cards may not be cancelled.


TEAMS: The Hero uses whichever Inhumans he wants plus anyone version of Mr. Fantastic.


The Villain uses any one version of Super Skrull plus any number of Skrull generics.


SET UP: The Villain is first player. Otherwise, set up normally.


VICTORY: Calculate victory points normally.


SCENARIO #2: “Water, Water, Everywhere”


It turns out the Skrulls were tricked into attacking the Inhumans by the as-yet unidentified criminal mastermind. The trail takes them to Earth, where they team up with Namor and get involved in helping the Sub Mariner fight an old enemy. To make matters worse, Attuma has made a strange alliance with Mole Man.


MAP: Use the Dawn of Man map, but do not place any of the smaller Time Zone maps on it.


SPECIAL RULES: At the beginning of Round 6, the island is inundated by a tsunami. Role one die separately for each figure on the map. On a 5 or 6, that figure gets an action token if it does not already have two. For the rest of the game, the Atlantis Rising BFC card is in effect.


TEAMS: The Hero uses whichever Inhumans he wishes plus any one version of Namor. He may also use any number of Atlantean Warriors.


The Villain uses Attuma, any number of Atlantean Warriors, Mole Man and any number of Moloids. He may also use any of the following figures (which represent subterranean monsters controlled by Mole Man): Ultimate Abomination, Killer Croc, Clayface, Man Bat, Hecate, Doomsday; Arcane.


SET UP: Roll dice for first player and set up normally.


VICTORY: Calculate victory points normally.


SCENARIO #3: “Africa Screams”


The trail of the missing Inhumans takes the royal family to Wakanda, where they team up with Black Panther to defeat a coup attempt by the Masters of Evil.


MAP: Use the Japanese Gardens map, representing here the ruins of an ancient Wakandan village.


SPECIAL RULES: None


TEAMS: The Hero his choice of Inhumans plus any one version of Black Panther. The Villain uses any figures with the “Masters of Evil” keyword.


SET UP: Roll dice for first player and set up normally.


VICTORY: Calculate victory points normally.


SCENARIO #4: The Final Battle


The Inhumans discover that Doctor Doom has teamed up with Maximus, kidnapping Inhuman citizens to experiment on to develop genetic weapons to use against the Great Refuge. The Inhumans attack, determined to put an end to the plan and rescued their fellow citizens.


MAP: Use the Doom’s Castle map from the FF Starter set. The players may use either the special starting areas that come with that map OR they may use normal start-up areas. The Players can mutual agree on this OR roll dice to decide.


SPECIAL RULES: If the Hero is ahead on points, he has followed up clues quickly and effectively. He gets an extra Theme Team Probability Control roll. (He gets a P.C. roll even if he doesn’t have a Theme Team.)


If the Villain is ahead on points, he’s had more time to prepare a trap. The Villain gets the extra P.C. roll. (Once again, getting one even if he doesn’t have a Theme Team.)


TEAMS: The Heroes uses his Inhumans. If he wishes, he may include any ONE guest star from one of the previous scenarios. This is optional.


The Villain gets any one version of Doctor Doom and Maximus. He gets as many Doombots (both old school and new school) as he wants. He may also use any of the following figures that he did NOT use them in Scenario #1: Ultimate Abomination, Killer Croc, Clayface, Man Bat, Hecate, Doomsday; Arcane. These represent evil Inhumans who are siding with Maximus.


SET UP: Roll dice for first player and set up normally.


VICTORY: This is it. The winner here is the victor for the entire campaign. If the Hero wins, Doom and Maximus are defeated and the kidnapped Inhumans are rescued. If the Villain wins, the bad guys eventually conquer the Great Refuge.

No comments:

Post a Comment