<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1332023708660986669</id><updated>2011-12-12T09:44:36.746-08:00</updated><category term='Elongated Man'/><category term='S.H.I.E.L.D.'/><category term='Atlantis'/><category term='Batman: Crime Lord of Gotham City'/><category term='Suicide Squad'/><category term='Green Lantern Corps'/><category term='Alternate Avengers'/><category term='Warriors Three'/><category term='Hydra'/><category term='They&apos;ve Kidnapped the President'/><category term='Scenario'/><category term='In Brightest Day'/><category term='Batman'/><category term='Doom Patrol'/><category term='Green Lantern'/><category term='Unspecified Universe'/><category term='Flash'/><category term='Greed and Gold'/><category term='Charlatans'/><category term='Doom vs Ego'/><category term='Challengers Of The Unknown'/><category term='Justice League'/><category term='Yakuza'/><category term='Brave and the Bold'/><category term='Legion of Super Heroes'/><category term='War of the gods'/><category term='Star Wars Heroclix style'/><category term='Scurvy Dogs'/><category term='Kazar'/><category term='Space Pirates'/><category term='It&apos;s a Trap'/><category term='Challenge of the Superfriends'/><category term='Nick Fury&apos;s Very Long Day'/><category term='Jonah and Lashina Such a Cute Couple'/><category term='Charlton Heroes'/><category term='Dr Doom'/><category term='Silver Sable'/><category term='Hawkeye'/><category term='Avengers'/><category term='Aquaman'/><category term='Fantastic Voyage'/><category term='Punisher&apos;s Death Squad'/><category term='Cyborg Ben Franklin Saves America'/><category term='Kraven the Hunter'/><category term='Namor'/><category term='Lex Luthor Joins the Avengers'/><category term='SHIELD'/><category term='Inhumans'/><category term='Royal Rumble Heroclix Style'/><category term='Robot Wars'/><category term='Superman'/><category term='Darkseid vs the Defenders'/><category term='Charlton vs the Charlatans'/><category term='Darkseid'/><category term='Hard Traveling Heroes'/><category term='Defenders'/><category term='Bounty Hunting With Silver Sable'/><category term='Raptor Attack'/><category term='Time Travel Caper'/><category term='Headhunters'/><category term='Savage Land'/><category term='Punisher'/><category term='Aim'/><category term='Royal Rumble Heroclix Style part II'/><category term='Hydra vs AIM'/><category term='Justice League Task Force'/><category term='Bat-Mite&apos;s Wager'/><category term='Mole Man'/><category term='Fawcett Heroes'/><category term='Cave Carson vs The Mole Man'/><category term='Furor in the Future'/><category term='Week in the Life of Peter Parker'/><category term='War for Apokolips'/><category term='Sinister Sydicate'/><category term='Desperate Housewives'/><category term='Robots'/><category term='Fantastic Four'/><category term='DC Universe'/><category term='Stand Free or Die'/><category term='World War 2'/><category term='Indy'/><category term='League of Assassin'/><category term='Justice Society (Golden Age)'/><category term='Cthulhu'/><category term='Asgard'/><category term='Spider Man'/><category term='Villains vs villains'/><category term='Mixed Universe Ragnarok'/><category term='Body Swap'/><category term='Adventures of Hawkeye and Two Gun Kid'/><category term='Spy vs Spy'/><category term='Masters of Evil'/><category term='Ben Grimm&apos;s Poker Night'/><category term='Virus'/><category term='The Invaders'/><category term='Invaders'/><category term='Penguin/Kingpin Gang War'/><category term='Red Harvest'/><category term='X Men'/><category term='Thing'/><category term='Serpent Society'/><category term='Thanos'/><category term='Vigilante'/><category term='Rally Against Cthulhu'/><category term='Zatanna'/><category term='Quality Heroes'/><category term='Sgt Rock'/><category term='Martian Manhunter'/><category term='Aliens'/><category term='Apokolips'/><category term='JLA/Avengers First Annual Crossover'/><category term='Delivered from Evil'/><category term='Captain America Traitor'/><category term='Wonder Woman'/><category term='Cave Carson'/><category term='TSA Pat Down Goes Awry'/><category term='World&apos;s Finest'/><category term='Indy Universe'/><category term='Dawn of the Superhero'/><category term='Busy Night in Gotham City'/><category term='Captain America'/><category term='All for One and One for All'/><category term='Mixed Universe'/><category term='Heroes for Hire'/><category term='Two Gun Kid'/><category term='Legion of Doom'/><category term='Androids'/><category term='Horrorclix'/><category term='Supermodels Inc'/><category term='Thor'/><category term='Marvel Universe'/><category term='Plight of the Paperboy'/><category term='Blackhawks'/><category term='Adventures of Fred: Free Lance Goon'/><category term='Water Wars'/><category term='Lex Luthor Invades Latveria'/><category term='Green Arrow'/><category term='Archenemies'/><category term='Music and Magic Tour'/><category term='Time Enough at Last'/><title type='text'>Heroclix Campaigns</title><subtitle type='html'>A site for multi-scenario Heroclix campaigns designed to follow a definable storyline.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>68</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-5608369801818866835</id><published>2011-08-24T14:50:00.000-07:00</published><updated>2011-12-08T13:57:47.006-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Jonah and Lashina Such a Cute Couple'/><title type='text'>Jonah and Lashina--such a cute couple</title><content type='html'>An episode of &lt;i&gt;Batman: The Brave and the Bold&lt;/i&gt; featured Jonah Hex brought into the present and forced to work for Mongul, collecting targets who could fight in the tournaments on War World. In this continuity, Lashina&amp;nbsp; and other Apokolips characters work for Mongul instead.&lt;br /&gt;&lt;br /&gt;The episode ended with Mongul defeated and Jonah deciding to stick around our time. He and Lashina have established an attraction with each other, so they opt to travel together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign assumes that Jonah and Lashina travel through time and across dimensions together, taking bounty hunting jobs to pay their way.&amp;nbsp; Each scenario here features the two lovebird teaming up with another hero to take down their latest target.&lt;br /&gt;&lt;br /&gt;The player using Jonah and company will be referred to as the Hero. The player using the various villains will be referred to as the Villain.&lt;br /&gt;&lt;br /&gt;Each scenario is 200 points. The Hero will use the Jonah Hex from the Jonah Hex action pack and Lashina from the Arkham Asylum set. This comes to 137 points. Each scenario will give them a 50 to 60 point ally. Feat cards can be used if needed to reach 200 points. &lt;br /&gt;&lt;br /&gt;The Villain will make a 200 point team using the characters allowed for each scenario.&lt;br /&gt;&lt;br /&gt;If a designated Map isn't available, the players should be able to agree on an alternate. Roll dice to resolve any disputes. &lt;br /&gt;&lt;br /&gt;Keep a running total of victory points throughout the campaign. If the Hero is ahead at the end, Jonah and Lashina live happily ever after. If the Villain is ahead, the strain of making ends meet without enough bounty money coming in strains their relationship to the breaking point.&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTHS: All scenarios last ten rounds. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #1: Helping out a friend&lt;br /&gt;&lt;br /&gt;Jonah and Lashina visit DC Earth and help out an old friend when bad guys show up at a Wayne Foundation construction site.&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero gets Bruce Wayne (from the Brave and the Bold set) as an ally. He change Bruce into the appropriate Batman if the opportunity arises. &lt;br /&gt;&lt;br /&gt;The Villain uses any combination of Batman Enemies and mooks (Muggers, Henchmen, Thugs, Lackeys and Criminals) that equals 200 points.&lt;br /&gt;&lt;br /&gt;MAP: Use the construction site map that came with the old Outdoor Adventure set. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #2: Domination!!&lt;br /&gt;&lt;br /&gt;Jonah and Lashina travel to the future to bring in a Ruling Class Dominator wanted for genocide.&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses any 50 to 60 point member of the Legion of Super Heroes for his ally.&lt;br /&gt;&lt;br /&gt;The Villain uses one Ruling Class Dominator and enough regular Dominators and Feat Cards to reach 200 points.&lt;br /&gt;&lt;br /&gt;MAP: Use the Crashed Spaceship map.&lt;br /&gt;&lt;br /&gt;SCENARIO #3:&amp;nbsp; Thugs Among the Stars&lt;br /&gt;&lt;br /&gt;Zipping over to the Marvel Universe, Jonah and Lashina take a job bringing in an alien mop enforcer.&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero gets any 50 to 60 point member of the Avengers as an ally.&lt;br /&gt;&lt;br /&gt;The Villain uses either Miek or Korg as the wanted thug, then uses Kree, Skrull, and/or Saurian Troopers as the thugs squad of enforcers. &lt;br /&gt;&lt;br /&gt;MAPS: Use the Space Map.&lt;br /&gt;&lt;br /&gt;SCENARIO #4:&amp;nbsp; Bank Job&lt;br /&gt;&lt;br /&gt;On Marvel Earth, Jonah and Lashina notice that there's currently a hefty reward out for Doctor Octopus. They track the villain down just as he's pulling off a bank job. Jonah gets a chance to team up with another displaced Old West hero.&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero gets Two-Gun Kid as an ally.&lt;br /&gt;&lt;br /&gt;The Villain uses Doctor Octopus, plus enough mooks (Muggers, Henchmen, Thugs, Lackeys and Criminals) and Feat Cards to reach 200 points.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;MAP: Use the Bank map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's it. Remember to add up all victory points to see whether Jonah and Lashina last as a couple.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-5608369801818866835?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/5608369801818866835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2011/08/jonah-and-lashina-such-cute-couple.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5608369801818866835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5608369801818866835'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2011/08/jonah-and-lashina-such-cute-couple.html' title='Jonah and Lashina--such a cute couple'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3611210512421595355</id><published>2011-04-02T08:28:00.001-07:00</published><updated>2011-04-02T10:30:19.818-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yakuza'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>YAKUZA</title><content type='html'>YAKUZA&lt;br /&gt;&lt;br /&gt;The following campaign can be used for either the Marvel Universe or the DC Universe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Japanese Mafia—known as the Yakuza—has set up a smuggling ring. To fool the authorities, they have based the operation outside of Japan, using the City of Hong Kong as a major hub. The other end of the smuggling route is in New York City (Marvel)/Gotham City (DC).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An American criminal runs the American end of the operation in a partnership with the Yakuza. Of course, this criminal plans to double-cross his partners and take over the whole operation eventually, but a band of superheroes interfere before this can happen.&lt;br /&gt;&lt;br /&gt;One player will operate the various bad guys, while the other will run the good guys. They will be respectively referred to as the Villain and the Hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero gets the following characters for each scenario:&lt;br /&gt;&lt;br /&gt;MARVEL: Spider Man, Wolverine, Punisher, Daredevil, Eleckra, Luke Cage, Iron Fist, Hawkeye, Shang Chi. (Plus various generic pieces as detailed in the scenario descriptions.) These heroes will be referred to as his “core characters” in the scenario descriptions.&lt;br /&gt;&lt;br /&gt;DC: Any Bat family character, Ragman, Question, Green Arrow, Black Canary, Huntress, any member of the Outsiders. (Plus various generic pieces as detailed in the scenario descriptions.) These heroes will be referred to as his “core characters” in the scenario descriptions.&lt;br /&gt;&lt;br /&gt;Yakuza are represented by Hand Ninja (both old and new versions) and various martial arts oriented Indy figures such as Bron and Death Dealer. Indy characters such as Danger Girl can also be used, representing assassins in the Yakuza’s employ. MARVEL ONLY: The Villain may include Silver Samurai as a Yakuza. These villains will be referred to as “Yakuza” in the scenario descriptions. The Villain’s other available characters are listed in the scenario descriptions. &lt;br /&gt;&lt;br /&gt;IMPORTANT: Except as described in the description for the final scenario, no player gets Theme Team bonuses in this campaign.&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of victory points throughout the first three scenarios. Whomever is in the lead will get an advantage in the final scenario.&lt;br /&gt;&lt;br /&gt;SCENARIO #1: RAID.&lt;br /&gt;&lt;br /&gt;This scenario takes place in either New York (Marvel) or Gotham City (DC). The American end of the smuggling ring is raided by superheroes and/or police.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Starro Docks map.&lt;br /&gt;&lt;br /&gt;TEAMS: 500 points. The Hero gets his core characters. The Villain gets his Yakuza characters.&lt;br /&gt;&lt;br /&gt;If this is MARVEL: The Hero may use any number of SWAT cops and Gotham City cops (Here representing the NYPD). &lt;br /&gt;The Villain MUST use Kingpin. He may use any number of thugs muggers, lackeys, criminals and henchmen. He may use any member of the Sinister Syndicate EXCEPT Bullseye.&lt;br /&gt;&lt;br /&gt;If this is DC: The Hero may use any number of SWAT cops and Gotham City cops.&lt;br /&gt;The Villain MUST use either Penguin or Bane (but not both). He may use any number of thugs muggers, lackeys, criminals and henchmen. He may use any other Batman Enemy EXCEPT Deadpool. &lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally. &lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 12 rounds. Calculate Victory Points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #2: AIRPORT&lt;br /&gt;&lt;br /&gt;An American law enforcement agent delivers evidence about the smuggling ring to the Hong Kong police. But he/she is intercepted at the airport by Yakuza assasssins. Fortunately, an American superhero had secretly tagged along to help.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the airport map.&lt;br /&gt;&lt;br /&gt;TEAMS: 300 points. The Hero may pick just ONE of his core characters.&lt;br /&gt;&lt;br /&gt;If this is MARVEL: The Hero MUST use Sharon Carter (she ran across some evidence while on a SHIELD op). He may use any number of SWAT cops or HDC Troopers to represent cops and airport security.&lt;br /&gt;The Villain MUST use Bullseye OR Deadpool Or Sabertooth as a top hitman brought in for the job. He may use any number of Yakuza.&lt;br /&gt;&lt;br /&gt;If this is DC: The Hero MUST use Commissioner Gordon. He may use any number of SWAT cops or HDC Troopers to represent cops and airport security.&lt;br /&gt;The Villain MUST use Deadshot OR Captain Boomarang OR Captain Cold as a top hitman brought in for the job. He may use any number of Yakuza.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 10 rounds. If Sharon Carter/Commissioner Gordon is KOd, the Villain gets an extra 100 Victory Points. Otherwise, calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #3: FISHING EXPEDITION.&lt;br /&gt;&lt;br /&gt;The Heroes raid a Yakuza operation at the Hong Kong docks to get evidence.&lt;br /&gt;&lt;br /&gt;MAP: Use the Docks map that came with the GSX set.&lt;br /&gt;&lt;br /&gt;TEAMS: 500 points. The Hero may use his Core Characters, plus any number of SWAT cops. The Villain may use Yakuza, plus whatever hitman he used in the Airport scenario. (If that figure was KOd, he managed to escape from the paddy wagon on the way to jail.)&lt;br /&gt;&lt;br /&gt;If this is MARVEL: The smuggled shipment includes some Dreadnoughts. The Villain may use up to three of these.&lt;br /&gt;&lt;br /&gt;If this is DC: Ra’s Al Ghul is negotiating with the Yakuza, planning on using them as a tool in his own evil plans, so he has some representatives present. The Villain may use Talia plus any number of League of Assassin generics.&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally. &lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 12 rounds. Calculate Victory Points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #4:&lt;br /&gt;&lt;br /&gt;With enough evidence, the Heroes raid the main headquarters of the Yakuza.&lt;br /&gt;&lt;br /&gt;SPECIAL: Whichever player is ahead on victory points gets the regular Theme Team bonues, regardless of the composition of his team.&lt;br /&gt;&lt;br /&gt;MAP: First player chooses either the Mansion map (from the old Indoor Adventure set) or the Warehouse map (from whatever the heck set that was from.)&lt;br /&gt;&lt;br /&gt;TEAMS: 500 points. The Hero gets his Core Characters, plus any number of SWAT cops. The Villain gets Yakuza, up to three League of Assassin generics, the hitman from the Airport scenario (the guy just keeps escaping) and any other two members of the Sinister Syndicate (Marvel)/Batman Enemies (DC). (He may reuse figures from the first scenario. These are the representatives from the American criminal, come to try to re-establish the smuggling operation.)&lt;br /&gt;&lt;br /&gt;LENGTH: 12 rounds. &lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points for this scenario alone normally. This determines the winner. Either the heroes have broken the smuggling ring forever, or the villains have avoided capture and will soon be raking in their ill-gotten gains once more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3611210512421595355?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3611210512421595355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2011/04/yakuza.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3611210512421595355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3611210512421595355'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2011/04/yakuza.html' title='YAKUZA'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-2301528872961031800</id><published>2011-03-29T14:00:00.000-07:00</published><updated>2011-03-29T11:49:34.808-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scurvy Dogs'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Space Pirates'/><title type='text'>SCURVY DOGS: A DC Universe Space Pirate Campaign</title><content type='html'>&lt;span style="color: red;"&gt;FOLLOW ME, YOU SCURVY DOGS! WE’LL BE UP TO THE SCUPPERS IN EITHER BLOOD OR LOOT BY TOMORROW!!!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What follows is the outline for a Heroclix campaign set in the DC universe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player takes operates a team of Space Pirates that have recently arrived in our Solar System and are bent on causing mischief. His opponent will operate a variety of heroes determined to put a stop to the evil pirates. The two players will heretofore be referred to as the Pirate and the Hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WARNING&lt;/b&gt;: This campaign requires owning or borrowing a lot of generics. Also, it presumes you own or have access to the DC Map set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BACKGROUND&lt;/b&gt;: The pirates manning the space craft &lt;i&gt;Centauri’s Revenge &lt;/i&gt;are clever. Knowing that Earth seemed to be a nexus for super-powerful beings, they came up with a plan for drawing some of the most powerful away from Earth while they make a series of lightning strikes to steal valuable commodities and technology.The pirates fake a distress call from the planet Rigel 4. The Justice League responds to the call. The pirates’ clever plan has worked! For the duration of their campaign of evil in our Solar System, Earth’s most powerful heroes will be absent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FORMING THE PIRATE CREW&lt;/b&gt;:The Pirate now forms a pool to represent his crew. For each scenario, he will make his team up this pool. His crew is made up of several named figures and a lot of generics. It’s based on the logic of mixing-and-matching universes. Figures will be taken from the Marvel and Indy universes and used as alien creatures and races in the DC campaign. The Pirate uses any of the following pieces to form his crew:&lt;br /&gt;&lt;br /&gt;Any ONE version of Corsair. He’ll be your captain. Give him a really cool pirate name of your own choice. If you don’t have Corsair, then choose Hepzibah, Nebula, Raza or Nightcrawler as your captain. You MUST use at least one of these four characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any ONE version of Hepzibah and any ONE version of Nebula. (Space pirate babes. No crew should be without a few.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any ONE version of Abomination or Ultimates Abomination. In this campaign, he represents a semi-intelligent alien creature that has been tamed by either Hepzibah or Nebula. Pick one of these two girls to be the lady to which Abomination is fanatically loyal. Abomination may only appear in a scenario if his lady does as well. If his lady is ever captured, Abomination may then appear without her, but must always start with one click of damage. If the lady is KO’d while Abomination is on the board, he immediately heals to full strength. (It doesn’t pay to tick him off.) Obviously, if you don’t use either Hepzibah or Nebula, you can’t use Abomination.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any ONE version of Nightcrawler. (Here he’s not an Earth-born mutant, but a space-born pirate. I think he’s probably much happier.)&lt;br /&gt;&lt;br /&gt;Any ONE version of Raza.&lt;br /&gt;&lt;br /&gt;Any ONE version of Brood Queen. (Yet another alien, um, babe.)&lt;br /&gt;&lt;br /&gt;Any ONE Skrull General&lt;br /&gt;&lt;br /&gt;Korg&lt;br /&gt;&lt;br /&gt;Miek&lt;br /&gt;&lt;br /&gt;Cho'd&lt;br /&gt;&lt;br /&gt;ONE Parademoon Drill Sargent (The leader of the abandoned Parademon squad described below.) &lt;br /&gt;&lt;br /&gt;Any one Science Police. This is an intergalactic cop who was on the take and ran off with the pirates after Internal Affairs got wind of her illicit activities.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A couple of Dreadnaughts of any level. Every space pirate crew needs to keep a battle robot or two handy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The following three characters represent a pirate wearing high-tech battle armor. You may pick ONE OF EACH of any level:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Intergang Agent—(During an attempt to use a matter transmitter to rob Fort Knox, this agent was inadvertently transported to another planet. He subsequently joined the pirate crew.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mandroid&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doombot. . Optionally, the Pirate may play a Doombot (If he chooses the old-school version) atop a Lexcorp battlesuit base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The next set of characters are the various aliens that make up the bulk of the crew. Use as many as you like of all available levels. With these guys, it doesn’t matter if they get captured. There’s always more lurking about the lower decks to take their place:&lt;br /&gt;&lt;br /&gt;Rock Trolls (Here they are aliens from a primitive planet rather than Asgardian creatures. They were recruited for the crew when the captain convinced their tribe that he was a god decended from the heavens. Thus, their Special Power applies to the captain rather than Ulik.)&lt;br /&gt;&lt;br /&gt;Saurian Troopers&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skrull Warriors, Agents, and Commandos&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kree&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Brood Warriors&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Moloids&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Morlocks&lt;br /&gt;&lt;br /&gt;Shi’ar&lt;br /&gt;&lt;br /&gt;Badoons&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vampire Lackeys. (Space is full of races of female vampires. It’s a well-known fact.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Parademon Grunts, Scouts and Warriors. (Representing a contingent that was left behind on an alien world by Darkseid after an unsuccessful invasion attempt. Abandoned by their lord and master, they joined the pirate crew.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;“THERE BE ONLY ONE CAPTAIN ON THIS SHIP":&lt;/span&gt; The Pirate’s designated Captain has permanent leadership, which can not be countered or outwitted. The Captain is worth double points if KO’d.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero may only use DC universe heroes of 100 points or less. Superman, Wonder Woman and the other powerhouses have flown off to Rigel 4 in answer to the fake distress signal. The Hero should use heroic characters, but if both players mutually agree that a particular villain might be helping against the pirates, such characters can be included. (Catwoman, for instance, is a reasonable choice.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Within these restrictions, the Hero has several options. He may form one team to chase the pirates about from scenario to scenario. OR he may form a different team for each scenario (with the option of reusing some heroes in different scenarios still available.) He may only use ONE version of any named figure and must use the same version throughout the campaign. When he’s allowed to use generics, the Hero may use as many as he likes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;“ARRR! NO CHAINS WILL EVER HOLD ME!”:&lt;/span&gt; Some members of the pirate crew are unique. If they are KO’d during the course of a Scenario, roll one die. On a six, they are captured. A rescue attempt may be made late in the campaign, but until then the captured figure is not available to use.The following figures may be captured: Corsair, Hepzibah, Nebula, Raza, Abomination, Nightcrawler, Brood Queen, Skrull General, Science Police, Korg, Miek, Parademon Drill Sgt,&amp;nbsp; Intergang Agent, Mandroid, and Doombot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whether or not a figure is captured, points for KO’d figures are awarded normally throughout the first four scenarios. The Hero will have a chance to earn extra points for captured characters in the last scenario by staving off a rescue attempt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DESTROYED: The Dreadnaughts can usually be repaired after a battle, but if the damage is too severe, then they are removed from the campaign. Whenever a Dreadnaught is KO’d, roll one die. On a six, the Dreadnaught is either damaged beyond repair or its remains could not be recovered. In either case, it is removed permanently from the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The remaining members of the pirate crew are all instantly replaceable. Sort of like the guys on Star Trek who wore red shirts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Both players may use Feat cards as desired when building teams. For the Pirate, the “In Contact With Oracle” card represents a link to their ship’s tactical computer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ON TO THE CAMPAIGN:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IMPORTANT NOTE: All characters who aren’t captured are fully healed between scenarios. The Centauri’s Revenge has a really good auto-doc on board.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY CONDITIONS: Keep a running total of points throughout the campaign. He with the most points wins! ARRRRRRR!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Scenario #1, or “Rob ‘em blind then steal their eyes.”:&lt;/span&gt; With its cloaking devise active, the Centauri’s Revenge approaches the moon. Captain ? uses the Revenge’s powerful computer to lock on to the Watchtower teleporter. He beams an attack force over, determined to loot the Watchtower of its valuables.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Each player forms a 400 point team. The Hero is not obligated to stick to Justice League characters, since it’s perfectly reasonable to assume that the JLA called up some reserves while their more powerful members are off-planet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: The Hero sets up first, placing his characters on or within two squares of the conference table.The Pirate sets up within three squares of the teleportation pad (but not actually on it.) If the size of his force requires it, he may set up four or five squares away.Objects are set up normally—any clear square outside the starting areas.The Pirate will move first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GOALS: Points are awarded normally for KOs. Also, the pirates get extra points for stealing trophies and information. To steal something from the trophy room: A Pirate character must be on or adjacent to a trophy and perform a power action. This represents him placing a teleport device on the trophy, causing it to be beamed back to the ship. Place a Special marker on the trophy to represent that it is gone. Each stolen trophy is worth 20 points. [The trophies will bring a nice price at the tech black market on Altair 17. Many alien cultures are especially eager to get their hands on Earth-made large robot penguins.]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero may destroy a trophy (using normal “destroying an object” rules) to keep it from falling into the wrong hands, but each destroyed object awards the Pirate 5 points. If all four trophies are destroyed by the Hero, the Pirate gets 100 points for forcing the JLA to embarrass itself.To steal information, the Pirate must have a figure in the Monitor Womb in the middle of the map, on or adjacent to the chair. The figure may perform a power action, which represents attaching a device to the Watchtower computer system that downloads valuable information to the Centauri’s Revenge computer banks. This can be done once and earns the Pirate 20 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000;"&gt;“RUN AWAY, RUN AWAY”:&lt;/span&gt; Any of the Pirate’s figures that enter the teleportation pad, whether by movement, being carried, being TK’d, or knock back, is beamed back to the Revenge and thus escapes from the scenario. The Hero’s characters will not teleport, since the Revenge’s computer will not recognize them as crew.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The scenario ends when everyone on one side has been KO’d or has fled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Scenario #2, or “Shiver me timbers, lads, we’ll show them brown-coats how a real man fights!”&lt;/span&gt; : Acting quickly—always conscious that Superman and the other powerhouses could return at any moment, the Captain takes the Revenge into orbit about Earth. Using his sensors and his contacts within various Earth governments, he launches a strike against a secret U.S. military base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Use the Secret Headquarters map that came with the Indy starter set. If this map isn’t available, the players should be able to agree on a viable alternative among available maps. If another map is used, the players will also have to decide on a location for the secret weapon and locations from which the Pirates can steal information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both players field 400 point teams. For this scenario, the Hero must include at least 4 HDC troopers (he may use more if he desires) as well as whichever 100-point-or less DC heroes he chooses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Pirate sets up and moves first, using the end of the map with the goldfish ponds. The Hero sets up on the opposite side. Objects are placed normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Pirate also places one Special Marker somewhere in his start area. This is his portable teleport pad, which works exactly the same way for escaping the scenario as the JLA teleport pad did in the previous scenario. The Marker must be placed in a clear, unoccupied square after the Pirate sets up his figures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After all other set-up is complete, the Hero places a Special Marker on one of the wooden crates to the front/right of his start area. This is the secret weapon the pirates want to steal.The Pirate will move first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OBJECTIVES: To steal more stuff. Their primary objective to steal the working model of a new Hyper-Warp engine recently developed by the military. This is the Special marker on the crate. (The device is actually inside the crate.) The Pirate can successfully steal it by attaching a transport device to it as described in the first scenario. (He doesn’t need to bust open the crate or anything. He just beams the engine, crate and all, up to the Revenge.) Stealing the engine scores the pirate 50 points. The Hero may NOT destroy the engine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Pirate may also steal information as described in scenario #1. Each line of computer consoles may yield one batch of information. Each line of computers, no matter how many squares long, can be raided for info only once. The information retrieval device may be attached to any portion of the computer.Each of batch is worth 10 points. Points for KO’d enemy figures are also counted up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The battle continues until one side is KO’d or has fled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Scenario #3, or “No stinkin’ aliens are movin’ in on MY territory!”: &lt;/span&gt;The pirate captain has learned that a crime lord in Gotham City has stolen a prototype cold fusion generator. Something else that would fetch a nice price at Altair 17’s black market. (And pay for a good time at the flesh pots of Altair 16. And Altair 15. And Altair 19.) The attempt to steal the stolen generator forces heroes, cops and villains into an uneasy alliance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams again. The Pirate, as usual, picks from his pool. The Hero must use one of the following characters for the crime lord: Two-Face, Penguin or Kingpin. (Kingpin, in the DC Universe, represents the sort of generic crime boss that’s always popping up in Gotham.) He must also use at least four crooks (criminals, henchmen, lackeys and thugs.) He may use more than four and may include ONE con artist. The Hero must use at least TWO Gotham police and/or Undercover Agents. He may use more and may use Commissioner Gordon if he wishes. The rest of his force are 100-point-or-less DC heroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Use the Warehouse map that came with the DC premiere set. If this map isn’t available, the players should be able to decide on a good alternative. (The Construction Site or Truck Stop both work well.) The Hero places a Special marker atop any of the crates inside the warehouse. This is the much-coveted generator. He sets up at least two of his crooks within two spaces of this crate. He sets up the crime lord and his remaining crooks in the “office” area at end of the warehouse, placing them inside the smaller rooms located there. He sets up his heroes and cops along one of the outside edges of the map as per regular set-up rules.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Pirate uses the opposite outside edge as his starting area, setting up as per normal rules after the Hero finishes setting up. He also places his teleport pad in his starting area as described in Scenario #2.The pirate will move first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GOALS: To steal the generator. This can be stolen exactly the same way as described in the previous scenarios. It’s worth 100 points to the Pirate.Naturally, points for KO’d figures are still awarded.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Scenario #4, or “Say your prayers, little man, before I sent you to Hades!”:&lt;/span&gt; Pirates are never adverse to killing politicians and don’t mind turning a profit on the deal as well. A particular Senator from Metropolis is pushing to open formal diplomatic relations with the planet Rann. Certain other alien governments would rather not see that happen. They’ve promised the crew of the Centauri’s Revenge a hefty bounty for seeing that the senator doesn’t survive until the next congressional session.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams once again. The Hero must use at least two Metropolis SCU figures as well as the usual suspects of 100-points-or-less heroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Use the Metropolis street map. Set up normally, with the Hero choosing his start area and setting up first. The Hero places the politician pog next to one of his figures. This is the politician’s bodyguard.The Pirate sets up his teleport pad as per the previous scenarios.The Pirate will move first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GOAL: To kill the politician. The politician does not move on his own and cannot be given actions. He moves along with his bodyguard, using the slowest movement rate of the two. He is immune to damage of all kind until his bodyguard is KO’d. Once his bodyguard is out, he can be damaged normally. If KO’d, he’d been killed and the Pirate gets 150 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the bodyguard is KO’d, the politician can still be taken in tow by another of the Hero’s figures, but the immunity to damage is gone. Any figure carrying the politician can still attack and take other actions normally. Remember, though, that the politician still blocks LOF like any other figure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Points for KO’d figures are still calculated normally.The battle continues until one side has fled or been KO’d.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IF NO PIRATES HAVE BEEN CAPTURED—the campaign ends here. Add up all points earned by both sides. High score wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BUT—if one or more pirates are captured, then go to Scenario #5.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Scenario #5, or “We can’t leave our shipmates behind, maties!”:&lt;/span&gt; The pirates make an attempt to rescue any captured crewmen before fleeing the Solar System with their loot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 points. The Hero must use at least two Checkmate Agents and/or DEO agents on his team. The rest come from his usual 100-point-or-less DC hero collection.The Pirate does NOT count the cost of captured pirates when building his force.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Use the Star Labs map. The Hero sets up first. He places the captures pirates any of the three holding cells on the map. He may spread them out among the cells any way he wants, placing up to four to a cell if he wants/needs to. For this scenario, the prisoners shown on the map are considered not to be there. All cell interiors are clear terrain.The Hero’s start area is opposite the front entrance. Set up is normal, except he may also place one hero adjacent to each occupied cell. The Pirate sets up on the side of the map that includes the front entrance. He places a Special marker for his teleport pad in his start area as per the previous scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GOALS: To rescue friends. Any pirate figures adjacent to the entrance to a cell may perform a power action and thus deactivate the force field blocking the entrance. (No one can enter or exit a cell until this happens.) When the cell is opened, the pirate figure inside has been freed and immediately become a part of the Pirate’s force. Corsair, Hepzibah, Nebula, Brood Queen, Abomination, Raza, Science Police and Nightcrawler are tossed their weapons and enter the fray with full dials. Intergang Agent, Mandroid and Doombot are without their armor and start on their last click. The Doombot is grounded. None of these three can be healed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any prisoner who is not freed by the end of the Scenario—or who is freed but is KO’d before reaching the teleport pad and escaping—earns double their point value for the Hero. A separate die roll to see if they are captured is not necessary in this case—a KO means the escaping figure is automatically recaptured. (These points are in addition to the points earned when the figures were KO’d in a previous scenario.) Any other pirate figure KO’d earn normal points for the Hero. If a member of the rescue force that’s eligible for capture is KO’d and a 6 is rolled on one die, then that character is indeed captured for double points. The pirate gets normal points for KOing the Hero’s figures. The Captain is worth quadruple points if he’s a prisoner at the end of the campaign.The battle continues until all figures on one team are KO’d or have fled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Pirate may not voluntarily flee the battle with any of his figures until he has freed at least one prisoner or had at least one of his figures KO’d.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once the rescue attempt ends, add up all victory points earned during the campaign. High score wins.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-2301528872961031800?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/2301528872961031800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/scurvy-dogs-dc-universe-space-pirate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2301528872961031800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2301528872961031800'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/scurvy-dogs-dc-universe-space-pirate.html' title='SCURVY DOGS: A DC Universe Space Pirate Campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7913744511802295598</id><published>2011-03-24T12:53:00.000-07:00</published><updated>2011-03-24T14:32:03.451-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TSA Pat Down Goes Awry'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Scenario'/><title type='text'>TSA pat-down goes awry</title><content type='html'>The TSA pat-down procedures at a busy airport cause trouble when several female superheroes &amp;amp; villains object to it.&lt;br /&gt;&lt;br /&gt;MAP: Use the airport map.&lt;br /&gt;&lt;br /&gt;Teams: Use 400 point teams. Player #1 uses various generics to represent TSA personal and Homeland security: SWAT cops, Gotham City Cops, DEO agents, HDC troopers, various SHIELD agents.. They are lead by Captain America.&lt;br /&gt;&lt;br /&gt;Player #2 can be any combination of named female characters--especially the really hot ones.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts ten rounds.&lt;br /&gt;&lt;br /&gt;SPECIAL: The fighting damages the airport's power supply. After Turn 5 ends, the Deep Shadows BFC goes into effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7913744511802295598?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7913744511802295598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2011/03/tsa-pat-down-goes-awry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7913744511802295598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7913744511802295598'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2011/03/tsa-pat-down-goes-awry.html' title='TSA pat-down goes awry'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7605418907276497456</id><published>2010-11-29T09:00:00.000-08:00</published><updated>2010-11-29T14:18:39.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Week in the Life of Peter Parker'/><category scheme='http://www.blogger.com/atom/ns#' term='Spider Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>A Week in the LIfe of Peter Parker</title><content type='html'>This campaign is set back when Peter was still in college, before he married MJ. Some of the specific scenarios are very loosely based on actual comic book plots.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BACKGROUND: Peter’s life as student, photographer and superhero tend to make things just a little bit hectic for him. This campaign follows Pete through a typically busy week.One player will use Spider Man and a variety of heroic guest stars and generics. The other player will use a variety of bad guys. The players will hereafter be referred to as the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This campaign requires owning or borrowing a lot of generics, including some borrowed other universes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Players may use Feat cards freely when building teams for each scenario, with the following exception: Neither player may use ICWO or Lazarus Pit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITIONS: Each scenario will specify whether or not a BFC card is used. Otherwise, don’t use ‘em.MAPS: Each scenarios requires a specific map. If the designated map isn’t available, then the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE GUEST STARS: The Hero must choose one version of Spider Man to use in each campaign. He must use the same version in each scenario. Various friends and allies will around to help—either because they were asked or because they just happen to be nearby when the fighting starts. At the beginning of each scenario, he rolls on the following charts to see which other character or characters are available to him for that scenario only. He then repeats the process to select a second guest star. The Hero may use either of these guest stars or both—but he MUST use at least one of them. Specific guest stars or generics may be designated in some scenarios.&lt;br /&gt;&lt;br /&gt;Roll one die:&lt;br /&gt;&lt;br /&gt;1-2: Roll again on Chart A (using 12-sided die)&lt;br /&gt;&lt;br /&gt;3-4: Roll again on Chart B (using 12-sided die)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHART A&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1: Power Man and/or Iron Fist&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2: Daredevil and/or Black Widow&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3: Human Torch&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4: Thing&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Captain America and/or Falcon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6: Moon Knight&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7: Swordsman and/or Mantis&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8: Punisher&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9: Hawkeye and/or Mockingbird&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10: Black Panther&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11: Wolverine OR Beast&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12: Iceman OR Angel&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHART B&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1: Cloak &amp;amp; Dagger (must use both)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2: Scarlet Witch (may not use Ultimates or Brotherhood version)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Quicksilver&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Paladin&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Nighthawk (May not use Sinister Syndicate version)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. Valkerie&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7. Black Cat&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. Tigra OR Hellcat&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. Shang Chi&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10. Silver Sable&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11. Wasp and/or Ant Man/Giant Man&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12. Firestar and/or Marvel Boy/Justice&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PARTNERS IN CRIME: At the beginning of each scenario, the Villain MAY pick one or two of the following characters to use on his team. Each of these “Partners in Crime” may only be used once during the campaign. (So if you, for instance, use Shocker and Whirlwind in the first scenario, you may not use them again for the rest of the campaign.)Shocker, Boomerang, Rhino, Whirlwind, Hobgoblin, Sandman, Ghost, Firebrand, Beetle, Moonstone, Mysterio, Hydroman, Electro, Bullseye, Chameleon, Rocket Racer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MERCENARIES R US: A new gang in town specializes in sub-contracting out mercenaries to supervillains to use as henchmen. These are represented in this campaign by Checkmate agents. Whenever a scenario states that the Villain may use mercenaries, he may include as many Checkmate agents on his team as he desires.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;COMMON RIFF-RAFF: Whenever the Villain is allowed to use “Crooks,” he may include as many Henchmen, Thugs, Criminals, Muggers and Lackeys on his team as he likes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of victory points throughout the campaign. The player with the most points wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE WEEK BEGINS:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;MONDAY: “He’s taken MJ!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: Doc Connors has gone missing and Peter is afraid that means the Lizard will soon be making an appearance. But before he can begin his self-appointed task of tracking down Connors, the campus is disrupted by an attack by the Vulture. It seems that Mary Jane Watson witnessed a crime by the Vulture the night before and now the winged villain and his accomplices are trying to do away with her before she can testify.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 300 point teams.The Villain uses Vulture, mercenaries, crooks and his chosen “Partners in Crime.”The Hero uses Spiderman, Guest Stars, and at least 2 Gotham Police (here representing New York’s Finest, responding to the crime in progress). He may use more than 2 cops if he wants.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Convention Center Map that came with the Outdoor Adventure kit. This represents the Empire State University campus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;INNOCENT BYSTANDERS: Before placing objects, each player places 3 pogs on any clear, non-elevated terrain outside the starting areas. Use any Spidey related pogs that make sense (such as Flash Thompson) and/or any “nameless” pogs (Professor, Deli Worker). The pogs are not part of anyone’s team and do not take actions during the scenario. BUT—the Hero may not make any attack that might result in damaging a pog. (The good guys have to protect the innocent.) This may limit his ability to use Pulse Wave or Energy Explosion.The Hero then places the Mary Jane pog in one of the four middle squares of the map. She also is not actually a part of a team, but is there to get captured/rescued.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“EEEK! SOMEONE HELP ME!”: Mary Jane may be captured/rescued according to the rules that came with the DC/Marvel map sets. If a player has control of her at the end of the game, he gets 50 bonus points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. Calculate victory points normally. If the Vulture ends up capturing Mary Jane, she manages to escape on her own later that night by whacking Vulture with her high heels and is really, really annoyed with Spidey for dropping the ball&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TUES&lt;span style="color: red;"&gt;DAY: “You accursed arachnid! Must you always plague me!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: In hopes of getting a line on Doc Connors, Spidey investigates recent thefts of high-tech equipment. But that trail leads him not to the Lizard, but to Doctor Octopus. Spider Man and his allies encounter Ock while the tentacled villain is in the midst of a bank robbery.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMSs: 300 point teams.The Villain gets Ock, mercenaries, crooks and “Partners in Crime.”The Hero gets Spidey, guest stars and at least 2 SWAT cops. He may use more SWAT cops if he desires.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the bank map that came with the Justice League expansion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. Calculate victory points normally&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;WEDNESDAY: “I need your help, Webslinger.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: Spidey’s hunt for Connors is put on hold for a day when he runs across a SHIELD operation to take out a Hydra cell operating out of New York City.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams.The Villain gets Viper, Silver Samurai, any number of Hydra agents/footsoldiers/technicians/officers and/or Dreadnaughts, 1 Hydra medic (optional) and “Partners in Crime.”The Hero gets Spider Man, guest stars, Nick Fury (optional), any number of SHIELD agents/troopers/snipers, and 1 SHIELD medic (optional). Instead of Nick, he may use Dum Dum Dugan, Sharon Carter, Clay Quartermain or Gabe Jones&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Underground Base map that came with the Indy Starter set.BFC: The War Zone battlefield condition card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;THURSDAY: “HULK SMASH!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: Spidey’s gotta stop the Hulk from trashing a local mall. Some soldiers from the Hulkbuster unit show up as well—but then everyone ends up teaming up against Kraven the Hunter. Kraven has put together a “safari” to hunt the Hulk as prey.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams.The Villain gets Kraven, Calypso (optional), mercenaries and “Partners in Crime.” The Hero gets Spidey, Hulk, guest stars and at least 2 HDC troopers (more if he desires.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Shopping Mall map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: Hulk and Kraven are archenemies for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. Calculate victory points normally&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;FRIDAY: “You guys fashion-disabled or what? White and green don’t go together!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: Kingpin and Green Goblin have teamed up to finally get rid of their common foe—Spider Man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 300 point teams. The Villain gets Kingpin, Green Goblin, mercenaries, crooks and “Partners in Crime.” The Hero gets Spidey and his guest stars. If these characters come to less than 200 points without feat cards, he may roll for another guest star.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Truck Stop map or the Starro harbor map. First player gets to pick.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set-up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. Calculate victory points normally&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;SATURDAY: “The age of mammals is over! The new age of Reptiles is upon us!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: Spidey finally gets a line on the Lizard, only to learn that the transformed Doc Connors has teamed up with a Reptilian alien race to annihilate mankind. This race has also made an alliance with the Skrulls, who also wouldn’t mind seeing mankind disappear from the universe. Fortunately for Spidey, a threatened alien invasion draws the attention of both the Army and SHIELD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams.The Villain uses Lizard and any number of Saurian Troopers and Skrull agents/warriors/commandos. He may also use his two “Partners in Crime,” who don’t know that they’ve been hired to help wipe out the human race. The Hero uses Spidey, guest stars and any number of HDC troopers and SHIELD agents/troopers/snipers. He may also use Nick Fury.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Garden map from the Indy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIED CONDITION: The “hyperspatial backwash” from the alien teleporters that brought the invaders to Earth cause strange effects. The Low Gravity BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.VICTORY: The scenario lasts 10 rounds. Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SUNDAY: Peter sleeps in. He needs the rest. Aunt May brings him some chicken soup.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: The winner is determined by the most victory points after all six scenarios are played. If the Hero wins, Peter has a good week over all and manages to be on time for his late Saturday night date with MJ. If the Villain wins, Pete’s in the dog house with MJ, New York’s crime rate is through the roof, Jameson does another front page anti-Spidey editorial, and (oh, yes) the human race is annihilated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7605418907276497456?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7605418907276497456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/week-in-life-of-peter-parker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7605418907276497456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7605418907276497456'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/week-in-life-of-peter-parker.html' title='A Week in the LIfe of Peter Parker'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-5347692327579075382</id><published>2010-08-15T11:13:00.000-07:00</published><updated>2010-08-15T11:18:36.317-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='League of Assassin'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><title type='text'>The League of Assassins</title><content type='html'>Ra's al Ghul newest scheme for world domination involves time travel. The villain has learned that if he goes back into the past and assassinates Winston Churchill at just the right moment, then he will alter history in such a way that allows him to assume global power by the 21st Century.&lt;br /&gt;&lt;br /&gt;But that cursed detective--the Batman--is on to him! Ra's has acquired a mystic stone that allows him to send three groups of time travelers into the past before it runs out of magical energy.&lt;br /&gt;&lt;br /&gt;He sends two groups of super villains randomly into the past to force Batman to divide his forces. Then Ra's personally takes a team of assassins back to 1942 to attack Churchill.&lt;br /&gt;&lt;br /&gt;Batman, in the meantime, quickly gathers up some allies and recruits Rip Hunter to assist with the time traveling.&lt;br /&gt;&lt;br /&gt;This campaign consists of three scenarios. One player will control the various villains. Another will control Batman and his allies. The players will be referred to as the Villain and the Hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AVAILABLE CHARACTERS: The Villain makes two 400 point teams using any bad guys with the Batman Enemies Team Ability or the Gotham City keyword. (Ra's al Ghul or Talia may not be included on these teams.)&amp;nbsp; He then makes another 400 point team using Ra's al Ghul, Talia, any number of League of Assassin generics, any non-generic characters with the League of Assassins keyword and any number of Hand Ninjas (representing lower-level assassins).&lt;br /&gt;&lt;br /&gt;The Hero makes two 400 point team using any characters with the the Batman Team Ability, Gotham City key word (heroes only), Outsiders TA and any character 110 points or lower that has any version of the Justice League key world. Batman may not be included on these teams.&lt;br /&gt;&lt;br /&gt;He then makes a third 400 point team with Batman, Rip Hunter and any other characters who meet the above criteria. He may also include any Blackhawks, Sgt. Rock and any number of Easy Company generics.&lt;br /&gt;&lt;br /&gt;Remember that other than generics, no player may use more than one version of each character.&lt;br /&gt;&lt;br /&gt;The players secretly assign their first two teams to the first two scenarios. The Ra's al Ghul team and Batman team will fight in the third scenario.&lt;br /&gt;&lt;br /&gt;SCENARIO #1:&lt;br /&gt;&lt;br /&gt;Ra's sends one team of villains back to medieval Europe, where they are confronted by the heroes in the ruins of a castle.&lt;br /&gt;&lt;br /&gt;MAP: Use the Castle map.&lt;br /&gt;&lt;br /&gt;SET-UP: Choose first player randomly and set up normally.&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 10 rounds.&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally. The winner gets one free Probability Control to use in Scenario #3. This PC does not need to be given to a specific character when used, but may be used to change any one die/dice roll that would normally qualify for a PC attempt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #2: The second group of villains is sent back to ancient Japan.&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Gardens map.&lt;br /&gt;&lt;br /&gt;SET-UP: Choose first player randomly and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally. The winner gets one free Probability Control to use in Scenario #3. This PC does not need to be given to a specific character when used, but may be used to change any one die/dice roll that would normally qualify for a PC attempt.&lt;br /&gt;&lt;br /&gt;SCENARIO #3: Ra's personally leads a team of Assassins to do away with Winston Churchill while the stout Prime Minister is inspecting an air base in England. Can Batman stop the evil scheme?&lt;br /&gt;&lt;br /&gt;MAP: Use the Military Airbase map.&lt;br /&gt;&lt;br /&gt;SET-UP: Choose first player randomly and set up normally. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.If the Villain wins, then Churchill is killed and Ra's takes over the world in present time. If the Hero wins, then justice triumphs and the world is saved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-5347692327579075382?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/5347692327579075382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/08/league-of-assassins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5347692327579075382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5347692327579075382'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/08/league-of-assassins.html' title='The League of Assassins'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3208947254131298378</id><published>2010-07-30T10:51:00.000-07:00</published><updated>2010-07-30T11:07:39.969-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Asgard'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Thor'/><title type='text'>EXILED FROM ASGARD</title><content type='html'>A powerful supervillain has accomplished the impossible! Using a mixture of science and powerful magic, he has managed to invade Asgard and magically transport all the usual denizens of the Realm Eternal away, blocking their return with a mystical barrier. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With Asgard as his new and inaccessible base, the villain is now more of a threat than ever to the Earth. Can the Asgardians retake their homeland from him and put a stop to his nefarious schemes?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a two-player campaign. One player will use the Asgarians (both good guys and bad guys, who are being forced to work together).&lt;br /&gt;&lt;br /&gt;The other player will take his pick among several choices for the supervillains who have conquered Asgard.&lt;br /&gt;&lt;br /&gt;The two players will be respectively referred to as the Hero (Asgardians) and the Villain (the supervillains).&lt;br /&gt;&lt;br /&gt;The campaign will cover three scenarios. The Asgardians have been divided into two separate groups and teleported away. One has ended up on Marvel Earth, where another magic spell has convinced the general populace to think they are an attacking alien force.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The other group of Asgardians ends up on DC Earth, where they encounter the Legion of Doom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AVAILABLE PIECES: The Hero may use any and all figures with the Asgardian keyword. He may, though, only use one version of each named figure throughout the campaign. Only one Thor, for instance. And he MUST use the same version throughout the campaign each time he uses that figure. He may consider Destroyer to have the Asgardian keyword during this campaign.&amp;nbsp; EXCEPTION: The hero may use Thor and Loki as individual figures in the first two scenarios, then swap these out for the Duo Figure for the last scenario. And visa versa--he can start with the duo, then go to individual figures for the last scenario.&lt;br /&gt;&lt;br /&gt;The Hero may use any number of generic figures such as Fire Demons and Asgardian Warriors.&lt;br /&gt;&lt;br /&gt;The Villain may pick either Doctor Doom or Darkseid as his villain (with Darkseid staging a cross-universe invasion, of course). But this villain won't come into play until the third scenario. More on that later.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION CARDS: None are used in this campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use Lazarus Pit or ICWO. Otherwise, cards may be assigned freely for each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE FIRST TWO SCENARIOS: The Hero divides his forces into two 800 point teams. So Thor, for instance, may only be on one of the two teams for these initial scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Asgardians must fight their way back to Asgard--the first two scenarios represent these initial battles to be won before they can face off against the main villain. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;SCENARIO #1: MARVEL EARTH&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain is actually using heroes this time, as a magic spell convinces the Avengers that the exiled Asgardians are evil. He may use any figures with the Avengers keyword. (Other than Thor or any other Asgardian, of course.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE: 800 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player chooses any map EXCEPT the Asgard map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory conditions normally. If the Hero wins, he suffers no penalty for the last scenario. If he loses, he MUST permanently give up the figure that was the highest point value (before Feat Cards) on his team. That figure may not be used in the last scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;SCENARIO #2: DC EARTH&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The other half of the Asgardians have been teleported to DC Earth. They find a dimensional doorway leading back to their world, but it's guarded by the LEGION OF DOOM.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: He may use any one each of the following figures: Lex Luthor. Brainiac; Giganta: Cheetah: Toyman; Bizarro; Sinestro; Solomon Grundy; Riddler; Captain Cold; Scarecrow; Black Manta; Gorilla Grodd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE: 800 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player chooses any map EXCEPT the Asgard map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY:&amp;nbsp; Calculate victory conditions normally. If the Hero wins, he suffers no  penalty for the last scenario. If he loses, he MUST permanently give up  the figure that was the highest point value (before Feat Cards) on his  team. That figure may not be used in the last scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&amp;nbsp;SCENARIO #3: D-DAY ON ASGARD&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;span style="color: black;"&gt;Finally the Asgardians make it home. Can they defeat the villain and reclaim their home?&lt;/span&gt;&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: red;"&gt;&lt;span style="color: black;"&gt;THE HERO: The Hero may use any available figure, including any he did not choose to use in the first two scenarios. Remember that he may no longer have access to a few pieces if he did poorly in the initial battles. Also remember the rule about switching to or from the Thor/Loki duo figure if he chooses to do so. (Though if he no longer has access to both these figures, then he can't use the duo.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: black;"&gt;The VILLAIN: If Dr. Doom is the main supervillain, then the villain may use the following figures: Dr. Doom; any number of Doombots (both Old School and New School); any member of the Wrecking Crew; and any figures with the Masters of Evil keyword.&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: black;"&gt;If Darkseid is the main supervillain, then the Villain may use any figure with the Apokalips keyword, including any number of Parademons. He may also use Kalibak, who is considered to have the Apokalips keyword for this scenario.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: black;"&gt;SCENARIO SIZE: 1000 points&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;SET  UP: Roll for first player and set up normally.&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: black;"&gt;MAP:  The Asgard map is used.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: black;"&gt;FINAL VICTORY: Calculate victory points normally. If the Hero wins this last scenario, then he retakes Asgard and all is right with the multiverse. If the Villain wins, the Doom/Darkseid eventually conquers the multiverse and subjugates all intelligent life.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3208947254131298378?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3208947254131298378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/exiled-from-asgard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3208947254131298378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3208947254131298378'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/exiled-from-asgard.html' title='EXILED FROM ASGARD'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-8601147500127609199</id><published>2010-05-02T10:15:00.000-07:00</published><updated>2010-05-02T12:48:58.902-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Serpent Society'/><category scheme='http://www.blogger.com/atom/ns#' term='Charlton vs the Charlatans'/><category scheme='http://www.blogger.com/atom/ns#' term='Charlatans'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Charlton Heroes'/><title type='text'>Charlton vs the Charlatans</title><content type='html'>The Ringmaster and Princess Python have teamed up with Mastermind in a plan to fleece the citizens of their hard earned cash across the country.&lt;br /&gt;&lt;br /&gt;The Question has stumbled across their schemes and needs to stop their operation.&lt;br /&gt;&lt;br /&gt;Because Mastermind has brought along Unus and Princess Python has brought along Sidewinder, The Asp and Anaconda, the Question calls for backup.&lt;br /&gt;&lt;br /&gt;He brings in Nightshade, Captain Atom and the Blue Beetle. Blue Beetle drags his buddy Booster Gold along as well. You may need to add some feats for the heroes to even up point builds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-8601147500127609199?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/8601147500127609199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/05/charlton-vs-charlatans.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8601147500127609199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8601147500127609199'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/05/charlton-vs-charlatans.html' title='Charlton vs the Charlatans'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7098434656904902768</id><published>2010-04-27T18:16:00.000-07:00</published><updated>2010-06-08T23:38:19.582-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cave Carson vs The Mole Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Challengers Of The Unknown'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom Patrol'/><category scheme='http://www.blogger.com/atom/ns#' term='Mole Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Cave Carson'/><title type='text'>Cave Carson Vs The Mole Man</title><content type='html'>Cave Carson's explorations underground inadvertently lead him to discover a nefarious plot by the Mole Man and Diablo selling humans as slave labor to the Badoon. He quickly rushes back to the surface world to gather allies to stop him.&lt;br /&gt;He contacts the Challengers of the Unknown and his allies from the Forgotten Heroes first.&lt;br /&gt;So we have:&lt;br /&gt; Kyle (Ace) Morgan&lt;br /&gt;Walter (Prof) Haley&lt;br /&gt;Matthew (Red) Ryan&lt;br /&gt;Leslie (Rocky) Davis&lt;br /&gt;Congorilla&lt;br /&gt;Dane Dorrance (Sea Devil)&lt;br /&gt;Dolphin&lt;br /&gt;Rip Hunter&lt;br /&gt;Animal Man&lt;br /&gt;The Ray&lt;br /&gt;The Vigilante&lt;br /&gt;&lt;br /&gt;Since most of those are pogs they also turn to the Doom Patrol for help:&lt;br /&gt;The Chief&lt;br /&gt;Robotman&lt;br /&gt;Elasti-Girl&lt;br /&gt;Mento&lt;br /&gt;Beast Boy who has brought his pal Cyborg along&lt;br /&gt;(When and if they finally give us Negative Man, add him or substitute Negative Woman)&lt;br /&gt;Metamorpho is also on hand, discussing whether he should become a member.&lt;br /&gt;&lt;br /&gt;Deadman has discovered a kidnapping trend and joins them when they discover the culprits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They rush back underground to face the villainy of:&lt;br /&gt;&lt;br /&gt;The Mole Man&lt;br /&gt;Diablo&lt;br /&gt;The Leader&lt;br /&gt;The Mad Thinker&lt;br /&gt;Awesome Android&lt;br /&gt;Dragon Man&lt;br /&gt;Bi-Beast&lt;br /&gt;Several Moloids (numbered to suit build totals)&lt;br /&gt;A handful of Badoon (numbered to suit build totals).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7098434656904902768?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7098434656904902768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/cave-carson-vs-mole-man.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7098434656904902768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7098434656904902768'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/cave-carson-vs-mole-man.html' title='Cave Carson Vs The Mole Man'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1042679600636668331</id><published>2010-04-15T12:54:00.000-07:00</published><updated>2010-04-15T12:54:42.192-07:00</updated><title type='text'>Updated campaigns</title><content type='html'>With the Brave and the Bold set now out, I've updated what I believe are the two campaigns in which Ra's al Ghul plays a role. Previously, his minions were represented by Hand Ninjas. These have been replaced with the League of Assassin generics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm going to see if I can come up with a campaign centering around the League. And perhaps another centerining around the Amazons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://clixcampaigns.blogspot.com/2009/06/busy-night-in-gotham-city.html"&gt;Busy Night in Gotham &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://clixcampaigns.blogspot.com/2009/06/time-travel-caper-dc-universe-campaign.html"&gt;The Time Travel Caper&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1042679600636668331?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1042679600636668331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/updated-campaigns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1042679600636668331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1042679600636668331'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/04/updated-campaigns.html' title='Updated campaigns'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1347739767131491670</id><published>2010-03-01T23:13:00.000-08:00</published><updated>2010-03-02T00:22:08.735-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Dr Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Lex Luthor Invades Latveria'/><category scheme='http://www.blogger.com/atom/ns#' term='Villains vs villains'/><title type='text'>Lex Luthor invades Latveria</title><content type='html'>Lex Luthor has had enough. He's fed up with the arrogant audacity of Victor Von Doom. The presumption of the man to imply that Luthor's intellect is second to Doom's is galling.&lt;br /&gt;Luthor has a plan. He plans to invade Latveria, oust Doom, and set up a puppet government that answers only to Luthor. This will teach Doom the true humility that Doom deserves.&lt;br /&gt;&lt;br /&gt;Luthor gathers a team of villains; his Legion of Doom, and recruits them to help him invade Latveria.&lt;br /&gt;&lt;br /&gt;His team consists of these:&lt;br /&gt;The Joker&lt;br /&gt;Bizarro&lt;br /&gt;Brainiac (In anticipation of the Brave and Bold Set)&lt;br /&gt;Sinestro&lt;br /&gt;Giganta&lt;br /&gt;The Cheetah&lt;br /&gt;Black Manta&lt;br /&gt;Captain Cold&lt;br /&gt;Gorilla Grodd&lt;br /&gt;The Riddler&lt;br /&gt;The Scarecrow&lt;br /&gt;Solomon Grundy&lt;br /&gt;The Toyman&lt;br /&gt;The Royal Flush Gang&lt;br /&gt;&lt;br /&gt;Dr. Doom; being no fool, keeps a close eye on everything someone as dangerous as Luthor does and realizes he'll need support to defend against the invasion.&lt;br /&gt;&lt;br /&gt;In addition to his Doombots he cooks up another means to blackmail Namor into working for him.&lt;br /&gt;&lt;br /&gt;After that he turns to his Secret Wars allies, finding a way to force each and every one of them to serve his cause:&lt;br /&gt;&lt;br /&gt;Molecule Man&lt;br /&gt;Dr. Octopus&lt;br /&gt;Ultron&lt;br /&gt;Enchantress&lt;br /&gt;The Absorbing Man&lt;br /&gt;Titania&lt;br /&gt;Volcana&lt;br /&gt;Klaw&lt;br /&gt;The Wrecking Crew&lt;br /&gt;and also obtains the services of Venom&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1347739767131491670?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1347739767131491670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/03/lex-luthor-invades-latveria.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1347739767131491670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1347739767131491670'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/03/lex-luthor-invades-latveria.html' title='Lex Luthor invades Latveria'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3928319924985257095</id><published>2010-02-11T11:24:00.000-08:00</published><updated>2010-04-28T01:19:13.639-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkseid'/><category scheme='http://www.blogger.com/atom/ns#' term='Thanos'/><category scheme='http://www.blogger.com/atom/ns#' term='Apokolips'/><category scheme='http://www.blogger.com/atom/ns#' term='War for Apokolips'/><category scheme='http://www.blogger.com/atom/ns#' term='Villains vs villains'/><title type='text'>War for Apokolips</title><content type='html'>Thanos has completely reverted to his evil ways and has set his sites on becoming the new lord of Apokolips which means he must oust Darkseid and his minions to make Apokolips his new base of operations.&lt;br /&gt;&lt;br /&gt;Thanos recruits several of his old allies for his assault:&lt;br /&gt;&lt;br /&gt;The Controller&lt;br /&gt;Terrax who brings Stardust with him.&lt;br /&gt;Nebula who Thanos has decided to use and then discard as soon as his ends are met. Nebula hopes to stage a coup and take over once the dust settles.&lt;br /&gt;Annihilus who has formed another alliance with Blastaar and brings him a long with him.&lt;br /&gt;The Super Skrull who brings with him a contingent of Skrull soldier generics.&lt;br /&gt;&lt;br /&gt;Alien generic army including: The Badoon, Shiar, Kree (May not be put on any force that contains Skrulls and vice versa)Saurian Troopers, Stone Men of Saturn (Use any number of Korg figures you deem necessary.) The Brood, Any number of Mieks you choose to field representing his insectoid race.&lt;br /&gt;&lt;br /&gt;Darkseid gathers his available troops:&lt;br /&gt;Desaad&lt;br /&gt;Kalibak&lt;br /&gt;Granny Goodness&lt;br /&gt;Knockout (recalled to Female Fury duty)&lt;br /&gt;Lashina&lt;br /&gt;(use) Goodness and Mercy as generic hounds&lt;br /&gt;Parademon (the Secret Six Parademon)&lt;br /&gt;Parademon generics including LE versions.&lt;br /&gt;&lt;br /&gt;Darkseid's spies have warned him of Thanos' intentions so he brings these in:&lt;br /&gt;Doomsday (Darkseid has found a way to control him)&lt;br /&gt;Deathstroke (Darkseid hires his services)&lt;br /&gt;Lobo (See Deathstroke)&lt;br /&gt;Cyborg Superman (see Deathstroke)&lt;br /&gt;Darkseid also reaches across dimensions and recruits the Cosmic Justice Superman.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3928319924985257095?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3928319924985257095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/02/war-for-apokolips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3928319924985257095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3928319924985257095'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/02/war-for-apokolips.html' title='War for Apokolips'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7699033744002173312</id><published>2010-01-26T11:51:00.000-08:00</published><updated>2010-09-15T07:45:48.462-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Supermodels Inc'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><title type='text'>Supermodels, Inc.</title><content type='html'>Supermodels, Inc.—the world’s foremost superpowered detective agency. Yes, all their agents just happen (by the purest coincidence) to be really hot women. But that’s beside the point. The point is that they can kick bad guy butt with the best of them.&amp;nbsp; The really hot women thing is definitely beside the point. Really. It is.&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;This campaign is for two players. One player, referred to as the Hero, will control the Supermodels, Inc. operatives. The other player, known as the Villain, will control the various bad guys that do battle with Supermodels, Inc.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;TEAMS:&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Hero has picks one specific version of the following characters (all women who have a modeling or acting background in regular comics continuity):&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Invisible Girl&lt;br /&gt;&lt;br /&gt;Jean Grey&lt;br /&gt;&lt;br /&gt;Starfire&lt;br /&gt;&lt;br /&gt;Wasp&lt;br /&gt;&lt;br /&gt;She-Hulk&lt;br /&gt;&lt;br /&gt;Fire &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Ice&lt;br /&gt;&lt;br /&gt;Hellcat&lt;br /&gt;&lt;br /&gt;Jade&lt;br /&gt;&lt;br /&gt;Vixen&lt;br /&gt;&lt;br /&gt;Elasti-Girl&lt;br /&gt;&lt;br /&gt;Dazzler&lt;br /&gt;&lt;br /&gt;Psylocke&lt;br /&gt;&lt;br /&gt;Mary Jane Watson &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;“The Bosley”: In addition, the Hero chooses one male character to be on the team. He chooses ONE of the following characters: Captain &lt;st1:country-region w:st="on"&gt;&lt;st1:place w:st="on"&gt;America&lt;/st1:place&gt;&lt;/st1:country-region&gt;, Spider Man, Hellboy, Abesabien, Speedy (Roy Harper-version), Dick Grayson (as either Robin or Nightwing), Blue Beetle (Ted Kord version), Booster Gold, Cyclops, Howard the Duck, Hawkeye.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;For each scenario, the Hero builds his team from his available character. He MUST include the “Bosley” on each team. He may not, though, use the exact same team every time. He must always change out at least one character.&amp;nbsp; For Scenarios #2 and #3, he must each time use a character he hasn’t used yet. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Keywords: All members of Supermodels, Inc (including the “Bosley”) get “Supermodels, Inc” as a non-generic keyword.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Villain’s available teams will be listed in each scenario.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;All teams in this scenario are 500 points.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SCENARIO LENGTH: All Scenarios last 12 rounds.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;VICTORY: Keep a running total of victory points throughout the campaign.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, feat cards may be normally assigned according to the regular rules.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;BFC CARDS: No regular BFC cards are used in this campaign. But the following BFC is in effect for all scenarios and may not be cancelled:&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;“I BROKE A NAIL!!!” When a female character rolls a critical miss, she is given an additional action token as well as taking the regular damage. If the character is already being given a second action token normally, then she takes an extra click of unavoidable, penetrating damage.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;SCENARIO #1: THE CASE OF THE MALICIOUS MAKE-UP&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Hydra’s latest scheme for world domination involves the manufacture and marketing of a beauty cream that puts anyone who uses it into a hypnotic trance. Once the women of the world are thus under Hydra’s control, the men will fall easily enough.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Only Supermodels, Inc. can put a stop to this evil scheme.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;TEAMS: The Hero builds his team from his pool of available characters. The Villain must use Madame Hydra/Viper. He may use Silver Samurai and any number of Hydra generics of all types. He may use any number of Dreadnaughts. He may use up to 5 Hand Ninjas (either the old or new version.) The newer version of the Hand Ninja is given the Hydra keyword for this scenario.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;MAP: Use the Chemical Factory map.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SET-UP: Roll for first player and set up normally.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;VICTORY: Calculate victory points normally.&amp;nbsp; &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SCENARIO #2: THE CASE OF THE EVIL SUPERMODELS&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Catwoman’s latest scheme is to stage a fashion show as a cover while she and her fellow “models” rob the surrounding stores.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Only Supermodels, Inc. can stop their evil counterparts.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;TEAMS: The Hero builds his team from his regular pool. Remember that he must use at least one character from his pool that he did NOT use in the first scenario.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Villain must use any one version of Catwoman. The rest of her team consists of female supervillains only. If she’s female and a bad guy, then she qualifies. (If players disagree about whether a particular character qualifies as a bad guy, then the dispute can be resolved via a dice roll.)&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;EXCEPTIONS: The Villain may not use Madame Hydra/Viper or Enchantress, as they are already booked for other scenarios in this campaign.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;THE EVIL “BOSLEY”: If the Villain chooses, he may include one male character on his team. He may choose from the following options: Blob, Omega Red, Sandman, Toad, Two-Face, Joker, Mr. Freeze or the Mad Hatter.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Villain’s characters all get “Evil Models” as a non-generic keyword.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;MAP: Use the Shopping Mall map.&amp;nbsp; &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SET-UP: Roll for first player and set up normally.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;VICTORY: Calculate victory points normally.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SCENARIO #3: THE CASE OF THE FELONIOUS FASHIONS&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;Enchantress was left off People Magazine’s Hottest Supervillains list and she’s ticked off.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Her scheme to revenge herself on those puny humans who dare to consider themselves more attractive than her is to start a fashion design company. But the clothes she designs have a magical property—they transform the women who wear them into HIDEOUS ROCK TROLLS UNDER ENCHANTRESS’ CONTROL!!!!!&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Only Supermodels, Inc. can put a stop to this mad plan!!!!&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;TEAMS: The Hero once again builds his team from his available pool. If he has any characters he hasn’t used yet, he must include at least one of them on the team this time.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Villain uses Enchantress and at least three Rock Trolls. She’s recruited Ulik to help her (who is always in favor of making more trolls), so any version of him may be included. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The Villain may also use Executioner. Enchantress has also seduced away some Asgardian Warriors from their regular duties, so any number of them may be included.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;All the Villain’s potential characters have the Asgardian keyword, so no special keyword is needed. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;MAP: Enchantress has set up housekeeping in a swanky mansion. Use the Mansion map from the old Indoor Adventures kit.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;SET-UP: Roll for first player and set up normally.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;VICTORY: Calculate Victory Points normally.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;FINAL VICTORY: If Supermodels, Inc is ahead on points at the end of the campaign, then the detective agency is successful and the Hero wins. Otherwise, Supermodels Inc goes bankrupt and the Villain wins.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7699033744002173312?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7699033744002173312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/01/supermodels-inc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7699033744002173312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7699033744002173312'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/01/supermodels-inc.html' title='Supermodels, Inc.'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4575511470518408358</id><published>2010-01-25T19:20:00.000-08:00</published><updated>2010-04-28T01:09:27.377-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Justice League'/><category scheme='http://www.blogger.com/atom/ns#' term='JLA/Avengers First Annual Crossover'/><category scheme='http://www.blogger.com/atom/ns#' term='Quality Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Avengers'/><category scheme='http://www.blogger.com/atom/ns#' term='Fawcett Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='Charlton Heroes'/><title type='text'>JLA/Avengers first annual crossover</title><content type='html'>In the grand tradition of the classic JLA/JSA crossovers we begin with a Mixed Universe meeting between the Justice League and Avengers.&lt;br /&gt;The two teams have gotten together for a friendly meeting to compare notes and get to know each other better.&lt;br /&gt;However the meeting is interrupted by a mysterious being who sends them on a mission to rescue various heroes who have been kidnapped and held prisoner by various teams of rogues plotting to use their powers and resources to rule the world.&lt;br /&gt;&lt;br /&gt;The two teams are paired up and sent rescue missions:&lt;br /&gt;&lt;br /&gt;Team one: Superman and the Sentinel of Liberty Captain America (The new World's Finest) are sent to a remote area (Choose a map) to rescue Uncle Sam. (Suggested villains: Bizarro, Crossbones and Dr. Polaris.)&lt;br /&gt;&lt;br /&gt;Team two: Batman and Iron Man (The Tycoons) are sent to a different map to rescue The Blue Beetle (Suggested villains: Bane, Mandarin and Prometheus)&lt;br /&gt;&lt;br /&gt;Team three: Thor and Wonder Woman (The Legends) are sent to a third map to rescue Shazam Captain Marvel. (Suggested Villains: Black Adam, Circe, Dr. Psycho and Loki)&lt;br /&gt;&lt;br /&gt;Team four:  Green Lantern and Hawkeye  (Hal with a different archer buddy and a new green partner) are sent to a fourth map to rescue the Bulleteer. (Suggested Villains: Sinestro, Bullseye, and Merlyn.)&lt;br /&gt;&lt;br /&gt;Team five:  Flash, the Vision and the Scarlet Witch are sent to a fifth map to rescue&lt;br /&gt;Mary Marvel. (Suggested villains: Gorilla Grodd, Ultron and Dr. Sivana.)&lt;br /&gt;&lt;br /&gt;Team six: Martian Manhunter and Quicksilver are sent to a sixth map to rescue Nightshade. (Suggested villains: White Martian Generics, Grim Reaper, Zoom)&lt;br /&gt;&lt;br /&gt;Team seven: Hawkman, Giant Man and the Wasp are sent to a seventh map to rescue The Ray.  (Suggested Villains: Gentleman Ghost, Super Adaptoid and Psycho Pirate.)&lt;br /&gt;&lt;br /&gt;Team eight: Aquaman, Wonder Man and the Beast are sent to an Eighth map to rescue Captain Atom. (Suggested villains: Black Manta, Mastermind, Unus and the Blob, and Major Force.)&lt;br /&gt;&lt;br /&gt;Team nine: Green Arrow, Black Canary and Black Widow are sent to a ninth map to rescue The Question. (Suggested villains: Count Vertigo, Cheshire, Ringmaster and Blockbuster)&lt;br /&gt;&lt;br /&gt;Team ten: The Black Knight and Elongated Man are sent to a tenth map to rescue Plastic Man. (Suggested villains: Dr. Light, The Enchantress, Solomon Grundy.)&lt;br /&gt;&lt;br /&gt;Team eleven: Zatanna, The Black Panther and are sent to an eleventh map to rescue Captain Marvel Jr. (Suggested villains: Felix Faust, Klaw, and Sabbac.)&lt;br /&gt;&lt;br /&gt;Team twelve: Hercules,and Booster Gold to go to a twelfth map to rescue The Human Bomb. (Suggested villains: Ares, Mr. Mind and The Cheetah)&lt;br /&gt;&lt;br /&gt;Team thirteen: Steel, the Atom and the Hulk to go to a thirteenth map to rescue The Blackhawks (use all three). (Suggested villains: Professor Ivo, Chronos, Zzzax, Baron Strucker)&lt;br /&gt;&lt;br /&gt;Team fourteen: Firestorm, Starfox, The Falcon and Pulsar to go to a fourteenth map to rescue Phantom Lady. (Suggested villains: Multiplex multiples, Baron Zemo, Radioactive Man, Living Laser and Deathstroke)&lt;br /&gt;&lt;br /&gt;Team Fifteen: She Hulk, Tigra and the Red Tornado go to a Fifteenth map to rescue Max Mercury (Quality's Quicksilver). (Suggested Villains: T.O. Morrow, Titania and Absorbing Man)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;Set up a section on the map to be used as the prison for the hero to be rescued. Block off any openings with barriers of some sort. Imprisoned heroes may not be used until the rescuing heroes have breached the prison. If a hero is not powerful enough to successfully destroy a wall of the prison they must physically touch a section of the prison where it will be assumed they are equipped with a device that enables them to unlock a door. One villain must stay posted as a guard for the prisoner and can only engage the rescuers if they get within six spaces from the prison unless they have a ranged attack. &lt;br /&gt;Prisoners are free to aid their rescuers in a fight once their prison has been breached.&lt;br /&gt;&lt;br /&gt;Later I will assign villains for each scenario.&lt;br /&gt;&lt;br /&gt;If the villain teams successfully prevent a rescue they must engage a successful team of rescuers until either the heroes have rescued everybody or the villains have defeated every hero.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4575511470518408358?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4575511470518408358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2010/01/jlaavengers-first-annual-crossover.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4575511470518408358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4575511470518408358'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2010/01/jlaavengers-first-annual-crossover.html' title='JLA/Avengers first annual crossover'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4758478577522678943</id><published>2009-12-29T02:06:00.000-08:00</published><updated>2010-12-17T12:24:35.052-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horrorclix'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Land'/><category scheme='http://www.blogger.com/atom/ns#' term='Kazar'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><title type='text'>Rumble In the Jungle</title><content type='html'>In this scenario everybody wants to get Kazar's vibranium stash in the Savage Land.&lt;br /&gt;&lt;br /&gt;Kazar just wants peace and goodwill in the Savage Land. Unfortunately greed and avarice carry the day. At the same time, deadly packs of Velociraptors are ranging the Savage Land under the control of Sauron, looking to slaughter anything in their path. &lt;br /&gt;Those who hope to profit from the Vibranium:&lt;br /&gt;Gorilla Grodd&lt;br /&gt;Gorilla City Warriors (working for &lt;br /&gt;Grodd)&lt;br /&gt;The Super Apes (working for Grodd)&lt;br /&gt;Monsieur Mallah (working with Grodd)&lt;br /&gt;Sabertooth&lt;br /&gt;Klaw&lt;br /&gt;Giganta&lt;br /&gt;The Cheetah&lt;br /&gt;Kraven the Hunter&lt;br /&gt;Calypso&lt;br /&gt;Vertigo (working directly with Sauron)&lt;br /&gt;Catman&lt;br /&gt;Solomon Grundy&lt;br /&gt;Killer Croc&lt;br /&gt;The Vulture&lt;br /&gt;&lt;br /&gt;The Lizard and the Man Bat have fled to the Savage Land and will attack anything that get close to them. Neutral figures.&lt;br /&gt;&lt;br /&gt;Kazar's allies&lt;br /&gt;The Original X-Men, Iceman, Beast, Cyclops, Angel, Marvel Girl&lt;br /&gt;Devil Dinosaur&lt;br /&gt;Wolverine&lt;br /&gt;Storm&lt;br /&gt;Black Panther&lt;br /&gt;Spiderman&lt;br /&gt;Tigra&lt;br /&gt;The Hulk&lt;br /&gt;Animal Man&lt;br /&gt;Vixen&lt;br /&gt;Beast Boy&lt;br /&gt;Man Thing &lt;br /&gt;Swamp Thing&lt;br /&gt;Mockingbird&lt;br /&gt;Hawkman&lt;br /&gt;Swamp Thing&lt;br /&gt;Man Thing&lt;br /&gt;Warlord&lt;br /&gt;Solovar&lt;br /&gt;Gorilla City Warriors (Working for Solovar)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4758478577522678943?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4758478577522678943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/rumble-in-jungle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4758478577522678943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4758478577522678943'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/rumble-in-jungle.html' title='Rumble In the Jungle'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1812576832379734677</id><published>2009-12-29T00:43:00.000-08:00</published><updated>2009-12-29T01:48:24.398-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkseid vs the Defenders'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkseid'/><category scheme='http://www.blogger.com/atom/ns#' term='Defenders'/><category scheme='http://www.blogger.com/atom/ns#' term='Apokolips'/><title type='text'>Darkseid vs The Defenders</title><content type='html'>The deplorable lack of villains specific to the Defenders forced me to come up with this scenario.&lt;br /&gt;&lt;br /&gt;Dr. Strange has something Darkseid wants. He'll stop at nothing to get it. The reason Darkseid knows about this is Korvac gave him the info. He forges an alliance with Korvac to take what he wants.&lt;br /&gt;Darkseid gathers his troops and moves in. Due to an appalling lack of clixed Lieutenants, Darkseid must improvise.&lt;br /&gt;&lt;br /&gt;Darkseid brings in those who &lt;strong&gt;are&lt;/strong&gt; available to him:&lt;br /&gt;Granny Goodness&lt;br /&gt;Kalibak&lt;br /&gt;Desaad&lt;br /&gt;Lashina&lt;br /&gt;Assorted Parademons&lt;br /&gt;He also retrieves Knockout and forces her back into service.&lt;br /&gt;Next he gathers up Doomsday, having solved the problem of how to control him long ago.&lt;br /&gt;Then he recruits Deathstroke the Terminator, having found him effective.&lt;br /&gt;Last, he commissions Lobo, offering him a bounty for each Defender he brings to him.&lt;br /&gt;Korvac provides some Badoon warriors having subjugated them in revenge for his past as a slave of the Badoon empire.&lt;br /&gt;&lt;br /&gt;Metron, in his thirst for knowledge discovers the plot of Korvac and Darkseid and after gathering Orion, Mister Miracle and Big Barda, warns Dr. Strange. Strange calls in the Defenders:&lt;br /&gt;Namor&lt;br /&gt;The Hulk&lt;br /&gt;The Silver Surfer&lt;br /&gt;Valkyrie&lt;br /&gt;Nighthawk&lt;br /&gt;Clea&lt;br /&gt;Gargoyle&lt;br /&gt;Hellcat&lt;br /&gt;Angel&lt;br /&gt;Beast&lt;br /&gt;Iceman&lt;br /&gt;Black Knight&lt;br /&gt;Powerman&lt;br /&gt;Moon Dragon&lt;br /&gt;Howard The Duck (if you're feeling froggy)&lt;br /&gt;&lt;br /&gt;If points aren't enough for the Defenders you may add Daredevil and/or the original members of the Guardians of the Galaxy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1812576832379734677?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1812576832379734677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/darkseid-vs-defenders.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1812576832379734677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1812576832379734677'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/darkseid-vs-defenders.html' title='Darkseid vs The Defenders'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7136668347881327403</id><published>2009-12-28T19:18:00.000-08:00</published><updated>2011-01-17T21:41:02.603-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horrorclix'/><category scheme='http://www.blogger.com/atom/ns#' term='Aquaman'/><category scheme='http://www.blogger.com/atom/ns#' term='Namor'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Water Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantis'/><title type='text'>Water Wars</title><content type='html'>In this scenario the Water based heroes have united to rid the Seven Seas of the horror of Cthulhu.&lt;br /&gt;&lt;br /&gt;In the first scenario the heroes must defeat a phalanx of their enemies that have formed an unholy alliance with the Deep Ones.&lt;br /&gt;&lt;br /&gt;Heroes include:&lt;br /&gt;Namor&lt;br /&gt;Aquaman&lt;br /&gt;Tempest&lt;br /&gt;Triton&lt;br /&gt;Stingray&lt;br /&gt;Namora&lt;br /&gt;Namorita&lt;br /&gt;Marrina&lt;br /&gt;Abe Sapien&lt;br /&gt;Danger Girl Unique&lt;br /&gt;Animal Man&lt;br /&gt;Vixen&lt;br /&gt;Replacement Aquaman&lt;br /&gt;Mera&lt;br /&gt;Dolphin pog&lt;br /&gt;Dane Dorrance pog&lt;br /&gt;Challenger Of The Unknown pogs.&lt;br /&gt;&lt;br /&gt;In the first stage they face:&lt;br /&gt;Attuma&lt;br /&gt;Black Manta&lt;br /&gt;Ocean Master&lt;br /&gt;King Shark&lt;br /&gt;Captain Mako (from the City of Heroes/Villains set)&lt;br /&gt;Hydro Man&lt;br /&gt;Atlantean Warriors&lt;br /&gt;Badoon (stranded invaders)&lt;br /&gt;Deep Ones&lt;br /&gt;&lt;br /&gt;If the heroes win they move on to face Cthulhu himself along with several Deep Ones and some Mi-Go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7136668347881327403?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7136668347881327403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/water-wars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7136668347881327403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7136668347881327403'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/water-wars.html' title='Water Wars'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4263290773040326177</id><published>2009-12-28T16:54:00.000-08:00</published><updated>2009-12-28T19:58:34.929-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robot Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Robots'/><category scheme='http://www.blogger.com/atom/ns#' term='Androids'/><title type='text'>Robot Wars</title><content type='html'>A strange asteroid passes perilously close to Earth mingling it's atmosphere with Earth's having a debilitating effect on all organic life causing them to fall into a coma like state.&lt;br /&gt;This causes the evil robots to rise to the opportunity to seize control of the Earth.&lt;br /&gt;&lt;br /&gt;This leaves the good robots as Earth's last line of defense.&lt;br /&gt;&lt;br /&gt;Doc Magnus had sent probes to the asteroid and learned what was about to happen only in just enough time to save himself. (Due to the fact that he is a duo with Platinum).&lt;br /&gt;&lt;br /&gt;So our intrepid heroes should consist of these:&lt;br /&gt;Gold&lt;br /&gt;Lead&lt;br /&gt;Iron w/Tin&lt;br /&gt;Platnum w/Doc Magnus&lt;br /&gt;Mercury&lt;br /&gt;Machine Man&lt;br /&gt;The Vision&lt;br /&gt;Red Tornado&lt;br /&gt;The Human Torch&lt;br /&gt;Jocasta&lt;br /&gt;Robot Man (brain protected by Robot casing)&lt;br /&gt;Warlock&lt;br /&gt;Robot (from the Invincible set)&lt;br /&gt;Hourman&lt;br /&gt;The Superman Robots&lt;br /&gt;M-11&lt;br /&gt;Gabriel Air Walker&lt;br /&gt;Bat Sentries&lt;br /&gt;Ghost Rider 2099 (If you can rationalize his presence in the present)&lt;br /&gt;Herbie&lt;br /&gt;L-Ron&lt;br /&gt;&lt;br /&gt;The nefarious villains consist of:&lt;br /&gt;Brainiac&lt;br /&gt;Ultron&lt;br /&gt;Nimrod&lt;br /&gt;The Sentinels&lt;br /&gt;Manhunter Robots&lt;br /&gt;Metallo&lt;br /&gt;Amazo&lt;br /&gt;Awesome Android&lt;br /&gt;Danger&lt;br /&gt;Spider Slayers&lt;br /&gt;Super Adaptoid&lt;br /&gt;Dreadnaughts&lt;br /&gt;Doombots&lt;br /&gt;Doombot 3095&lt;br /&gt;Doombot 5953&lt;br /&gt;Brainiac 13&lt;br /&gt;Bastion&lt;br /&gt;Dragon Man&lt;br /&gt;Ace&lt;br /&gt;Bi-Beast&lt;br /&gt;The Brain&lt;br /&gt;Arnim Zola&lt;br /&gt;Phalanx Warriors&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Destroyer armor may be used for either side depending on your overall point builds. if necessary Dragon Man or the Awesome Android may be used with the heroes as well but preferably they should be used for the bad guys side.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4263290773040326177?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4263290773040326177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/robot-wars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4263290773040326177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4263290773040326177'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/robot-wars.html' title='Robot Wars'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-5565235774123674714</id><published>2009-12-26T10:37:00.000-08:00</published><updated>2011-03-24T14:03:54.366-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Asgard'/><category scheme='http://www.blogger.com/atom/ns#' term='Archenemies'/><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Woman'/><category scheme='http://www.blogger.com/atom/ns#' term='Justice Society (Golden Age)'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe Ragnarok'/><title type='text'>Mixed Universe Ragnarok</title><content type='html'>I originally planned on doing this as a joint effort with Kal but the data I sent him was lost so I'll take a stab at it on my own.&lt;br /&gt;&lt;br /&gt;Despite Odin's best efforts Ragnarok has erupted! Nefarious Loki; in tandem with Seth and Pluto, have taken steps to trigger Ragnarok. They have gathered an array of Thor's greatest enemies. &lt;br /&gt;Surtur and an array of Fire Demons&lt;br /&gt;The Fenris Wolf&lt;br /&gt;Hela&lt;br /&gt;Ulik and an array of Rock Trolls&lt;br /&gt;Malekith&lt;br /&gt;Fin Fang Foom at vet level to represent the Midgard Serpent&lt;br /&gt;The Enchantress&lt;br /&gt;The Executioner Vet version&lt;br /&gt;Lorelei Vet version&lt;br /&gt;Loki has also recruited:&lt;br /&gt;The Absorbing Man&lt;br /&gt;The Wrecker&lt;br /&gt;Mr. Hyde&lt;br /&gt;The Grey Gargoyle&lt;br /&gt;The Radioactive Man&lt;br /&gt;Each of whom harbor a grudge against Thor.&lt;br /&gt;Pluto has brought in Ares.&lt;br /&gt;&lt;br /&gt;Odin rallies the troops on hand:&lt;br /&gt;&lt;br /&gt;Thor brings out The Mighty Chariot&lt;br /&gt;Heimdahl&lt;br /&gt;Balder&lt;br /&gt;Sif&lt;br /&gt;The Warriors Three - Fandral, Hogun and Volstagg&lt;br /&gt;An array of Asgardian Warriors&lt;br /&gt;An Array of Valkyries&lt;br /&gt;Valkyrie&lt;br /&gt;You may also use the &lt;b&gt;Sinister&lt;/b&gt; version Valkyries as generic Valkyries.&lt;br /&gt;Odin activates the Ragnarok failsafe that allows the Destroyer armor to defend Asgard. so the Destroyer is working for Asgard as it was meant to do.&lt;br /&gt;&lt;br /&gt;This is the cast for the initial round. However Odin has a plan to rally more allies.&lt;br /&gt;&lt;br /&gt;Odin, expecting and preparing for Ragnarok for years calls in the reserves. Thru careful planning he has arranged to bring in important allies:&lt;br /&gt;Hercules&lt;br /&gt;Kurse&lt;br /&gt;Beta Ray Bill&lt;br /&gt;Thunderstrike&lt;br /&gt;Thor Girl&lt;br /&gt;Jane Foster (Paramedic LE)&lt;br /&gt;&lt;br /&gt;Next round Odin tries to stack the deck in his favor by bringing in the original Justice Society of America members:&lt;br /&gt;The Flash (Jay Garrick)&lt;br /&gt;Hawkman (Carter Hall)&lt;br /&gt;Green Lantern (Alan Scott)&lt;br /&gt;Wildcat&lt;br /&gt;The Spectre (use Crisis)&lt;br /&gt;Hourman&lt;br /&gt;Dr. Mid-Nite&lt;br /&gt;Starman&lt;br /&gt;Sandman&lt;br /&gt;Johnny Thunder&lt;br /&gt;Wonder Woman (Hippolyta from Legacy)&lt;br /&gt;Black Canary&lt;br /&gt;Dr.Fate&lt;br /&gt;&lt;br /&gt;Loki; thanks to spies, is aware of this tactic and counters with these:&lt;br /&gt;The Shade&lt;br /&gt;Vandal Savage&lt;br /&gt;Solomon Grundy&lt;br /&gt;Per Degaton&lt;br /&gt;Icicle&lt;br /&gt;Gentleman Ghost&lt;br /&gt;Black Adam&lt;br /&gt;Johnny Sorrow&lt;br /&gt;The Thinker&lt;br /&gt;Count Vertigo&lt;br /&gt;&lt;br /&gt;Next round Odin tries another tactic for reinforcements, appealing to Wonder Woman to come help her mother in the JSA. Wonder Woman brings allies including:&lt;br /&gt;Artemis Wonder Woman&lt;br /&gt;Troia&lt;br /&gt;Wonder Girl&lt;br /&gt;Nubia&lt;br /&gt;and gathers Fire and Ice because of Ice's knowledge of Norse legends.&lt;br /&gt;&lt;br /&gt;Unfortunately Ares (DC version) has been watching Wonder Woman closely and gathers her worst enemies to join the fray including:&lt;br /&gt;Circe&lt;br /&gt;The Cheetah&lt;br /&gt;Dr. Psycho&lt;br /&gt;Giganta&lt;br /&gt;Chang Tzu who brings along all available members of the Great Ten.&lt;br /&gt;&lt;br /&gt;To be continued.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-5565235774123674714?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/5565235774123674714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/mixed-universe-ragnarok.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5565235774123674714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5565235774123674714'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/12/mixed-universe-ragnarok.html' title='Mixed Universe Ragnarok'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-2602867075814134304</id><published>2009-11-30T10:46:00.001-08:00</published><updated>2009-11-30T13:02:38.526-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Penguin/Kingpin Gang War'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><title type='text'>The Penguin / Kingpin Gang War--A Mixed Universe Campaign</title><content type='html'>The small town of Chandlerville is located about equal distance from New York City and Gotham City. When the election of a corrupt mayor opened up an opportunity for gambling and drug smuggling operation, both the Penguin (located in Gotham City) and the Kingpin of Crime (located in NYC) decided to move in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Neither was willing to share the new territory. Inevitably, a gang war broke out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign has one player controlling the Penguin and his forces, while another operates Kingpin and his minions. Henceforth, the players will be respectively referred to as Penguin and Kingpin.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Each player chooses one version of their main character (Penguin or Kingpin). In addition, both players may use as many Lackeys, Thugs, Henchmen and Criminals as they'd like to.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, both crime lords hire out some big guns to do the heavy fighting. The Penguin, of course, looks to the other criminals of Gotham for help. He can't always trust them, of course, but even the Joker needs extra cash from time to time. Thus, the Penguin may use any characters with the Batman Enemy TA. He may not, though, use Emperor Joker.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Kingpin hires or makes temporary alliances with many of the New York-based supervillains. He may use any character with the Sinister Syndicate TA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In both these cases, only one version of every character may be used. The same version must be used throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Within these restrictions, both players may build teams freely, using different charcters and/or different Feat cards in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kingpin and Penguin spend most of their time directing activities from the shadows, but whichever character makes it to the last scenario MUST put in an appearance agaisnst the heroes who arrive to clean up Chandlerville. The players always have the option of using them in the earlier scenarios, but both Penguin and Kingpin are worth double victory points if they are KO'd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: Each player secretly chooses three BFCs at the beginning of the campaign. At the beginning of each scenario, each player may choose to play one of his BFCs if he still has one available. Playing a BFC is always optional.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THEME TEAMS: Neither player gets theme team advantages during this campaign even if they manage to build such a team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a cumulative total of victory points. Whichever player is ahead going into the last scenario plays agasint a team of heroes (operated by his opponent). If he wins this scenario, he wins the campaign. Otherwise, he goes to prison and neither player wins. Instead, justice has prevailed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;SCENARIO #1: DOCKSIDE BRAWL&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A clash over who controls the longshoreman's union and the incoming drug boats.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Docks map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The scenario lasts ten rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;SCENARIO #2: BANK JOB&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What are the odds of the two gangs robbing the same bank at the same time? Well, stranger things have happened.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Bank map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;SCENARIO #3: JOKER'S WILD&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;In a move that really should have surprised no one, the Joker betrays the Penguin and switches sides. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The Kingpin MUST include Joker on his team. He may also include Harley Quinn if he wishes. The Penguin may not use Harley Quinn even if the Kingpin doesn't use her. Emperoro Joker may not be used. If the Penguin has used Joker in a previous scenario, the Kingpin must use the same version.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Any map that represents an urban area. The first player gets to choose map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;SCENARIO #4: Construction Site Chaos&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;You can't have a gang war without a fight at a construction site. It's traditional.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The Penguin may use Joker and Harley Quinn again if he chooses. The Clown Prince of Crime may be nuts, but he's too valuable an ally to ignore.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Construction Site&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;IMPORTANT PAUSE:&lt;/span&gt; At this point, total all the victory points. Whichever player is ahead has broken the back of his rival and now rules over all crime in Chandlerville. But will he be allowed to continue his reign of terror? Hereos from both New York City and Gotham City have teamed up to bring his organization down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The leading player continues on with his same pool of available figures. He MUST use his gang leader (Kingpin or Penguin) in this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The other player goes straight (hey, crime certainly didn't pay) and uses the heroes for this scenario.&lt;br /&gt;&lt;br /&gt;He MUST use any one version of Batman and any one version of Spider Man. He may use the Batman/Robin duo figure if he chooses, but then must re-roll whenever Robin comes up on the pick list below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He then rolls once on the DC list and once on the Marvel list, repeating this process until he has a 500 point team. He may stop rolling sooner in order to include a legal amount of feat cards. If he goes over 500 points, he may drop any figure previously chosen to make the points come out right. (Except for Batman and Spidey--he's gotta use them.)&lt;br /&gt;&lt;br /&gt;Re-roll any duplicate rolls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the player using the heroes has any unused BFC cards, he may still use one of them during the last scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DC LIST:&lt;br /&gt;&lt;br /&gt;1. Robin (Tim Drake)&lt;br /&gt;2. Wildcat&lt;br /&gt;3. Question (Either version)&lt;br /&gt;4. Green Arrow (Ollie) and/or Black Canary (may use both or either)&lt;br /&gt;5. Batgirl (Barbara Gordon) OR Oracle&lt;br /&gt;6. Nightwing&lt;br /&gt;7. Ragman&lt;br /&gt;8. Huntress&lt;br /&gt;9. Green Arrow (Connor)&lt;br /&gt;10. Elongated Man&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MARVEL LIST:&lt;br /&gt;&lt;br /&gt;1. Daredevil&lt;br /&gt;2. Captain America and/or the Falcon (may use both or either)&lt;br /&gt;3. Cloak and Dagger (may use duo figure)&lt;br /&gt;4. Power Man and/or Iron Fist (may use both or either. Duo figure may be used.)&lt;br /&gt;5. Moon Knight&lt;br /&gt;6. Black Cat OR Black Widow&lt;br /&gt;7. Black Panther&lt;br /&gt;8. Punisher&lt;br /&gt;9. Hawkeye (may also use Mockingbird)&lt;br /&gt;10. Shang Chi&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;SCENARIO #5: THE SHOWDOWN&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The heroes of New York and Gotham team up to take down the dominate criminal gang in Chandlerville.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;TEAM SIZE: 500 points&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;MAP: The first player can choose any urban map, including any of those already used.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Choose first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 12 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The crime lord (Kingpin or Penguin), Batman and Spider Man count double for victory points if KO'd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Count up victory points normally. If the bad guy wins, then his reign of crime in Chandlerville continues unabated. Othewise, justice prevails and neither player wins a victory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ALTERNATE RULES: Obviously, other characters can be used as the chief Crime Lords if the players agree to swap them out. Kingpin can be replaced by Doctor Octopus or Tombstone. Penguin can be replaced by Two Face or Bane. In the Final Showdown, Daredevil can be chosen instead of Spidey as the "must include" hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And, obviously, both the DC and Marvel lists for choosing heroes can be modified as the players desire or according to what is available in their collections.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-2602867075814134304?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/2602867075814134304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/11/penguin-kingpin-gang-war-mixed-universe.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2602867075814134304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2602867075814134304'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/11/penguin-kingpin-gang-war-mixed-universe.html' title='The Penguin / Kingpin Gang War--A Mixed Universe Campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1134554064874896821</id><published>2009-11-24T00:40:00.000-08:00</published><updated>2011-12-12T09:44:36.774-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Royal Rumble Heroclix Style part II'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><title type='text'>Royal Rumble Heroclix style part II</title><content type='html'>In this scenario you introduce figures according to the order of release according to set.&lt;br /&gt;We begin with Infinity Challenge.&lt;br /&gt;Pick a map. This will be the battleground for the rumble.&lt;br /&gt;Feats may be assigned to figures who are without special powers. Example: Wolverine and Sabertooth may have Auto regen assigned to them. &lt;br /&gt;Heroes side with heroes, villains side with villains unless there is a special circumstance. &lt;br /&gt;If you select a generic figure then you introduce one additional figure of the same type on each turn (A or B) that the first one was introduced until you run out or 15 of them have been introduced.&lt;br /&gt; &lt;br /&gt;Since the first figure released was the Spiderman promo figure we begin with the webslinger. He is the first character to enter the rumble. You may use any Spiderman figure that represent 616 Peter Parker Spiderman that has been released. You aren't restricted to promo Spidey. he moves on turn one and may move anywhere on the map as far as his initial movement will let him. You may not use Spiderman 2099, any Spidey that's from the Ultimate Universe, Ben Reilly versions of Spidey or SpiderThor. After this no other 616 Spidey may be introduced. He goes on the A turn.&lt;br /&gt;&lt;br /&gt;Turn two we choose one hero and one villain from the Marvel Premiere set that was released.&lt;br /&gt; Your hero choices are The Wasp, The Scarlet Witch, Wolfsbane or Elektra.&lt;br /&gt;Wolverine is reserved for later. Roll to see who goes first. From then on either the heroes or the villains go first throughout the scenario.&lt;br /&gt; Your villain choices are Sabretooth, Kingpin, Hobgoblin or Boomerang. Again you may use any remakes of these figures that have been made but they must be 616 versions of these characters. they will go on the B turn.&lt;br /&gt;&lt;br /&gt;Turn three Spiderman may move or take an action then you must introduce a hero and a villain from the general Infinity Challenge set. Example: Captain America and Magneto. A turn.&lt;br /&gt;&lt;br /&gt;The next turn the figures introduced from the Marvel Premiere set take their actions, then you introduce any version of Hank Pym 616 that you prefer to represent the Antman/Yellowjacket dials that were offered for the conventions. After this no 616 version of Hank Pym may enter. B turn.&lt;br /&gt;&lt;br /&gt; From now on we will refer to each turn as turn A or turn B to show which turn each figure will take their turn throughout the game unless they push or use willpower.&lt;br /&gt;&lt;br /&gt;Next turn all figures introduced on the A turn take their turn in order of when they were introduced. Spiderman first, then your choices from the general I.C. set. then you introduce your choice 616 Wolverine to represent the mailaway figure. A turn.&lt;br /&gt;&lt;br /&gt;Any character who was made available via mailaway, con exclusive or buy it by the brick or any other nonconvential means should be held in reserve for introduction corresponding to their special release.&lt;br /&gt;&lt;br /&gt;Next you do the B turn figures actions in order then you introduce a Sentinel collossal (original)and perform his movement action. The Sentinal will be at full 300point strength and will only be interested in attacking the mutants that are in the game. Non mutants will be ignored unless they attack the Sentinal first. The Sentinal will prefer to capture the mutants. The Sentinal is considered a generic for this scenario. Every third B turn after this, one new Sentinal is introduced to join the first for as many as you have available.&lt;br /&gt;Both players take turns running the Sentinel if more then one player is playing this. &lt;br /&gt;&lt;br /&gt;Next: A turn figures each perform their actions then you introduce any non Elseworlds Batman you prefer to use to represent promo Batman.&lt;br /&gt;&lt;br /&gt;B turn figures take their turn. Now you introduce a hero and a villain from the DC Hypertime Premier set.&lt;br /&gt;Your hero choices are Robin, Hawkman, Aquaman or Huntress. Robin is a tough call here. I would select any Tim Drake version if you choose this so that you are free to use a Dick Grayson Nightwing later if you so choose. Again if there has been a remake you are free to use any version that's been made but the character that has been selected must be from the Premier Set.&lt;br /&gt;Villain choices are Bane, Clayface III, Harley Quinn or Manbat (though you may be inclined to consider Manbat a hero)&lt;br /&gt;&lt;br /&gt;Next: A turn figures get their round (in order of introduction) Then you introduce a hero and a villain from the general Hypertime release. (Example: Flash and Darkseid) If you choose Flash it must be declared (in the case of Barry Allen and Wally West) who he is. Whoever you choose allows you to bring in the other in a later set.&lt;br /&gt;Do not use Superman (or Joker) as he has to represent the World's finest figure from the buy it by the brick mailaway later.&lt;br /&gt;&lt;br /&gt;Next: B turn figures perform their actions. Now you introduce Sinestro to represent the collossal that was made available in stores. As before you may use any version of Sinestro you prefer but it must be Sinestro to represent the store released version.&lt;br /&gt;&lt;br /&gt;What you should have so far should look something like this:&lt;br /&gt;&lt;br /&gt;A turn: Spiderman&lt;br /&gt;B turn: Sabretooth and the Wasp (example)&lt;br /&gt;A. Magneto and Captain America (example)&lt;br /&gt;B. Hank Pym (Ant Man, Yellowjacket or Giant Man)&lt;br /&gt;A. Wolverine&lt;br /&gt;B. A Sentinel Collossal&lt;br /&gt;A. Batman&lt;br /&gt;B. Aquaman and Bane (example)&lt;br /&gt;A. Flash and Darkseid (example)&lt;br /&gt;B. Sinestro&lt;br /&gt;&lt;br /&gt;Hopefully you see the pattern. &lt;br /&gt;&lt;br /&gt;Next for the A turn all characters still active on the B turn perform their actions in order of when they were introduced then you introduce a hero and a villain from the Clobbering Time set. Remember not to choose characters from Starter sets, mailaways or con exclusives. So you shouldn't choose Thor Dr. Doom or any F.F. member.&lt;br /&gt;Example: Nightcrawler and the Enchantress.&lt;br /&gt;There are no specially released figs for C.T. so we move on to the next set.&lt;br /&gt;&lt;br /&gt;B turn: Xplosion comes next. You should avoid choosing the Hulk, Beast, Phoenix, Collossus or Storm for this set.&lt;br /&gt;Example: Iceman and The Leader. &lt;br /&gt;&lt;br /&gt;A turn: The Indy set comes next. on this turn you introduce Judge Dredd only in honor of the Judge Dredd promo figure. You are not obligated to use the promo version. You may use your choice of that or one of the REV and LE.&lt;br /&gt;&lt;br /&gt;B turn: Now you pick a hero and a villain from the general Indy set (avoiding Hellboy due to the B.P.R.D. action pack and Witchblade, Boon and Arwyn.&lt;br /&gt;Example: Abbey Chase and Judge Death&lt;br /&gt;&lt;br /&gt;A turn: Here you must choose one of the three mailaway figures that were offered, either Witchblade, Boon or Arwyn.&lt;br /&gt;&lt;br /&gt;B turn: Here you must choose from Cosmic Justice. Avoid the Legion members as they appear in the Legion starter set. You may use the Superman from this set if you like since he is an Elseworlds Superman&lt;br /&gt;Example: Wonder Woman and Lex Luthor&lt;br /&gt;&lt;br /&gt;A turn: Here you must use the John Stewart Green Lantern only. You may use the mailaway or one of the REVs.&lt;br /&gt;Here also you introduce the second Sentinel if you have one available.&lt;br /&gt;&lt;br /&gt;B turn: Here you must choose from either the Atom or Plastic Man. You may use any Atom or Plas that has been released but if you choose the Atom it must represent Ray Palmer.&lt;br /&gt;&lt;br /&gt;A turn: Here we choose a hero and a villain from Critical Mass.&lt;br /&gt;Example: Daredevil and Mole Man&lt;br /&gt;&lt;br /&gt;B turn: Here we introduce the con exclusive figures that accompany Critical Mass, You may choose either Invisible Woman (any 616 version) or the Silver Surfer. You also introduce a starving Galactus. When Galactus is introduced all figures except the Sentinels recognize his danger and focus on him as much as possible unless they are defending themselves from a Sentinel. &lt;br /&gt;&lt;br /&gt;A turn: Here you choose a hero and a villain from the Universe set.&lt;br /&gt;Example: Professor Xavier and the Kingpin.&lt;br /&gt;&lt;br /&gt;So the next grouping should look something like this:&lt;br /&gt;&lt;br /&gt;A turn: Nightcrawler and Enchantress (example)&lt;br /&gt;B turn: Iceman and the Leader(example)&lt;br /&gt;A turn: Judge Dredd&lt;br /&gt;B turn: Abbey Chase and Judge Death (example)&lt;br /&gt;A turn: Witchblade (example)&lt;br /&gt;B turn: Wonder Woman and Lex Luthor (example)&lt;br /&gt;A turn: Green Lantern John Stewart and if available, the second Sentinel&lt;br /&gt;B turn: Plastic Man (example)&lt;br /&gt;A turn: Daredevil and the Mole Man (example)&lt;br /&gt;B turn: Invisible Woman (example) and Starving Galactus (no higher level, must be Starving)&lt;br /&gt;A turn: Prof. Xavier and the Kingpin (example)&lt;br /&gt;&lt;br /&gt;Next up you bring in a hero and a villain from the Unleashed set.&lt;br /&gt;B turn: Supergirl and Black Adam (example)&lt;br /&gt;&lt;br /&gt;A turn: Here we bring in the Halle Berry Catwoman (If you already introduced Catwoman in Hypertime that isn't a problem as this is an alternate universe Catwoman. This one works with the heroes.&lt;br /&gt;&lt;br /&gt;Next we bring in characters from the Ultimates set. &lt;br /&gt;B turn: The Punisher and Mysterio (example)&lt;br /&gt;A turn: Xorn Magneto mailaway figure (I believe this was retconned to be someone pretending to be Magneto which is why you are allowed to use Magneto for Infinity Challenge.)&lt;br /&gt;&lt;br /&gt;Next we bring in characters from the Mutant Mayhem set.&lt;br /&gt;B turn: Wonder Man and M.O.D.O.K. (Example)&lt;br /&gt;A turn: The Hulk finally shows up due to the Tsunami relief Hulk, though you may use any 616 version that you prefer.&lt;br /&gt;B turn: Nova and Dark Phoenix(600 pt level) unlike Galactus or the Sentinels, Dark Phoenix may side with the villains since heroes probably outnumber the villains due to the special figures.&lt;br /&gt;&lt;br /&gt;Next we bring in the Statesman exclusive figure. As before you may use the version of the Statesman that you prefer.&lt;br /&gt;A turn: The Statesman&lt;br /&gt;&lt;br /&gt;Next we bring in characters from the Legacy set.&lt;br /&gt;B turn: Captain Atom and Ra's Al Ghul (example)&lt;br /&gt;A turn: Mr. Freeze (I forget the circumstances but there was a special Mr. Freeze released for this set so he is brought in.)&lt;br /&gt;&lt;br /&gt;Next we bring in figures from the Fantastic Forces set.&lt;br /&gt;B turn: Dr. Strange and the Green Goblin (example)&lt;br /&gt;A turn: The Human Torch (I believe this set the F.F. figures were meant to be the Ultimate Universe FF so you must choose a Torch version from this set only and not use the Torch from the starter set or Clobbering Time.)&lt;br /&gt;&lt;br /&gt;Next we bring in figures from the City of Villains video game release.&lt;br /&gt;B turn: Positron and Lord Recluse (example)&lt;br /&gt;&lt;br /&gt;So the next grouping should look like this:&lt;br /&gt;B turn: Supergirl and Black Adam (example)&lt;br /&gt;A turn: Halle Berry Catwoman (Patience Phillips)&lt;br /&gt;B turn: The Punisher and Mysterio (example)&lt;br /&gt;A turn: Xorn Magneto imposter&lt;br /&gt;B turn: Wonder Man and M.O.D.O.K. (example)&lt;br /&gt;A turn: The Hulk&lt;br /&gt;B turn: Nova (Herald) and (600pt) Dark Phoenix&lt;br /&gt;A turn: The Statesman&lt;br /&gt;B turn: Captain Atom and Ra's Al Ghul (example)&lt;br /&gt;A turn: Mr. Freeze&lt;br /&gt;B turn: Dr. Strange and the Green Goblin (example)&lt;br /&gt;A turn: The Human Torch Ultimates&lt;br /&gt;B turn: Positron and Lord Recluse (example)&lt;br /&gt;&lt;br /&gt;Next we move on to the Icons release. Here we must select a hero and a villain from the Starter set. You must pick from Robin or Hawkgirl since Batman has already been entered. villains you must choose between Harley Quinn or Manbat. Joker is being held in reserve for the BitB figure.&lt;br /&gt;A turn: Hawkgirl and Manbat (example)&lt;br /&gt;B turn we choose from the Icons general release. Beast Boy and Blackfire (example)&lt;br /&gt;A turn: Professor Zoom (He was an exclusive figure)&lt;br /&gt;&lt;br /&gt;Next we move on to Armor Wars. &lt;br /&gt;B turn: Quicksilver and Ultron (example)&lt;br /&gt;Now we come to the light Phoenix release. Since this is really just Dark Phoenix before she(it?) went bad you can ignore this or fudge the rules a bit and field a Jean Grey figure. I won't tell. Personally I would use do the latter. A turn: Jean Grey&lt;br /&gt;&lt;br /&gt;Next we come to the Collateral Damage set. B turn: Mary Marvel and Captain Cold (example). &lt;br /&gt;A turn: Either Krypto or Superman Robots. If you field the Robots they are generics albeit powerful generics so rather then a new one being added every B turn you may add them every other B turn until you either run out or you have introduced 4 of them.&lt;br /&gt;B turn: Here we come to the Spectre. You have two choices here. You may introduce the Collossal version at his weakest level or you may use the giant sized version from Crisis (which may be preferable if especially if everyone is still picking up the pieces from Starving Galactus.) At any rate this slot is for one of those two versions of Spectre. If you opt for the Collossal he's handled by both players ala Galactus. If Crisis Spectre is used he's a hero. If you use the Crisis Spectre then Parallax comes in as the villain. (For our purposes Parallax has possessed someone other then Hal Jordan)&lt;br /&gt;&lt;br /&gt;Next we move on to the Sinister set. A turn: Black Bolt and Kraven (example)&lt;br /&gt;B turn: Venom is introduced.&lt;br /&gt;&lt;br /&gt;Next we have the Danger Room action Pack. You have a choice between Cyclops, Beast, Angel, Colossus or Storm (assuming you used Jean Grey to fill the Light Phoenix slot earlier. Unfortunately no villains were included for this set. A turn: Cyclops (example)&lt;br /&gt;&lt;br /&gt;So we shouyd have something like this:&lt;br /&gt;A turn: Hawkgirl and Manbat (example)&lt;br /&gt;B turn: Beast Boy and Blackfire (example)&lt;br /&gt;A turn: Professor Zoom&lt;br /&gt;B turn: Quicksilver and Ultron (example)&lt;br /&gt;A turn: Jean Grey&lt;br /&gt;B turn: Mary Marvel and Captain Cold (example)&lt;br /&gt;A turn: Krypto (example)&lt;br /&gt;B turn: The Spectre and Parallax (Example)&lt;br /&gt;A turn: Black Bolt and Kraven (example)&lt;br /&gt;B turn: Venom&lt;br /&gt;A turn: Cyclops (example)&lt;br /&gt;&lt;br /&gt;Next up B turn, we come to the introduction of Horrorclix. Now for those of you that didn't see the potential of these figures, you may ignore this. &lt;br /&gt;Horrorclix came with a starter set but the only figures that seem useful for this would be the Blood Vamp or the Bane Wolf. What I would do with this is include the Blood Vamp in the general Horrorclix vampire population and include the Bane Wolf in the general Horrorclix werewolf population and then introduce one or the other as generic vampires and werewolves where a new one gets introduced on the turn the original was introduced until you run out or 18 figures have entered the game. You may want to let them be blooded to give them an edge. whichever you choose introduce the Blood Vamp or the Bane Wolf first if you have them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next A turn, would be the figures from the general Horrorclix set. Now if you found any of the heroic figures from this set interesting (I didn't) you may choose one for the heroes and use generic rules for it. I have no suggestions as I don't think they're worth bothering with. The evil monsters are interesting and the most interesting for me are the Lovecraft figures especially the Deep Ones. (Sadly the Avatar of Cthulhu doesn't seem to play well with Heroclix and I don't have any ideas how to tweak him to make him better.) So for the villains side I would highly reccommend the Deep Ones introduced using generic rules. Because they are from the early Horrorclix sets they need a small amount of tweaking to keep them competitive. Give them one and a half times their movement rate and you might want to let them be blooded.&lt;br /&gt;&lt;br /&gt;Next B turn, you have the BitB figure which would be Jack the Ripper. He doesn't really need any tweaking.&lt;br /&gt;&lt;br /&gt;Next A turn, you introduce the Cthulhu collossal at 600 pts. Tweak him to have Invulnerability for his defense.&lt;br /&gt;&lt;br /&gt;So we should have something like this;&lt;br /&gt;B turn: Vampires (example)&lt;br /&gt;A turn: Your choice for hero if you want one and The Deep Ones (example)&lt;br /&gt;B turn: Jack the Ripper&lt;br /&gt;A turn: Cthulhu collossal&lt;br /&gt;&lt;br /&gt;Next on the B turn we pick a hero and a villain from the Giants action pack. Collossal Boy and Chemo (example).&lt;br /&gt;&lt;br /&gt;A turn, we choose a hero and a villain from the Invincible set. Invincible and Omni Man (example)&lt;br /&gt;&lt;br /&gt;B turn, we choose from the Green Lantern action Pack. Ganthet (example)&lt;br /&gt;&lt;br /&gt;A turn, we choose from the Days of Future Past release. Here you introduce Rachel Summers Phoenix (I doubt you would be inclined to use the Hound but---) and the Advanced Sentinel. If you have more then one Advanced Sentinel the generic rules for the previous Sentinel apply. As before, this Sentinel version only cares about eliminating mutants.&lt;br /&gt;&lt;br /&gt;B turn, we select from the Supernova set. Captain Mar-Vell and Kang the Conqueror (example)&lt;br /&gt;A turn, we finally can add a character you might have wanted to add in earlier sets. Dr. Doom from the mailaway. As usual you may use any version of Doom you prefer. You also add Skymax from the mailaway for the hero.&lt;br /&gt;B turn, Thor arrives and Fin Fang Foom from the con exclusives. You will use Fin Fang Foom at his Lord Foom level.&lt;br /&gt;A turn, Iron Man for the Comic Book exclusive day.&lt;br /&gt;B turn, we have the Marvel Zombies chase figures. If you didn't get any you may use the Wolverine or Spiderman versions from the mutations and Monsters set as substitutes. I only got the Wolverine figure so I'll use him for my example. They work as villains but will attack anybody except other Marvel zombies.&lt;br /&gt;&lt;br /&gt;A turn, we choose from the 2099 action pack. I would consider Junkpile to be a villain from this set and I think Doom 2099 is a seperate character from our Doom. I also rank him as a villain since despite some heroic actions he was still a despot and murdered Ravage. Hulk 2099 and Doom 2099 (example)&lt;br /&gt;&lt;br /&gt;B turn, we choose from the Origins set. Shazam Captain Marvel and Vandal Savage (example) It is unlikely you would pick the Blackhawks but if you do, you may treat them as generics but you must introduce only three of them. One rookie (Stan), one Exp. (Hendrickson) and one vet (Blackhawk).&lt;br /&gt;A turn, Johnny Thunder con exclusive is brought in.&lt;br /&gt;B turn, Choose one of the chase figures if you were able to get them. Alfred, Lois Lane, Shazam or Queen Hippolyta. If you don't have any, I would substitute the Wonder Woman figure from Legacy. So my example is Queen Hippolyta.&lt;br /&gt;&lt;br /&gt;So the next grouping should look like this:&lt;br /&gt;B turn: Collossal Boy and Chemo (example)&lt;br /&gt;A turn: Invincible and Omni Man (example)&lt;br /&gt;B turn: Ganthet (example)&lt;br /&gt;A turn: Rachel Summers Phoenix and Advanced Sentinel&lt;br /&gt;B turn: Captain Mar-Vell and Kang the Conqueror&lt;br /&gt;A turn: Skymax and Dr. Doom&lt;br /&gt;B turn: Iron Man&lt;br /&gt;A turn: Thor and Lord Foom&lt;br /&gt;B turn: Zombie Wolverine (example)&lt;br /&gt;A turn: Shazam Captain Marvel and Vandal Savage (example)&lt;br /&gt;B turn: Johnny Thunder&lt;br /&gt;A turn: Queen Hippolyta (example)&lt;br /&gt;&lt;br /&gt;Next we come to the Alien Action pack for Horrorclix. The Aliens will be treated as generics. Due to the varying power levels of the figures you should introduce each Alien figure in order of weakest to most powerful until you use each figure from the Action pack every second B turn. You should include the Alien you got from the Alien Queen set but not the Alien Queen. Aliens will attack anything that isn't an Alien.&lt;br /&gt;&lt;br /&gt;Then we move on to their second set the Lab. Again if any of their heroic figures appeal to you you may use one of them to fill the slot for heroes otherwise we focus on the evil monsters. Now this set gave us two excellent monster choices, Lovecraft's Mi-Gos and the Velociraptors. If anything else from this set appeals to you more feel free to use them but for me these were the two best things from this set. Now Mi-Gos were marked as uniques according to the set. That should be ignored. Feel free to field as many Mi-Gos as you have up to 8. They will side with the Deep Ones and Cthulhu if any are still in the game. If you choose Mi-Gos you should increase their range by one and a half times to make them competitive. Velociraptors need no tweaking. If Velociraptors are used they will attack anything that might qualify as food. A turn, Any heroic figure from this set that appeals to you and Mi-Gos (example)&lt;br /&gt;&lt;br /&gt;B turn you must field the BitB figure The Cloaking Predator. The Predator figures need no tweaking.&lt;br /&gt;&lt;br /&gt;Next you field the Vlad the Impaler Con exclusive figure. A turn.&lt;br /&gt;&lt;br /&gt;Then you field one figure from the B.P.R.D. set. There are no villains here so you field one hero. B turn, Hellboy example.&lt;br /&gt;&lt;br /&gt;Next you field a figure from the Legion Of Superheroes starter set. Again no villains so A turn, Lightning Lad (example)&lt;br /&gt;&lt;br /&gt;Next you field the Predator set figures as with the Aliens treat them as generics introducing them one at a time every other B turn. Be sure to enter the predator figure from the Alien Queen set here. You may use the Apprentice predator figure as you see fit. If you think she represents a hero it's your call. I choose to ignore her. predators only side with Predators and see everything else that can fight back as prey.&lt;br /&gt;&lt;br /&gt;Next we come to the Alien Queen release so for the A turn you introduce the Alien Queen independent of the other Alien figures. She will side with other Aliens only and attack anyone else.&lt;br /&gt;&lt;br /&gt;Then for the B turn we have the Freakshow set. Here we do have a hero figure that is of some importance. Lovecraft's King Kuranes. King Kuranes will aid anyone in trying to destroy Deep Ones, Mi-Gos and Cthulhu. I found the rest of this set banal and possibly a big reason Horrorclix failed. I didn't even buy these as bricks but I do have the Tattooed Man so I'll use him as the villain example.&lt;br /&gt;&lt;br /&gt;So it should look like this:&lt;br /&gt;B turn: Aliens, one introduced every other A turn until you've gone through the set.&lt;br /&gt;A turn: Your choice Lab hero and Mi-Gos (Example)&lt;br /&gt;B turn: The Cloaking Predator&lt;br /&gt;A turn: Vlad the Impaler&lt;br /&gt;B turn: Hellboy (example)&lt;br /&gt;A turn: Lightning Lad (example)&lt;br /&gt;B turn: Predators, one introduced every other A turn until you've gone through the set.&lt;br /&gt;A turn: Alien Queen&lt;br /&gt;B turn: King Kuranes and The Tattooed Man (example)&lt;br /&gt;&lt;br /&gt;Next we go to the Avengers set. A turn, Hawkeye and Ares (example).&lt;br /&gt;Then we have the Bitb figure, The Mandarin. B turn.&lt;br /&gt;Then we have the figures that you had to compete for on the A turn, Silver Surfer and Terrax (example).&lt;br /&gt;&lt;br /&gt;Next we move on to the Justice League set. B turn, The Flash (representing Wally West) and The Parasite (example)&lt;br /&gt;A turn gives us the BitB figure, the Phantom Stranger.&lt;br /&gt;B turn we choose a figure from the Judge Exclusive figures, Green Arrow (example).&lt;br /&gt;A turn we bring in Starro at his Invader level. Like Galactus both Heroes and villains recognize the threat and target Starro above all else. (Unless there are still Sentinels or Aliens in the battle. Aliens still attack anything including Starro, and the sentinels still focus on mutants.)&lt;br /&gt;&lt;br /&gt;Next we move on to the Mutations and Monsters set. B turn, Archangel and The Wrecker (example).&lt;br /&gt;A turn, BitB figure Dark Beast.&lt;br /&gt;&lt;br /&gt;Next we turn to the Crisis set. B turn, Supergirl and Deathstroke (example).&lt;br /&gt;Then we finally get Superman thanks to the BitB World's Finest figure. A turn.&lt;br /&gt;And then we get some Superman overkill with the chase figures. Kingdom Come Superman (example, I didn't get the Earth 2 Supes). B turn.&lt;br /&gt;On the A turn we bring in the Anti-Monitor. He will be fielded as the Destroyer (rookie)level. Any collossal still in the game will consider him a threat and direct attacks at him and vice versa.&lt;br /&gt;&lt;br /&gt;Next we honor the Batman Alpha set. Nightwing and Two Face (example). B turn.&lt;br /&gt;&lt;br /&gt;Next we turn to the final Horrorclix release Nightmares. Here again if there was a heroic archetype that you liked you may field it. For villains we turn to the Shoggoth. Not a great figure but it is a representation of Lovecraft so. I'd allow it to be blooded and play it as if it had the Dolphin symbol (which it should have had.) Play the Shoggoth as  a generic. A turn.&lt;br /&gt;&lt;br /&gt;Next we have the Freddy/Jason action pack. Jason Voorhees (example) B turn.&lt;br /&gt;&lt;br /&gt;Next we move on to Secret Invasion. A turn, Namor and The Ringmaster (example)&lt;br /&gt;A turn, Sue Richards Skrull (example) If you were unable to get either Chase figure field Skrull genericss.&lt;br /&gt;A turn, BitB Illuminati SuperSkrull&lt;br /&gt;&lt;br /&gt;Next we have the F.F. starter set. Invisible Woman has already shown up so you may pick from any of the other three F.F. members. Dr. Doom has also shown up so field the Doombots as generics. B turn, Mr. Fantastic and Doombots (example).&lt;br /&gt;&lt;br /&gt;Next we come to the Arkham Asylum set. A turn, Jay Garrick Flash and Solomon Grundy (example).&lt;br /&gt;With the BitB figure we finally get the Joker, B turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then we come to Hammer of Thor. A turn, Odin and Pluto (example).&lt;br /&gt;Unfortunately we can't represent Chase figures here since Frog of Thunder is a transformed Thor and Iron Man is already represented.&lt;br /&gt;B turn, BitB Surtur.&lt;br /&gt;&lt;br /&gt;Thanks to the Classics set we get our first update. The Thing and Tombstone (example).&lt;br /&gt;&lt;br /&gt;So the next batch should look something this:&lt;br /&gt;A turn: Hawkeye and Ares (example)&lt;br /&gt;B turn: Mandarin&lt;br /&gt;A turn: Silver Surfer and Terrax (example)&lt;br /&gt;B turn: The Flash(Wally West) and The Parasite (example)&lt;br /&gt;A turn: The Phantom Stranger&lt;br /&gt;B turn: Green Arrow (example)&lt;br /&gt;A turn: Starro (rookie level)&lt;br /&gt;B turn: Archangel and the Wrecker (example)&lt;br /&gt;A turn: Dark Beast&lt;br /&gt;B turn: Supergirl and Deathstroke&lt;br /&gt;A turn: Superman&lt;br /&gt;B turn: Kingdom Come Superman (example)&lt;br /&gt;A turn: Anti-Monitor (rookie)&lt;br /&gt;B turn: Nightwing and Two Face (example)&lt;br /&gt;A turn: Shoggoths (generics)&lt;br /&gt;B turn: Jason Voorhees (example)&lt;br /&gt;A turn: Namor and the Ringmaster (example)&lt;br /&gt;B turn: Sue Richards Skrull (example)&lt;br /&gt;A turn: Illuminati Super Skrull&lt;br /&gt;B turn: Mr. Fantastic and Doombots (generics)&lt;br /&gt;A turn: Jay Garrick Flash and Solomon Grundy (example)&lt;br /&gt;B turn: The Joker&lt;br /&gt;A turn: Odin And Pluto(example)&lt;br /&gt;B turn: Surtur&lt;br /&gt;A turn: The Thing and Tombstone (example)&lt;br /&gt;&lt;br /&gt;Next up is the Brave And Bold Set. B turn, Martian Manhunter and Brainiac (Example)&lt;br /&gt; A turn,Catwoman would represent the mailaway for this set.&lt;br /&gt;&lt;br /&gt;Blackest Night set allows us to bring in B turn, The Atom and Scarecrow (example)&lt;br /&gt;&lt;br /&gt;The Watchmen set allows A turn, Dr. Manhattan and Ozymandias&lt;br /&gt;&lt;br /&gt;The movie Tie in brings B turn, Jonah Hex and Quentin Turnbull&lt;br /&gt;&lt;br /&gt;Next comes Web Of Spiderman A turn, Wolfsbane and Dr. Octopus (example)&lt;br /&gt;No mailaway representation as Spiderman has already been used.&lt;br /&gt;&lt;br /&gt;Brightest Day allows you to add B turn, Firestorm and Captain Boomerang&lt;br /&gt;&lt;br /&gt;DC 75th brings A turn, Sgt. Rock and Doomsday (example)&lt;br /&gt;&lt;br /&gt;Giant Size X-Men brings B turn, Storm and Mystique (example)&lt;br /&gt;&lt;br /&gt;A turn gives us BiTB Madrox&lt;br /&gt;&lt;br /&gt;B turn gives us super Booster figure Apocalypse&lt;br /&gt;&lt;br /&gt;Green Lantern:Gravity Feed brings us A turn, Green Lantern Hal Jordan (example)&lt;br /&gt;&lt;br /&gt;Fast Forces brings B turn Guardian of the Universe generics&lt;br /&gt;&lt;br /&gt;Captain America movie tie in set brings us A turn, Black Widow and Red Skull (example)&lt;br /&gt;&lt;br /&gt;Captain America set brings us B turn, Black Panther and Cobra&lt;br /&gt;&lt;br /&gt;BiTB brings us A turn, Nick Fury LMD.&lt;br /&gt;&lt;br /&gt;HoT fast forces brings us B turn, Volstagg and Loki (example)&lt;br /&gt;&lt;br /&gt;So it should look like this:&lt;br /&gt;&lt;br /&gt;B turn: Martian Manhunter and Brainiac&lt;br /&gt;A turn: Catwoman&lt;br /&gt;B turn: The Atom (Ray Palmer) and the Scarecrow (Example)&lt;br /&gt;A turn: Dr. Manhattan and Ozymandias (example)&lt;br /&gt;B turn: Jonah Hex and Quentin Turnbull&lt;br /&gt;A turn: War Machine and Dr. Octopus (Example)&lt;br /&gt;B turn: Firestorm and Captain Boomerang (example)&lt;br /&gt;A turn: Sgt. Rock and Doomsday (example) &lt;br /&gt;B turn: Storm and Mystique (example)&lt;br /&gt;A turn: Madrox&lt;br /&gt;B turn: Apocalypse&lt;br /&gt;A turn: Green Lantern Hal Jordan&lt;br /&gt;B turn: Guardians Of the Galaxy &lt;br /&gt;A turn: Black Widow and Red Skull (example)&lt;br /&gt;B turn: Black Panther and Cobra (example)&lt;br /&gt;A turn: Volstagg and Loki (example)&lt;br /&gt;&lt;br /&gt;Now we come to the fast forces Watchman pack so you pick a hero, Rorschach and a villain, the Comedian (examples)&lt;br /&gt;&lt;br /&gt; Remember on the turns marked with an example you may use any hero or villain you want from that set release.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1134554064874896821?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1134554064874896821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/11/royal-rumble-heroclix-style-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1134554064874896821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1134554064874896821'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/11/royal-rumble-heroclix-style-part-ii.html' title='Royal Rumble Heroclix style part II'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7416568451101185494</id><published>2009-10-14T09:18:00.001-07:00</published><updated>2009-10-14T11:55:16.681-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman: Crime Lord of Gotham City'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>Batman: Crime Lord of Gotham City</title><content type='html'>&lt;span style="color:#ff6666;"&gt;BACKGROUND&lt;/span&gt;: When he was eight years old, Bruce Wayne saw his parents gunned down by the ruthless thug. At first, he vows to dedicate his life to fighting crime--training both his body and his mind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But as he becomes better and better at everything he does, his attitude begins to change. He begins to think of himself as superior to everyone else. This sense of superiority warps his mind, convincing him that the world owes him anything he wants. When he returns to Gotham City as an adult, he begins to use a secret identity--the Batman--to strike fear in the heart of the innocent and establish himself as ruling crime lord. He ceases to care about his parents and begins to think of the thug that killed him as his real "father."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The family butler, Alfred, at first goes along with this out of loyalty to the Wayne family. But this conflicts with his basic decency, eventually driving him to madness. He begins to leave clues to Batman's activities for the police, writing out the clues in the form of obscure riddles. He often adopts the secret identity of the Riddler to battle Batman's minions.&lt;br /&gt;&lt;br /&gt;But Batman's criminal empire grows. He encounters Joe Chill and makes his "father" his second-in-command, arranging for Chill to get cybernetic implants to enhance his physical abilities. Chill takes the identity of Deadshot.&lt;br /&gt;&lt;br /&gt;An affair with cat burglar Selena Kyle produces twin girls. When the two reach their teens, they go separate ways. Both adopt the idenity of Huntress, but one of them stays with their dad as an assasin. The other turns to good and fights against her father in the interest of justice.&lt;br /&gt;&lt;br /&gt;As for Selena Kyle, her torn loyalties regarding her children leave her with a split personality. Working as Catwoman, she shifts back and forth between fighting for Batman and fighting against him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As part of a loan sharking operation, Batman has the circus act known as the Flying Graysons killed. But young Dick Grayson survives. As an adult, he adopts the identity of Nightwing and begins to fight crime. Young Tim Drake, who also loses his parents to Batman's violence, joins him using the identity of Robin.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A private detective trailing Batman's operatives is caught and tossed into a chemical vat. But he doesn't die--instead, he's transformed into the Joker. With no memory of his former life, he knows only that Batman's evil must be confronted. He joins the growing number of good guys in the unending battle for justice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All these heroes assist Commissioner Gordon. Gordon's daughter Barbara also joins in, using the identity of Batgirl to hamper Batman's ability to use his dark imagery to frighten the innocent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;THE PLAYERS&lt;/span&gt;: One player will use Batman and his crime syndicate. The other player will handle the heroes. The two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;The Villain has the following figures in his available pool of characters:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Any ONE version of Batman&lt;br /&gt;&lt;br /&gt;Any ONE version of Deadshot&lt;br /&gt;&lt;br /&gt;Any ONE version of Huntress&lt;br /&gt;&lt;br /&gt;Representing crime lords Batman has brought under his control: Any ONE version each of Two-Face, Bane and Penguin.&lt;br /&gt;&lt;br /&gt;Any number of Henchmen, Thugs, Lackeys and Criminals.&lt;br /&gt;&lt;br /&gt;Any number of Hand Ninjas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Representing his gang of personal hitmen: Any ONE version each of Clayface, Lady Shiva and Killer Croc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;The Hero has the the following figures in his available pool:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Any ONE version of Comissioner Gordon&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Any ONE version of Riddler&lt;br /&gt;&lt;br /&gt;Any ONE version of Huntress&lt;br /&gt;&lt;br /&gt;Any ONE version of Nightwing&lt;br /&gt;&lt;br /&gt;Any ONE version of Robin&lt;br /&gt;&lt;br /&gt;Any ONE version of Batgirl&lt;br /&gt;&lt;br /&gt;Any ONE version of Joker (may not use Emperor Joker)&lt;br /&gt;&lt;br /&gt;Any number of Gotham PD, SWAT cops and Gotham Undercover.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;CATWOMAN:&lt;/span&gt; At the beginning of each scenario, roll two dice. If the result is an odd number, Catwoman is available to the Villain. If it is even, she's available to the Hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;OUT OF TOWN HEROES:&lt;/span&gt; At the beginning of each scenario, the Hero may pick any ONE version of one of the following heroes as a guest star for that scenario only. He may use each hero only once, so he'll use all four by the end of the campaign:&lt;br /&gt;&lt;br /&gt;Flash&lt;br /&gt;&lt;br /&gt;Green Arrow (either Ollie or Connor)&lt;br /&gt;&lt;br /&gt;Elongated Man&lt;br /&gt;&lt;br /&gt;Atom&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;span style="color:#000000;"&gt;&lt;span style="color:#ff0000;"&gt;FEAT CARDS&lt;/span&gt;: Neither player may use Lazarus Pit or ICWO. Otherwise, Feat cards can be freely assigned for each scenario.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;BFC CARDS&lt;/span&gt;: At the beginning of each scenario, each player rolls 1 die. If the result is a six, that player MUST play a BFC card. (If both players roll a six, both play cards.) The BFC cards may not be cancelled by any means other than the play of the Ordinary Day BFC card.&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;VICTORY:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Keep a running total of victory points for the first three scenarios. Whoever is ahead in the last scenario will be given an advantage for the final fight. Whoever wins the final scenario wins the campaign.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;THE SCENARIOS:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;Scenario #1: THE BANK HEIST&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman and his crew of thugs plan to rob the Gotham City Bank&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Both teams build 400 point teams out of their available pool of charcters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Bank map&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice to determine first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: The scenario runs 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;SCENARIO #2: Whack the Witness&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A common citizen has the misfortune to witness a crime committed by one of Batman's minions. Now the heroes must protect that witness until the trial is held.&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: First player chooses either the Junkyard map or the Construction Site map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally--with the exception noted below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The Hero picks a pog representing an average person (Deli Worker; Paper boy; etc). When setting up, the Hero places this pog in one of the four center squares of the map. The pog's point cost does not have to be counted as part of his team.  He then sets up one of his team figures adjacent to the pog. (Instead of in the usual starting area.) All of the rest of his team set up in the normal starting area.&lt;br /&gt;&lt;br /&gt;This figure is the pog's bodyguard. The pog moves with the him when he moves (using whatever movement value is lowest between the two characters) and the bodyguard can still attack normally. The pog itself is never given an action.&lt;br /&gt;&lt;br /&gt;Until the bodyguard is KO'd, the pog is completely immune to all damage. Once the bodyguard is down, the pog can be attacked normally.&lt;br /&gt;&lt;br /&gt;The bodyguard and the pog both have first turn immunity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the pog is still around at the end of the scenario, the Hero earns an extra 50 victory points. If the pog is down, the Villain gets the victory points.&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;SCENARIO #3: ASSAULT ON ARKHAM&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Batman stages a raid on Arkham Asylum to rescue some of his captured minions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 points again&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Arkham Asylum map. (Alternately, the prison map could be used--the players can agree to let the first player choose.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;SCENARIO #4: BATTLE IN THE BATCAVE&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Commissioner Gordon finally learns of Batman's true identity and launches a raid on the Batcave&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 600 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Batcave map that came with the old DC map kit. If that isn't available, players should be able to agree on an alternate map (something that represents Wayne Manor or Wayne Tech headquarters, perhaps.)&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: Whichever player is ahead in cumulative victory points gets an extra 20 points added to his build total. In other words, he makes a 620 point team. (He still has a base 6 actions/turn.)&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: This is it. If the Villian wins this final battle, Batman gains complete behind-the-scenes control of Gotham City. If the Hero wins, Batman's organization is broken and he is hauled off sobbing to Arkham, unable to deal with being defeated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7416568451101185494?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7416568451101185494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/10/batman-crime-lord-of-gotham-city.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7416568451101185494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7416568451101185494'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/10/batman-crime-lord-of-gotham-city.html' title='Batman: Crime Lord of Gotham City'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7990402939647390543</id><published>2009-09-01T08:41:00.000-07:00</published><updated>2009-12-23T18:59:06.671-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Warriors Three'/><title type='text'>The Warriors Three</title><content type='html'>THE WARRIORS THREE&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fandral the Dashing; Hogun the Grim; Volstagg the Voluminous. The Warriors Three--adventures who fight side-by-side to defend Asgard; to promote justice; and, by golly, to just have some fun!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now you can follow the Warriors Three through a series of adventures both on Asgard and on Earth.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign is for two players. One player will employ the Warriors Three in each scenario, plus some guest stars designated for each battle. The other player will use the various bad guys and villains the Warriors Three encounter. Heretofore, the two players will be refered to as the Hero and the Villain, respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat Cards may be used freely. The same Feat Cards need not be used in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: A Battlefield Condition card is designated for each scenario. This card may NOT be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of Victory Points throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,0,0)"&gt;SCENARIO #1: Border Patrol &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Warriors Three are taking part in a patrol on the borders of Asgard when they encounter some enemies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE: 500 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The First Player chooses any outdoor map that does not include modern-looking buildings. For instance, the Park Map or the Japanese Gardens map would be acceptable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses the Warriors Three, plus Sif OR Balder, plus any number of Asgardian Warriors and/or Valkeries.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villian uses any combination he wishes of Asgardian bad guys: Ulik, Rock Trolls, Fire Demons, Fenris, Surter, Hela, Loki, Entrantress, Executioner, Lorelia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The ground around the battlefield is broken and uneven. The Debris BFC is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds. After this, Thor shows up with reinforcements and the bad guys are routed. But the Victory Point total will show whether or not the Warriors Three acquited themselves well before this and will thus effect the final victory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;SCENARIO #2: A Night on the Town&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After that rather nasty fight, the Warriors Three need some down time. Granted leave by Odin, they head off to New York City. While barhopping around Greenwich Village, they run into Valkerie and invite her along. Before long, they get a bit too tipsy and wander into a bar that is actually a supervillain hang-out. A brawl ensues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE: 500 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: First player chooses any urban map (except for the Metropolis map--this is NYC, after all).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses the Warriors Three, Valkerie and (optionally) any other member of the Defenders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses any figure with the Sinister Syndicate OR Masters of Evil keyword. Exceptions: He may not use Nighthawk, who is a good guy in this time periord. Nor may he use Ultron or Baron Zemo, neither of whom are likely to be hanging out in a bar downing beers with their fellow bad guys.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: Everyone's been knockin' 'em back, so they aren't at their best in regards to planning ahead. The Poor Teamwork BFC is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds. After this, the cops show up and toss everyone in the drunk tank.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(204,0,0)"&gt;SCENARIO #3: Community Service&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(204,0,0)"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(0,0,0)"&gt;The Warriors Three are sentenced to perform Community Service as a penalty for the Drunk and Disordely charges. They are sent to the East River docks to help load relief supplies onto a Doctors Without Borders ship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Which is fortunate--since they happen to stumble across the fact that Doctors Without Borders has been infiltrated by SKRULLS!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE: 300 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses just the Warriors Three this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses any one version of Super Skrull plus any number of Skrull generics of all types. (SPECIAL: Any figure showing 2 or less damage on its first click gets the Armor Piercing Feat for free.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Dockyard map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;BFC: No BFC card is in effect this scenario.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;SCENARIO LENGTH: 10 rounds. After that, the FF and SHIELD arrive to round up the Skrulls.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="COLOR: rgb(255,0,0)"&gt;SCENARIO #4: Fencing Contest&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Before ther Warriors Three head home for Asgard, Valkerie invites Fandral to participate in a fencing contest that is being held to raise money for charity. Hogun and Volstagg come along to cheer their friend on. Also participating in the event it the Black Knight.&lt;/p&gt;&lt;p&gt;But just has the contest is about to begin, several sword-wielding villains and their minions arrive to prove THEY are the best.&lt;/p&gt;&lt;p&gt;SCENARIO SIZE: 600 points&lt;/p&gt;&lt;p&gt;TEAMS: The Hero gets the Warriors Three, Valkerie (he must use the same version he used in Scenario #2) and the Black Knight. He may also use any number of Gotham City cops, who here represent New York's Finest who are working security at the contest.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The Villain gets Taskmaster, Silver Samuria, any number of Hand Ninjas and any number of figures from the Indy set who are holding swords (representing members of Taskmaster's latest henchmen class who he has specially trained and equipped for this fight.) Any Marvel villians who carry swords not listed here may also be included.&lt;/p&gt;&lt;p&gt;SET-UP: Roll for first player and set up normally.&lt;/p&gt;&lt;p&gt;MAP: Use the Arena map.&lt;/p&gt;&lt;p&gt;BFC: Everyone wants to prove that they're the best in hand-to-hand combat: The Back Alley Brawl card is in effect.&lt;/p&gt;&lt;p&gt;SCENARIO LENGTH: 12 rounds. After that, the Avengers arrive and chase the bad guys away.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="COLOR: rgb(255,0,0)"&gt;FINAL VICTORY&lt;/span&gt;: Total all victory points earned throughout the campaign. If the Hero is ahead, then the Warriors Three return to Asgard to find a hero's welcome awaiting them, after which they recieve the blessing of Odin himself.&lt;/p&gt;&lt;p&gt;If the Villain is ahead, then the Warriors Three slink back to Asgard with their metaphorical tails between their legs, knowing they have failed to uphold Asgardian honor.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7990402939647390543?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7990402939647390543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/09/warriors-three.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7990402939647390543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7990402939647390543'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/09/warriors-three.html' title='The Warriors Three'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-156839869181310897</id><published>2009-08-03T18:51:00.000-07:00</published><updated>2009-12-27T14:06:29.786-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Suicide Squad'/><category scheme='http://www.blogger.com/atom/ns#' term='Spy vs Spy'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='S.H.I.E.L.D.'/><title type='text'>Spy vs Spy</title><content type='html'>It's Marvel vs DC when the two major spy organizations each universe clash.&lt;br /&gt;&lt;br /&gt;S.H.I.E.L.D and Checkmate have discovered a corridor between universes connecting the DC universe and the Marvel universe. &lt;br /&gt;A Quantam Physics cold war ensues culminating in a major battle between organizations.&lt;br /&gt;&lt;br /&gt;The players are as follows ---&lt;br /&gt;&lt;br /&gt;Marvel:&lt;br /&gt;Nick Fury must be used&lt;br /&gt;Any character with the S.H.I.E.L.D. keyword or TA may be used. The non Skrull version of Dum Dum Dugan should be used. Do not use Ultimates versions.&lt;br /&gt;Sharon Carter, Agent Brand and any S.H.I.E.L.D. LEs should be used.&lt;br /&gt;Heroes that work with S.H.I.E.L.D.are:&lt;br /&gt;Captain America&lt;br /&gt;Iron Man&lt;br /&gt;Spider Woman&lt;br /&gt;Quasar&lt;br /&gt;Mockingbird&lt;br /&gt;You may add these characters as recruits to aid the cause:&lt;br /&gt;The Falcon (as a favor to Captain America)&lt;br /&gt;War Machine (as a favor to Iron Man)&lt;br /&gt;Hawkeye (as a favor to Mockingbird)&lt;br /&gt;Daredevil (As a favor to Black Widow)&lt;br /&gt;Spiderman (In honor of his several Marvel team Ups with S.H.I.E.L.D.)&lt;br /&gt;Wolverine (Because he sticks his nose in everything)&lt;br /&gt;Shang Chi (because of his MI6 experience)&lt;br /&gt;Power Man and Iron Fist (because S.H.I.E.L.D can afford them)&lt;br /&gt;Cloak and Dagger (because, with names like that they belong in the spy business.)&lt;br /&gt;The Punisher (because he owes Nick Fury)&lt;br /&gt;Elektra (because she owes everybody)&lt;br /&gt;Deathlok (because he was made for this sort of thing)&lt;br /&gt;Paladin&lt;br /&gt;Fantomex&lt;br /&gt;Silver Sable&lt;br /&gt;Moon Knight&lt;br /&gt;&lt;br /&gt;DC:&lt;br /&gt;Any Checkmate agents, Deo agents or HDC troopers you feel you need&lt;br /&gt;Characters with the Suicide Squad TA or Keyword such as:&lt;br /&gt;Amanda Waller&lt;br /&gt;Deadshot&lt;br /&gt;Killer Frost&lt;br /&gt;Count Vertigo&lt;br /&gt;Captain Boomerang&lt;br /&gt;Nightshade&lt;br /&gt;Multiplex (as many as you choose)&lt;br /&gt;Copperhead&lt;br /&gt;Captain Cold&lt;br /&gt;The Bronze Tiger&lt;br /&gt;The Enchantress&lt;br /&gt;The Persuader&lt;br /&gt;King Shark&lt;br /&gt;Vixen&lt;br /&gt;Dr. Light&lt;br /&gt;Knockout&lt;br /&gt;Lashina&lt;br /&gt;Scandal Savage&lt;br /&gt;Blockbuster&lt;br /&gt;Atom Smasher&lt;br /&gt;The Atom&lt;br /&gt;Major Disaster&lt;br /&gt;Red Arrow&lt;br /&gt;Power Girl&lt;br /&gt;Mr. Bones and Cameron Chase for the DEO.&lt;br /&gt;And Batman and Oracle because they're bound to find out about this anyway.&lt;br /&gt;&lt;br /&gt;You may divide them up into various teams for several skirmishes finally culminating into a faceoff between Nick Fury and Amanda Waller, or you can have one big battle.&lt;br /&gt;&lt;br /&gt;The winner gains control of the corridor.&lt;br /&gt;&lt;br /&gt;Any maps of your choice can be used.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-156839869181310897?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/156839869181310897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/08/spy-vs-spy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/156839869181310897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/156839869181310897'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/08/spy-vs-spy.html' title='Spy vs Spy'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-5583941069887309408</id><published>2009-07-28T06:27:00.000-07:00</published><updated>2010-01-14T09:07:36.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Avengers'/><category scheme='http://www.blogger.com/atom/ns#' term='All for One and One for All'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>ALL FOR ONE AND ONE FOR ALL: A Marvel Universe campaign</title><content type='html'>&lt;span style="color: red;"&gt;THE STORY SO FAR: It all started almost by accident. The Falcon, working on what he thought was a straight-forward smuggling case, runs afoul of Dr. Doom. In the ensuing skirmish, Doom’s latest plan of conquest (involving genetically-enhanced gerbils—don’t ask) was foiled, but Doom managed to capture the Falcon, taking him back to Latveria for imprisonment and punishment. None may oppose Doom and live!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But the Falcon won’t stay a prisoner—not if Captain America and the Avengers have anything to say about it.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The following campaign will follow the Avengers through a series of scenarios as they fight to save their comrades from various dooms. One player will use the Avengers, making his teams for each scenario from figures that have the Avengers keyword. The other player will use the various bad guys who do battle with the superheroes. The two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat Cards may be freely assigned for each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: A specific BFC card will be designated for each scenario. These cards may not be cancelled via Theme Team bonus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY POINTS: Keep a running total of victory points throughout the campaign. At the end, high scorer wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IF IT’S NOT ONE THING, IT’S ANOTHER!!: Just as the Avengers are getting ready to fly to Latveria, an alarm goes off. Kang the Conqueror is attacking an experimental NASA moon base!!!! His goal: kill or kidnap an astronaut who will become President in 2020 and lead a successful war against an full-scale invasion by Kang from the far future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Captain America, the current chairman of the Avengers, quickly makes a command decision. He divides his forces, sending one team to the moon, while another heads for Latveria.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;INITIAL TEAMS: The first two scenarios will represent the battles at these two locations. The Hero will form two 400 point teams for these battles. He may use only one version of any character—with each character appearing on only ONE of the teams. Remember, each character must have the Avengers keyword. Captain America must be included on one of the teams. The Falcon must also be included on one of the teams, though the Hero can choose whether to use him on the same team as Cap or the other one. Finally, the Scarlet Witch and/or Quicksilver must be included on one of the teams. (If both the Witch and Quicksilver are used, they need not be placed on the same team.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #1: LATVERIA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses one of his 400 point teams. This team MUST include the Falcon, who breaks free and joins his comrades when they distract Doom with their initial attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain forms a 400 pt. team out of Dr. Doom and any number of Doombots (both old and new versions). If the Villain wishes to do so, he may presume that ONE (and only one) of the following mad scientists currently has an uneasy alliance with Doom and joins in to help him: Armin Zola, M.O.D.O.K., Beetle, Radioactive Man, Wizard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Doom’s Castle map that came with the FF Starter kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: The Hero is first player. Second player decides whether to use the special rules for the map, or to presume the force field walls are turned off and have the players set up in more traditional starting areas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Loyalty BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #2: The Moon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses his other 400 point team.&lt;br /&gt;&lt;br /&gt;The Villain uses Kang, any number of Badoon warriors (with whom he formed an alliance), and various warriors from the future (mutations from a future nuclear war). These warriors are represented by any number of the following figures borrowed from the DC Universe: Parademon Warriors &amp;amp; Scouts, Man Bat and Fury, Science Police. Remember that these are ALL considered generics and the Villain may use multiple versions of any of them. All the Villain’s figures are given FUTURE as a keyword.&lt;br /&gt;&lt;br /&gt;SPECIAL: The Scientist pog (representing Kang’s target) is placed adjacent to any one of the Hero’s figures during set-up. He is not considered to be part of the team, though the Hero can give him actions normally.&lt;br /&gt;&lt;br /&gt;MAP: Use the Secret Base map that came with the Indy Starter set. (The fish near the entrance, by the way, are genetically altered experiments to see if men living on the moon can raise their own food.)&lt;br /&gt;&lt;br /&gt;SET-UP: The Villain is first player this time. Choose sides normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EVEN MORE SPECIAL: The Scientist pog is immune to damage as long as he is adjacent to any Avenger. If this is not the case, he can be attacked and KO’d normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Low Gravity BFC is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: The scenario lasts 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MORE SPECIAL STUFF: If the Scientist pog is still active at the end of the scenario, the Hero gets 50 bonus points. If he’s been KO’d, then the Villain gets the bonus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;THE STORY CONTINUES: After these two hard-fought battles, the Avengers return to the mansion, only to find that the Brotherhood of Evil Mutants have invaded in yet another attempt to subvert the Scarlet Witch and Quicksilver to evil.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO #3: The Mansion&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero randomly chooses one of his 400 point teams. This is the first of the teams to get home and encounter the bad guys. He may, though, reassign Feat Cards if he wishes. (This team does not HAVE to include the Witch or Quicksilver, but that’s just Magneto’s hard luck.)&lt;br /&gt;&lt;br /&gt;The Villain uses Magneto and any other characters with the Brotherhood of Mutants keyword (except, obviously, Scarlet Witch, Quicksilver and any characters from the Ultimates universe. The Ultimates Magneto, though, is a pretty good representation of the regular Marvel Magneto, so he can be considered available.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Avengers Mansion map from the Indoor Adventures kit. If the players are feeling ambitious, they may join this map with the Mansion exterior map from the Outdoor Adventures kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Avengers defense mechanism is damaged and out of control. The Proximity Mines card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;THE STORY CONTINUES: While Jarvis is sweeping up and passing out aspirin after this latest battle, an alert comes in that Baron Zemo and the Masters of Evil have attempted yet again to take revenge against Captain America. While Cap was giving a speech dedicating a statue to a fallen fire-fighter in a small New York suburb, the villains attack!! But, as Doom and Magneto recently learned, if you attack one Avenger, you attack them all!!! A rescue team rushes to help Captain America.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 600 points this time. The Hero must use Captain America, then pick any other characters he used in the previous scenarios to make up the rest of his team.&lt;br /&gt;&lt;br /&gt;The Villain uses Baron Zemo and any other characters with the Masters of Evil keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Smallville map from the Legion of Superheroes starter kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The fighting is pretty intense. The Armor Wars BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Total all victory points from the four scenarios. If the Hero is ahead, then the Avengers have protected their own and kept the world safe. If the Villain is ahead, then chaos, death and destruction spreads across the globe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-5583941069887309408?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/5583941069887309408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/all-for-one-and-one-for-all-marvel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5583941069887309408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/5583941069887309408'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/all-for-one-and-one-for-all-marvel.html' title='ALL FOR ONE AND ONE FOR ALL: A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-6917714580327859493</id><published>2009-07-20T19:11:00.000-07:00</published><updated>2010-02-11T14:20:22.904-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Asgard'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkseid'/><category scheme='http://www.blogger.com/atom/ns#' term='War of the gods'/><category scheme='http://www.blogger.com/atom/ns#' term='Apokolips'/><title type='text'>War of the gods</title><content type='html'>The Grandmaster and a rogue Monitor with a gambling vice have subtly manipulated the participants to go to the arena.&lt;br /&gt;&lt;br /&gt; Marvel's Ares arrives with Loki, The Enchantress, Lorelei and the Executioner, DC's Ares arrives with Circe and Darksied arrives with Desaad, Granny Goodness, Lashina, Kalibak and Knockout and several parademons. After a tense standoff they choose to ally with each other when four more factions arrive consisting of the New Gods with Orion, Mister Miracle, Metron and Big Barda; Thor with Hercules, Brunhilde, Thor Girl, Thunderstrike, Beta Ray Bill and oddly, Namor (And Jane Foster if available); Wonder Woman appears with Ice who nearly swoons at the sight of Thor and finally Wulf Sternhammer appears and immediately swears allegiance with Thor.&lt;br /&gt;&lt;br /&gt;This does not have to be an arena battle, you may use any map you like. You may trim these teams down to whatever size you like or break them up into factions for seperate encounters leading to a final showdown. If you do that I recommend elements of different factions be represented in each encounter.&lt;br /&gt;&lt;br /&gt;If the heroes win, they save the universe, if the villains win we'll have to live under the yoke of evil incarnate, forever.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-6917714580327859493?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/6917714580327859493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/war-of-gods.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6917714580327859493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6917714580327859493'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/war-of-gods.html' title='War of the gods'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-762120915366287264</id><published>2009-07-20T15:12:00.000-07:00</published><updated>2009-07-20T20:01:15.225-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Royal Rumble Heroclix Style'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy Universe'/><title type='text'>Royal Rumble Heroclix Style</title><content type='html'>For this campaign You will need to go Heroclix retro. You'll need a complete set of Infinity Challenge, Hypertime, Clobbering Time, Explosion, Indy, Cosmic Justice or Critical Mass. This scenario works best with IC,HT or Indy though.&lt;br /&gt;&lt;br /&gt;Here's how it works. You take a complete set of Infinity Challenge figure and divide them into two groups good and evil. If you have a character who straddles the fence such as Elektra or Rogue you place them on the side that they usually are on.&lt;br /&gt;&lt;br /&gt;In the case of generic figures you can use one rookie, exp and vet or just use the vet version. &lt;br /&gt;&lt;br /&gt;You take the figures and line them up according to point value lowest to highest&lt;br /&gt;So the heros should begin with a S.H.I.E.L.D. agent and end with the Hulk.&lt;br /&gt;The villains should begin with the thug and end with the Sentinel.&lt;br /&gt;&lt;br /&gt;I always liked to use the warehouse map for this. The idea is the warehouse belongs to the Kingpin and hides an artifact that the Kingpin and the other villains are trying to understand so they can control the world. The heroes are arriving to try to retrieve the artifact.&lt;br /&gt;&lt;br /&gt;The first round you place the thug somewhere in the center of the warehouse. Several objects will be scattered in and out of the warehouse. For a more realistic feel try to limit to objects that would logically be there. &lt;br /&gt;&lt;br /&gt;Roll dice to see where the S.H.I.E.L.D. agent enters the map. From now on you use a dice roll to determine where each new character enters the map. play out the first round determining movement and actions for both the agent and the Thug.&lt;br /&gt;the next round you introduce the next entries, the S.H.I.E.L.D. medic for the heroes and the Henchman for the villains while the agent and the Thug wait for the next round.&lt;br /&gt;The third round give the agent and the Thug their actions first, then introduce the third participants for the heroes and the villains which should be Blade for the heroes and the Hydra Operative for the villains.&lt;br /&gt;Fourth round play the medic and the henchman then introduce the newcomers for each side. &lt;br /&gt;Once a figure has been eliminated they are out of the game. You will have to devise a means of keeping track of pushes and characters who turtled to move on the opposite round. I suggest you write a list showing who moves on which round dividing the rounds between A round and B round with most characters acting on their assigned rounds unless they've pushed. &lt;br /&gt;&lt;br /&gt;If you're doing this with Hypertime the warehouse becomes the Joker's hideout.&lt;br /&gt;&lt;br /&gt;Sets after Critical Mass make this concept less feasible because the ratio of villains isn't enough to give the villains a fighting chance. (Though your welcome to get creative and devise mixed sets of figures to pull this off.)&lt;br /&gt;&lt;br /&gt;If you're feeling ambitious, you can mix IC and Hypertime for a real battle royal or if you're feeling REALLY ambitious you can add Indy for a real free for all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-762120915366287264?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/762120915366287264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/royal-rumble-heroclix-style.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/762120915366287264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/762120915366287264'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/royal-rumble-heroclix-style.html' title='Royal Rumble Heroclix Style'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1263966456713921913</id><published>2009-07-08T12:49:00.000-07:00</published><updated>2009-07-08T12:53:37.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Inhumans'/><title type='text'>The Inhumans: A Marvel Universe campaign</title><content type='html'>BACKGROUND: Someone is kidnapping Inhumans!!!! Several citizens of the Great Refuge have recently vanished without a trace. Black Bolt and the royal family investigate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a two-player campaign. One player will use the Inhumans (Black Bolt, Triton, Gorgon, Karnak, Medusa, Crytal, Lockjaw) and whatever guest stars are allowed in specific scenarios. The other player will use whatever bad guys are specified in each scenario. Henceforth, the two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Each scenario requires a specific map. If a particular map isn’t available to the players, they should be able to agree on a reasonable substitute. Roll dice to resolve any disputes here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A running total of victory points will be kept through the first three scenarios. Whichever player is leading at this point will gain an advantage in the last scenario. The winner of that last scenario is also the winner of the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZES: All scenarios are 600 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTHS: The first three scenarios run for 10 rounds. The last scenario runs 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat Cards may be assigned freely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “Crime Scene Investigation”&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Black Bolt asks Reed Richards to investigate the disappearances. Reed teleports to the Great Refuge on the Moon and looks into things. The trail takes them to a disused control room within the ancient Kree ruins. Once there, they are ambushed by Skrulls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: Use the Underground Base map that came with the Indy Starter Set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Low Gravity BFC card and the Debris BFC card are in effect. These cards may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses whichever Inhumans he wants plus anyone version of Mr. Fantastic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses any one version of Super Skrull plus any number of Skrull generics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: The Villain is first player. Otherwise, set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: “Water, Water, Everywhere”&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It turns out the Skrulls were tricked into attacking the Inhumans by the as-yet unidentified criminal mastermind. The trail takes them to Earth, where they team up with Namor and get involved in helping the Sub Mariner fight an old enemy. To make matters worse, Attuma has made a strange alliance with Mole Man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Dawn of Man map, but do not place any of the smaller Time Zone maps on it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES: At the beginning of Round 6, the island is inundated by a tsunami. Role one die separately for each figure on the map. On a 5 or 6, that figure gets an action token if it does not already have two. For the rest of the game, the Atlantis Rising BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses whichever Inhumans he wishes plus any one version of Namor. He may also use any number of Atlantean Warriors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses Attuma, any number of Atlantean Warriors, Mole Man and any number of Moloids. He may also use any of the following figures (which represent subterranean monsters controlled by Mole Man): Ultimate Abomination, Killer Croc, Clayface, Man Bat, Hecate, Doomsday; Arcane.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll dice for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: “Africa Screams”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The trail of the missing Inhumans takes the royal family to Wakanda, where they team up with Black Panther to defeat a coup attempt by the Masters of Evil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Gardens map, representing here the ruins of an ancient Wakandan village.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES: None&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero his choice of Inhumans plus any one version of Black Panther. The Villain uses any figures with the “Masters of Evil” keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll dice for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: The Final Battle&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Inhumans discover that Doctor Doom has teamed up with Maximus, kidnapping Inhuman citizens to experiment on to develop genetic weapons to use against the Great Refuge. The Inhumans attack, determined to put an end to the plan and rescued their fellow citizens.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Doom’s Castle map from the FF Starter set. The players may use either the special starting areas that come with that map OR they may use normal start-up areas. The Players can mutual agree on this OR roll dice to decide. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES: If the Hero is ahead on points, he has followed up clues quickly and effectively. He gets an extra Theme Team Probability Control roll. (He gets a P.C. roll even if he doesn’t have a Theme Team.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Villain is ahead on points, he’s had more time to prepare a trap. The Villain gets the extra P.C. roll. (Once again, getting one even if he doesn’t have a Theme Team.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Heroes uses his Inhumans. If he wishes, he may include any ONE guest star from one of the previous scenarios. This is optional.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain gets any one version of Doctor Doom and Maximus. He gets as many Doombots (both old school and new school) as he wants. He may also use any of the following figures that he did NOT use them in Scenario #1: Ultimate Abomination, Killer Croc, Clayface, Man Bat, Hecate, Doomsday; Arcane. These represent evil Inhumans who are siding with Maximus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll dice for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: This is it. The winner here is the victor for the entire campaign. If the Hero wins, Doom and Maximus are defeated and the kidnapped Inhumans are rescued. If the Villain wins, the bad guys eventually conquer the Great Refuge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1263966456713921913?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1263966456713921913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/inhumans-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1263966456713921913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1263966456713921913'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/inhumans-marvel-universe-campaign.html' title='The Inhumans: A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-8976963458003129700</id><published>2009-07-08T12:41:00.000-07:00</published><updated>2009-07-08T12:47:31.609-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventures of Fred: Free Lance Goon'/><title type='text'>The Adventures of Fred: Free-Lance Goon</title><content type='html'>BACKGROUND: Fred has always been a loser. His first step outside the law came when he was five years old: his kindergarten teacher caught him cheating at finger-painting. From there, he quickly descended into a morass of crime—everything from coloring outside the lines to shoplifting to eventually extorting his classmates’ lunch money.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;By the time Fred reached adulthood, he was a professional thug. Initially, he worked as a leg-breaker for a loan shark. But he wanted to move up in the world. When an opportunity to join the gang of a costumed supervillain, he jumps at the chance. It was the first step in a new career path.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign involves 4 scenarios in which Fred is working for a different supervillain or evil cabal. One player fields that bad guys and will heretofore be referred to as the “Villain.” His opponent will be referred to as the “Hero.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a different map. If a specific map is not available, the players should be able to agree on a reasonable alternative. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GENERICS: No way around it—you need a lot of generics to play this campaign. If you don’t got ‘em, get ‘em. Remember—“If you don’t own armies of Heroclix generics, then you are not living life to its fullest possible potential.” (quote from Abraham Lincoln’s 2nd Inaugural Address.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FRED: The Villain designates one of the generics in each scenario as being Fred. Mark Fred with a Special marker. Fred gets the Armor Piercing feat card free of charge in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat Cards may be assigned freely in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Keep a running total of victory points throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A supervillain and his gang attempt to knock over a bank. But one of New York’s many superheroes arrive to stop them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 100 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain uses any one of the following figures: Doctor Octopus, Vulture, Electro, Mysterio, Scorpion, Blob, Hydro Man, Beetle, Boomarang, Constrictor, Mr. Hyde, Whirlwind. This figure must be low enough in cost to be able to include at least 2 Henchmen and/or Criminals. (He may use more if he wishes.) One of these goons is designated to be Fred.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero uses one or two of the following figures: Spider Man, Daredevil, Shang Chi, Iron Fist, Black Panther, Black Widow, Paladin, Night Thrasher, Falcon, Captain America, Hawkeye. He may also use the Security Guard pog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Bank Map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES:&lt;br /&gt;&lt;br /&gt;THE MINI-VAULT: During set up, the first player places a Special Marker in one of the back corners of the vault. This is a special mini-vault containing a fortune in diamonds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fred is carrying the explosive device needed to blow open the mini-vault. To use it, he must be on or adjacent the mini-vault and perform a power action. Once this it done, the mini-vault marker is removed. Fred is now considered to be carrying the diamonds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If Fred has the diamonds and is not KO’d at the end of the scenario, then the Villain gets 50 bonus Victory Points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ACTIONS PER TURN: Both players get 2 base actions per turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate Victory Points normally, remembering to include the bonus for the Villain if he earned it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fred is later recruited as a student in Taskmaster’s Henchman school. But class is cancelled one day when the Avengers raid the place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 200 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain uses Taskmaster and (to represent his students—who are equipped with body armor and advanced weapons) any number of HDC Troopers and Checkmate Agents. Remember to designate one of the mooks as Fred. All figures are assumed to have “Taskmaster’s school” as a keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero uses any figures with the “Avengers” keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Taskmaster was using a generic deserted building or area as a training camp. The first player may pick any generic location map (shopping mall, construction site, etc.) for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FRED’S FEELING HIS OATS: Every time an attack by Fred deals any damage to an opposing figure, the Villain earns 5 extra Victory Points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate Victory Points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fred eventually graduates from Taskmaster’s School for Henchmen (though he cheated on the essay portion of the final exam) and is recruited by Hydra. He is part of a team assigned to activate an Earthquake Generator buried underneath Manhattan Island. But SHIELD is there to stop them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain uses either the Red Skull or Baron Strucker. He must include at least 3 Hydra Troopers/Footsoldiers/Technicians/Officers. He may also use any number of figures with the Sinister Syndicate key word—these are costumed villains recruited as mercenaries. He may also use up to two Dreadnaughts. One of the Hydra goons, of course, is Fred.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero can use Nick Fury, any number of SHIELD Troopers/Agents/Snipers, up to three Mandroids and Captain America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use any generic map showing an urban location. First player can choose which one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fred has been entrusted with the remote needed to activate the Earthquake Generator. He does this by occupying one of the four central squares of the map and performing a power action. If he does this, Earthquake BFC card immediately comes into play (with players rolling dice for the Earthquake each turn as described on the card) and the Villain gets 50 bonus victory points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate Victory Points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While Fred is doing a stretch in the slammer, he takes a correspondence course in Chemistry. After his release, he manages to fast-talk his way into joining AIM. So, when AIM sets out to activate a “MADMEN” bomb (&lt;strong&gt;M&lt;/strong&gt;utation &lt;strong&gt;A&lt;/strong&gt;nd &lt;strong&gt;D&lt;/strong&gt;evelop&lt;strong&gt;M&lt;/strong&gt;ental &lt;strong&gt;E&lt;/strong&gt;nslaveme&lt;strong&gt;N&lt;/strong&gt;t) in the Bronx Zoo and turn all the animals there into super-powered slaves, Fred tags along.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain uses MODOK and any number of AIM Agents. He may use up to two Dreadnaughts. He may also use any number of figures with the Sinister Syndicate Team Ability: once again, these are mercenaries hired by AIM to help on this job. One of the Agents, of course, is Fred.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero uses figures with the Fantastic Four  keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Zoo map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fred has the job of setting the timer on the MADMEN Bomb. During set-up, the Villain places a Special marker in any of the four central squares of the map. Fred must be on or adjacent to this square and then perform a power action. If he does this, the Villain gets an extra 100 victory points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate Victory Points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FRED: CHUMP OR CHAMPION: Total all victory points for the entire campaign. If the Hero is in the lead, then Fred is sent to jail for life as a career criminal. If the Villain is ahead, then Fred is able to save up enough loot to buy that bowling alley he always wanted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-8976963458003129700?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/8976963458003129700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/adventures-of-fred-free-lance-goon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8976963458003129700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8976963458003129700'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/adventures-of-fred-free-lance-goon.html' title='The Adventures of Fred: Free-Lance Goon'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-7898910146588187876</id><published>2009-07-08T12:30:00.001-07:00</published><updated>2009-07-08T12:37:01.457-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Justice League'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Challenge of the Superfriends'/><category scheme='http://www.blogger.com/atom/ns#' term='Legion of Doom'/><title type='text'>Challenge of the Superfriends!!!!!!: A DC Universe (sort of) campaign</title><content type='html'>The Legion of Doom is up to its old tricks—launching a series of attacks on the Superfriends in its latest attempt to take over the world. Can our heroes defeat the villains yet again—or is Earth finally doomed?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this campaign, one player will control the Superfriends, while the other will take over the Legion of Doom. There are four scenarios in the campaign. The players will keep a cumulative victory point total throughout the campaign. In the end, if the Superfriends are ahead, then the world is safe for more Saturday morning cartoons. If the Legion of Doom is ahead, though, then the entire population of the Earth has been enslaved and turned into Bizarro and Cheetah clones!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;“Meanwhile, at the Hall of Justice”&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Superfriends get one each of the following figures:&lt;br /&gt;&lt;br /&gt;Superman&lt;br /&gt;&lt;br /&gt;Batman&lt;br /&gt;&lt;br /&gt;Robin&lt;br /&gt;&lt;br /&gt;Aquaman&lt;br /&gt;&lt;br /&gt;Wonder Woman&lt;br /&gt;&lt;br /&gt;Flash&lt;br /&gt;&lt;br /&gt;Hawkman&lt;br /&gt;&lt;br /&gt;Green Lantern (Hal Jordan)&lt;br /&gt;&lt;br /&gt;Red Tornado (replacing Samurai)&lt;br /&gt;&lt;br /&gt;Black Lightning (replacing Black Vulcan)&lt;br /&gt;&lt;br /&gt;(Sorry, there’s no analog I can think of to replace Apache Chief)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All Superfriends get “Superfriends” as a keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;“Amidst the boggy mists of their treacherous swamp”&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Legion of Doom gets one each of the following figures:&lt;br /&gt;&lt;br /&gt;Lex Luthor&lt;br /&gt;&lt;br /&gt;Cheetah&lt;br /&gt;&lt;br /&gt;Black Manta&lt;br /&gt;&lt;br /&gt;Bizarro&lt;br /&gt;&lt;br /&gt;Braniac&lt;br /&gt;&lt;br /&gt;Sinestro&lt;br /&gt;&lt;br /&gt;Solomon Grundy&lt;br /&gt;&lt;br /&gt;Scarecrow&lt;br /&gt;&lt;br /&gt;Captain Cold&lt;br /&gt;&lt;br /&gt;Riddler&lt;br /&gt;&lt;br /&gt;Gorilla Grodd&lt;br /&gt;&lt;br /&gt;Toyman&lt;br /&gt;&lt;br /&gt;Giganta&lt;br /&gt;&lt;br /&gt;All Legion of Doom members get “Legion of Doom” as a keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: All scenarios are 600 points. Players are allowed to use feat cards freely. But neither player is allowed to use the exact same team each scenario. You must include at least two figures you did not use in the previous scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: In each scenario, roll dice to determine who is Player #1 and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: Each scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: A BFC is in effect for each scenario. This may NOT be cancelled by either player, despite having theme teams.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL OBJECTS: Each player may trade off one regular object per scenario for any special object.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “The World’s Deadliest Game”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: The Legion of Doom lures some of the Superfriends into deep space with a phony distress signal. Then they strike from ambush!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: Player #1 will choose either the Space Map or the Crashed Spaceship map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: Player #2 picks either the Low Gravity or the High Gravity card.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;SCENARIO #2: “Secret Origins of the Super Friends” &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Background: The Legion travels back in time to interfere with the origins of the more powerful Superfriends. But the heroes give chase through time, cornering the villains in the past.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: Player #1 chooses either the Airbase Map or the Castle Map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Rally BFC is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: Superman, Wonder Woman and Green Lantern have been removed from the time stream—they are not available for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: “The Final Challenge”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: A powerful alien called Zartu captures members of both the Superfriends and the Legion of Doom, forcing them to battle each other to determine whether good or evil is more powerful.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: The Arena Map is used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Debris BFC card and the Proximity Mines care are in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: “The Monolith of Evil”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: The Legion of Doom attempts to recover a hideously powerful object.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: The Swamp map from the Hellboy set is used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: None in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: Player #2 places a special object in one of the four center squares of the map. This object may not be picked up—BUT it may be moved normally using telekinesis. The object may not be destroyed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any figure within one square of this object gains Mind Control with a range of 10 and can target three figures. No damage is taken by the figure for using mind control regardless of the point values of its targets. The power is lost immediately whenever the figure is more than one square from the special object.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-7898910146588187876?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/7898910146588187876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/challenge-of-superfriends-dc-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7898910146588187876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/7898910146588187876'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/challenge-of-superfriends-dc-universe.html' title='Challenge of the Superfriends!!!!!!: A DC Universe (sort of) campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-8951024507209968180</id><published>2009-07-08T12:21:00.000-07:00</published><updated>2009-07-08T12:27:19.433-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Punisher'/><category scheme='http://www.blogger.com/atom/ns#' term='Punisher&apos;s Death Squad'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>The Punisher's Death Squad: A Marvel Universe campaign</title><content type='html'>Frank Castle realizes his job of wiping out scum and villainy is a big one. So he decides to recruit his own private Death Squad—ex-military comrades who are willing to join the battle to mete out lethal justice to the ungodly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Frank contacts various former Special Forces members and asks them to join his crusade. Each of those who accept then designs his/her own costume and individual weaponry. Then, together with the Punisher, they go into battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player in this campaign will use the Punisher and members of the Death Squad, plus one superhero “guest star” in each scenario. The other player will operate the various bad guys that the Death Squad goes up against. Heretofore, the players will respectively be referred to as The Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE DEATH SQUAD: The Death Squad will be made up of characters from the DC, Ultimates and Indy Universes. In this campaign, they represent the various military experts recruited by the Punisher.&lt;span style="color:#3366ff;"&gt; (This is important to keep in mind. Batman, for instance, isn’t Bruce Wayne, but a former Green Beret Psych Warfare expert who happens to design a bat-themed costume. Captain Cold isn’t Captain Cold, but an Artic Warfare expert who designs his own freeze gun. Jonah Hex is a small arms expert with an affectation for the Old West. And so on.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Hero picks 12 of the following characters—choosing one specific version of each: Batman, Deathstroke, Deadshot, Arsenal, Jonah Hex, Azreal, Ravager, Green Arrow, Ultimates Hawkeye, Abby Chase (or another Danger Girl), Judge Dredd (or another 2000 AD judge), Blackhawk, Catman, Sgt. Rock, Katanna, Ras al Ghul, Hush, Talia, Crimson Avenger, Manhunter (the girl), Cheshire, Lady Shiva, Kabuki, Shi, Captain Cold, Nightwing, Riddler, Huntress, Red Hood.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These 12 plus Punisher form his pool of available characters. In each scenario, he forms a team using Punisher, whichever Death Squad members he wishes and the chosen “guest star.” He must use Punisher and the guest star in every scenario, but otherwise may use whichever of his available squad members he wishes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; The Villain’s available figures will be detailed in each scenario description.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO SIZE, LENGTH, AND SET UP: Each scenario is 400 points and lasts 10 rounds. Players will roll dice for first player for each scenario and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use the Lazarus Pit or ICWO. Otherwise, Feat cards may be assigned freely in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GUEST STARS: Before building a team for the next scenario, the Hero picks any version of one of the following guest stars: Spider Man, Daredevil, Falcon, Moon Knight, Black Cat, Power Man, Cloak &amp;amp; Dagger (must use both), Black Widow, Shang Chi.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He may use any one guest star only once—so he’ll be picking a new guest star at the beginning of each scenario. Remember, he MUST include the guest star on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario will have a specific map designated. If the required map is unavailable, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC CARDS: Specific BFC cards are designated for certain scenarios. Otherwise, they are not used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“HE’S… HE’S DEAD, FRANK”: At the end of each scenario, randomly pick a KO’d Death Squad member (other than Punisher). Roll a die. On a roll of 5 or 6, that character is permanently removed from the Hero’s pool of available characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY POINTS: Calculate victory points normally and keep a running total throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE SCENARIOS:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario #1: THE KINGPIN OF CRIME&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Death Squad attacks a drug-manufacturing factory being run by the Kingpin.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s team: The Villain must use any one version of the Kingpin and any figures with the Sinister Syndicate Team Ability. He may also use any number of Thugs, Lackeys, Henchmen and Criminals. He may use one Con Artist.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Chemical Factory map from the Icons starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: In this initial effort by the Death Squad, they rush their assault. But the bad guys are also caught by surprise. The Rushed Assault BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario # 2: “Cut off one head and another will grow!!!”&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Although they dedicated themselves to wiping out organized crime, the Death Squad becomes involved in stamping out a Hydra terrorist cell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s team: The Villain uses either Baron Strucker OR the Red Skull. He also uses any number of Hydra generics (he may not use more than one medic) and any number of Dreadnaughts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Underground base map OR the Castle Ruins map. First player picks which one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: There is no BFC card in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario #3: Snakes in the Grass&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Death Squad attempts to break up a kidnapping ring run by the Serpent Society, arriving just at the villains are attempting to kidnap Kirsten Dunst.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s team: Use any character with the Serpent Society Team Ability, plus any number of Thugs, Lackeys, Criminals and Henchmen. The Villain may also borrow Kobra Fanatics from the DC Universe to use as Serpent minions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: After all other set-up procedures are completed, the first player sets up the Movie Star pog in one of the center four squares of the map. Either player may “capture” the pog (using the capture rules that came with the map sets) to either kidnap or rescue her. If a player controls her at the end of the scenario, he gets 50 bonus points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Neither player may make an attack that endangers Ms. Dunst (which may limit Energy Explosion or Pulse Wave options) since both players have their own reasons for keeping her safe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player may choose any urban environment map (except the Metropolis street map) or the Mansion map (Ms. Dunst’s home).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: No BFC card is in effect for his scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario #4: Kingpin’s revenge.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kingpin returns to take vengeance on the Death Squad. He also bribes a Death Squad member to switch sides.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s team: The Villain uses the same version of Kingpin he used the first time. He uses any figures with the Sinister Syndicate Team Ability (he doesn’t have to use the same ones) plus any number of Henchmen, Thugs, Lackeys and Criminals. He also randomly picks one member of the Death Squad. He MUST use him on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero, of course, can not use the traitor on his team this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player picks one of the following maps: The Carnival, the Construction site, the Harbor or the Junkyard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The traitor confuses the good guys, while the bad guys aren’t absolutely sure they can trust him/her. The Poor Teamwork BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Total up the victory points for all four scenarios. If the Hero has high score, then the Death Squad has taken a big bite out of crime. If the Villain has high score, then the Squad has failed in their mission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-8951024507209968180?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/8951024507209968180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/punishers-death-squad-marvel-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8951024507209968180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8951024507209968180'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/punishers-death-squad-marvel-universe.html' title='The Punisher&apos;s Death Squad: A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-6810115560732520111</id><published>2009-07-08T12:06:00.001-07:00</published><updated>2009-07-08T12:11:27.178-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dr Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom vs Ego'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantastic Four'/><title type='text'>DOOM vs EGO: A Marvel Universe campaign</title><content type='html'>Dr. Victor von Doom has tried many plans to achieve world domination. His latest scheme is more awesome in scope. The Latverian monarch plans to use a new device to gain control of Ego, the Living Planet. With the power of Ego at his command, Doom can easily gain control of the entire planet---nay, the entire galaxy!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this campaign, one player will control Dr. Doom and his minions and allies as he completes the steps of his plan to control Ego. The other player will control the Fantastic Four and their allies, as they race to stop Doom. Heretofore, the two players will be referred to as the Villain and the Hero respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario will require a specific map—or give the players a choice between several maps. If a specific map is not available, then players should be able to agree on a reasonable substitute. Roll dice to resolve disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY POINTS: Players should keep a running total of victory points throughout the first three scenarios. The player with the most points going into the last scenario will be given a build-point advantage. The winner of the 4th scenario will win the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain chooses one version of Dr. Doom to use throughout the campaign. He may use as many Doombots as he wishes. Also, Doom has allied himself with both the Frightful Four and the Red Ghost and his Super Apes (with plans to betray them all after he achieves his goal, of course)—so the Villain chooses  any one version of the following figures: Wizard, Sandman, Trapster and EITHER Hydroman or Electro. He also includes the Red Ghost and all three Super Apes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When building a team for each scenario, the Villain must always use Doom. He must always use at least two members of the Frightful Four and/or the Super Apes team. Otherwise, he may change his team and re-assign Feat Cards freely between fights.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero picks one version each of the original FF. He may also use any other character that has either Fantastic Four or Inhumans as a key word. He is also given a scenario-specific guest star for each battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When building a team for each scenario, the Hero must use at least two of the original FF. Otherwise, he may change his team and re-assign Feat Cards freely between fights.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ARCH-ENEMIES: Regardless of what versions of Doctor Doom and Mr. Fantastic are used, they are considered Arch Enemies throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or the Lazarus Pit. Otherwise, Feat cards may be freely assigned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: RUMBLE IN THE JUNGLE.&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Doom has designed a device that, if set up on Ego’s equator, will suppress the Living Planet’s consciousness and allow Doom to control him. But Doom lacks two key ingredients. He must have a newly designed Anti-Matter Generator invented by a Wakandan scientist. Also, he must have a sample of Savage Land Vibrinium. (Unfortunately for Doom, Wakandan Vibrinium has the wrong properties, complicating his logistics.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom assaults a factory hidden in the Wakandan jungle to obtain the generator. The Fantastic Four, assisted by the Black Panther and some other allies, move to intercept him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Armor Wars factory map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams. The Hero must include any one version of Black Panther on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally. If the Villain wins, then Doom has made off with the generator. If the Hero wins, Doom fails to get hold of it. His back-up plan, bribing a low-level tech to download the information that allows Doom to build his own anti-matter generator, is successful, but this takes more time and allows the accursed Richards to continue pursuing him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: RAPTOR ATTACK&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Doom next travels to the Savage Land, where he attempts to steal some Vibrinium. He once again encounters the accursed Fantastic Four, this time allied with Ka-Zar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player chooses either Park map (from the Marvel Premiere set or the Danger Room set), the Swamp map from the Hellboy starter set or the Japanese Gardens map from the Indy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 points again. The Hero must include Ka-Zar on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES: A pack of velociraptors charge in just as the battle begins, creating headaches for both Hero and Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;During set-up, right after placing objects, players take turns putting a total of ten small plastic dinosaurs on the map. Place them on the map using the same rules as placing objects, except that they may not be placed adjacent to either player’s starting area.&lt;br /&gt;&lt;br /&gt;At the end of each player’s turn, after he had completed ALL other actions, that player may move and/or attack with one of the dinosaurs.&lt;br /&gt;&lt;br /&gt;1. The dinosaurs affect LOF and force breakaway rolls just as normal figures do.&lt;br /&gt;&lt;br /&gt; 2. The dinosaurs are neutral. They must always make breakaway rolls themselves in order to move if they begin their turn next to either player’s figures.&lt;br /&gt;&lt;br /&gt;3. The dinosaurs are immune to Incapacitate and Mind Control. They are not given action tokens and never push.&lt;br /&gt;&lt;br /&gt;4. The dinosaurs have a movement of 12. They’re fast little suckers.&lt;br /&gt;&lt;br /&gt;5. The dinosaurs have Charge, Blades/Claws/Fangs and Super Senses. They also have the Armor Piercing Feat Card assigned to each of them.&lt;br /&gt;&lt;br /&gt;6. The dinosaurs have no attack, defense, or damage numbers. 7. If a dinosaur attacks, roll two dice. On a 2, the dinosaur panics, runs away and is removed from the game. Any other number is a hit, with a die roll for Blades/Claws/Fangs to determine damage. Knockback for rolling doubles and critical hits for rolling 12 still apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. Any damage-dealing attack targeting a dinosaur hits on any dice roll other than a critical miss. If the dinosaur misses its Super Senses roll, it is destroyed. Remember that if a dino is caught in a Pulse Wave, he doesn’t get his Super Senses roll. He’s simply a goner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. Dinosaurs may be TK’d. No attack roll is necessary to do this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally. If the Villain wins, then Doom has stolen the Vibrinium. If the Hero wins, Doom flees from the Savage Land in defeat, but later obtains the Vibrinium on the international black market. This slows him down, though, causing him to once again lose valuable time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: STAR WARS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom now has what he needs to build and implant the control devise in Ego. He heads into space, only to be intercepted part way there by Richards and his foolish followers. Doom’s route took him near Shi’ar space and Richards contacts them to obtain help.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Supernova Space map. All the special rules for this map apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 400 points again. The Hero must use at least one of the following figures (and may use more than one): Corsair, Hepzibah, Raza, Binary, Gladiator, Shi’ar generics, Lilandra.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain has the option of including Deathbird on his team for this scenario only.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory conditions normally. If the Villain is victorious, then he reaches Ego quickly. If the Hero wins, then Doom must fall back and take an alternate, longer route to reach Ego, once again losing time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: “I AM EGO!!!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom finally reaches his goal and begins to set up his device. But first he must battle both the Fantastic Four and the planet itself.&lt;br /&gt;&lt;br /&gt;This scenario includes Ego creating “anti-bodies” to fight off the invaders. These are man-sized beings formed out of dirt and rock, able to either blast targets at range with Ego’s living energy or pound away in close combat.  These creatures can be represented by Special markers, but if the players are able to make up pogs, that would look better. Small plastic figures of some sort might also look good.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since players will be obligated to randomly choose figures for some of Ego’s attacks, they should prepare a method for doing this beforehand (dice rolls, picking names out of a hat, etc.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player chooses either one of the Park maps, the Swamp map or the Japanese Gardens map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 500 points. Whichever player is ahead on points, though, gets a 20 point build bonus. (The player still gets the 5 base actions per turn.) This represents how quickly Doom was able to carry out his plan and how much time Richards had to prepare a strike against him. The Hero must include one (and only one) of the following figures on his team: Captain Mar-vel, Binary, Warbird, Silver Surfer, or Quasar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULES: At the end of each player’s turn, after he has completed all his regular actions, he goes through the following steps:&lt;br /&gt;&lt;br /&gt;A. Roll 1 die&lt;br /&gt;&lt;br /&gt;           1-3: Place an “anti-body” in any open square. There may be a maximum of 5 “anti-bodies” on the board at any time. If there are already 5, perform the lightning strike option described below.&lt;br /&gt;&lt;br /&gt;            4-5: A lightning strike attacks a figure. Choose a figure randomly (including both yours and your opponent’s as possible targets), then roll for a Psychic Blast attack against that figure. Attack Value is 9 and Damage is 1.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;            6: Roll two dice. On a 2 or 3, carry out the effects of the Earthquake BFC card immediately. “Anti-bodies” are immune to the effects of Earthquake.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;B. Give any one “anti-body” an action. If the chosen “anti-body” is able to attack, it must do so, even if the only available target is a friendly figure. If there is more than one target, the player decides which to attack. If no targets are within range, the player may move the “anti-body” however he wishes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“ANTI-BODY” STATS:&lt;br /&gt;&lt;br /&gt;Move: 7&lt;br /&gt;Attack: 9  Range: 6 (one target)&lt;br /&gt;Defense: 16 (toughness)&lt;br /&gt;Damage: 1 (Armor Piercing)&lt;br /&gt;&lt;br /&gt;“Anti-bodies” effect LOF and breakaway just as normal figures do.&lt;br /&gt;&lt;br /&gt;LENGTH: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: This is it. If the Villain wins, then Doom gains personal control over the most powerful being this side of Galactus and eventually conquers the galaxy. If the Hero wins, then Doom has been foiled yet again—he returns to Latveria to brood.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-6810115560732520111?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/6810115560732520111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/doom-vs-ego-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6810115560732520111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6810115560732520111'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/doom-vs-ego-marvel-universe-campaign.html' title='DOOM vs EGO: A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-272850335533070555</id><published>2009-07-08T11:19:00.000-07:00</published><updated>2009-07-08T11:56:22.463-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Masters of Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Sinister Sydicate'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Greed and Gold'/><title type='text'>Greed and Gold--A Marvel Universe campaign</title><content type='html'>BACKGROUND: The infamous Lost Treasure of the Incas has never been found—but all the same it has claimed many lives. For centuries, many men have marched into the jungles and mountains of Central America, searching for the rumored hiding place of Inca gold, but no one has ever found it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But now new information has come to light. Archeologists at Empire State University have uncovered the first of a series of ancient clues that just might lead to the priceless treasure. Unfortunately, the two men most determined to find the treasure are numbered amongst the most ruthless criminals known to man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both the career gangster Kingpin and the murderous Baron Zemo are determined to acquire the treasure for themselves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both evil-doers use blackmail and bribery to get hold of the clue to the treasure. They discover that there are two separate routes (each involving finding and interpreting a series of subtle clues) that eventually lead to the treasure. Kingpin and Zemo each put together a team of super-villains and set out along different paths in a race to find the gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But those accursed heroes are always interfering!!! In order to get to the gold first, both Kingpin and Zemo must fight there way past hordes of superheroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player on this team will operate Kingpin and a team made up of Sinister Syndicate characters. The other player will take Baron Zemo and the Masters of Evil. From now on, the two players will be respectively referred to as Kingpin and Zemo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM BUILDING: Each player makes up a pool of available characters: Kingpin can use any characters with the Sinister Syndicate team ability, while Zemo has the Masters of Evil TA. Neither player may use duplicates of any characters and they MUST use the same version of any character every time that character is used. For instance, if Kingpin uses the Experienced Mysterio in Scenario #1, then that is the only Mysterio he is allowed to use for the remainder of the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For characters who come in different versions representing both teams, players can roll dice to decide who gets whom. No super villain can appear on both teams.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players MUST include Kingpin and Zemo on their team whenever they are not playing the good guys. Otherwise, they may use their available pool of characters however they wish in each scenario. They are NOT required to play the exact same team each time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, feat cards may be freely assigned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If a particular map is not available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE GOOD GUYS: For the initial scenarios, the players will take turns using a team of heroes to do battle with his opponent. This represents a group of heroes who, in the best tradition of Marvel Team-Up, have come together by chance to do battle for Truth and Justice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When a player is using the good guys, he’s forming a 400 point team. He rolls dice (1 6-sided, then 1 12-sided) on the charts below. He picks whatever version of the hero or heroes that he rolls. Then he continues to do so until he chooses to stop, re-rolling any duplicate results. If a die roll takes him over 400 points, he may drop any character of his choosing to get pack below 400. Once he chooses to stop rolling dice, he then assigns feat cards.&lt;br /&gt;&lt;br /&gt;1-2: Roll on Chart A&lt;br /&gt;3-4: Roll on Chart B&lt;br /&gt;5-6: Roll on Chart C&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chart A&lt;br /&gt;1. Spider Man&lt;br /&gt;2. Captain America and/or the Falcon&lt;br /&gt;3. Power Man and/or Iron Fist&lt;br /&gt;4. Thing and/or Human Torch&lt;br /&gt;5. Paladin OR Silver Sable&lt;br /&gt;6. Iron Man OR War Machine&lt;br /&gt;7. Black Widow&lt;br /&gt;8. Black Cat&lt;br /&gt;9. Black Panther&lt;br /&gt;10. Daredevil&lt;br /&gt;11. Firestar&lt;br /&gt;12. Iceman and/or Beast&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chart B&lt;br /&gt;&lt;br /&gt;1. Submariner&lt;br /&gt;2. Ghost Rider&lt;br /&gt;3. Angel/Archangel&lt;br /&gt;4. 4 Shield Agents/Troopers/Snipers&lt;br /&gt;5. Ant Man (or Giant Man) and/or Wasp&lt;br /&gt;6. Black Knight&lt;br /&gt;7. Hawkeye and/or Mockingbird&lt;br /&gt;8. Scarlet Witch and/or Visionr&lt;br /&gt;9. Hercules OR Thor&lt;br /&gt;10. Doctor Strange&lt;br /&gt;11. Cyclops and/or Jean Gray&lt;br /&gt;12. Sunfire OR Wolverine&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chart C&lt;br /&gt;1. Nighthawk&lt;br /&gt;2. Valkerie&lt;br /&gt;3. Hellcat or Tigra&lt;br /&gt;4. Shang Chi&lt;br /&gt;5. Storm&lt;br /&gt;6. Quicksilver and/or Crystal&lt;br /&gt;7. Lockjaw&lt;br /&gt;8. Beast&lt;br /&gt;9. Colossus&lt;br /&gt;10.Nightcrawler&lt;br /&gt;11. Shaman and/or Aurora&lt;br /&gt;12. Hulk&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: In this campaign, it all comes down to the last battle between Kingpin and Zemo. But whichever player is ahead on points in that last scenario will get an advantage, so players should be keeping a cumulative point total throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: SHOPPING MALL MADNESS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kingpin tries to acquire an ancient piece of Inca pottery—inside which is hidden the next clue—from its current owner. The owner runs an antique shot in a New York shopping mall, where he keeps the pottery (his prize possession) on display. He refuses to sell, but Kingpin won’t be stopped. He and his cronies attempt to steal the pottery.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Shopping Mall map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Kingpin forms a 400 point team out of his available pool (remembering that he must include Kingpin himself on the team). Zemo uses the heroes this turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set-up normally. After placing objects, each player should place four pogs apiece on the board. Pogs must be at least three squares away from each other and may not be placed in or adjacent to a player’s starting area. Players should use “innocent bystander” types such as the Deli Worker, Paper Boy, Mary Jane, etc. The pogs are not given actions during the battle. But they affect line-of-fire and require breakaways for both players normally. Zemo (who is playing the hero this time around) must show concern for innocent bystanders. He may not target a pog, nor may he use Pulse Wave or Energy Explosion if there is a chance of hitting a pog. Kingpin, of course, is free to whack pogs right and left to get them out of his way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The battle lasts for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally. Kingpin gets no points for taking out pogs—just heroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: WHERE’S YOUR GREEN CARD?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The next clue (a slab painted with hieroglyphics) is buried beneath the ground on what is now a construction site located outside Mexico City. Zemo rushes to obtain it, but encounters a team of heroes before he can begin digging for it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Construction Site map from the Outdoor Adventure kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Zemo forms a 400 point team from his available pool (remembering that Zemo himself must be on the team). Kingpin is playing the heroes this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: The heroes rushed to Mexico to intercept Zemo without first arranging for the proper documentation. They are technically illegal aliens. Because of the bureaucratic mess this causes, Zemo has a slight advantage. Twice during the scenario, at any point just before Kingpin begins his move, Zemo may declare that Kingpin loses one of his actions. Instead of a base 4 actions per turn, he will only have three actions for that turn only. Extra moves from Team Abilities or Leadership are still applicable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: NINJAS! WHY DID IT HAVE TO BE NINJAS?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kingpin attacks the mansion of a rich antique collector in Japan in order to get a scrap of ancient parchment upon which is written the next clue. He must fight not only the heroes, but the ninjas that the collector has hired to guard his estate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Gardens map that came with the Indy Starter Set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Kingpin has his regular pool of characters to choose from to form his 400 point team, remembering that Kingpin himself must be on the team. Zemo is playing the good guys, but MUST also include at least three Hand Ninja on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY CONDITIONS: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: I SEE THE BAD MOON ARISING&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Through circumstances lost to history, one of the clues to the treasure (a small Incan idol) has ended up on the Moon, in the ancient Kree city known as the Blue Area, where Earth-like temperature and atmosphere are maintained. Zemo and his crew travel to the Moon, where they stumble across a small Kree recon party spying on Earth at the same time Earth’s heroes arrive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Four Corners map. The swing set is actually a Kree military-training device. (It is. Really.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Zemo forms his 400 point team out of his regular pool of characters, remembering that Zemo himself must be on the team. Kingpin is the good guys, but MUST also include at least two Kree warriors on the team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Low Gravity BFC is in effect. This card may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY CONDITIONS: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;INTERLUDE: Whichever player is ahead on victory points is the one who has most quickly and effectively followed up the clues to locate the treasure—buried in a remote valley deep in the Andes Mountains.The leading player gets an advantage going into the final battle. He may pick ONE of the three advantages listed below:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. An extra action per turn for his first 6 turns.&lt;br /&gt;2. A 10 point build advantage (He may make a 510 point team for the last battle—though he still gets only the base 5 actions per turn.)&lt;br /&gt;3. A starting area that is 3 rows deep rather than 2 rows.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #5: GREED MAKES THE WORLD GO ‘ROUND&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zemo and Kingpin finally clash—with the winner of the fight coming away with the fortune in ancient Inca gold. But the gold comes with a curse…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Park map OR the Swamp map from the Hellboy starter set. First player chooses which. This is a small valley (or swamp) in the Andes mountains.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Both players form 500 point teams out of their regular pools of characters. Remember that Kingpin and Zemo must be included on their respective teams. Remember that the player currently ahead on points gets one of the advantages listed above.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE CURSE: The curse on the gold causes an individual’s natural greed to be suddenly increased to the point where he will even attack his own teammate in order to keep everything for himself. Starting with the second round, follow this procedure:&lt;br /&gt;&lt;br /&gt;1. At the beginning of your opponent’s turn, before he takes any actions, roll one die.&lt;br /&gt;&lt;br /&gt;2. On a 5 or 6, one of your opponent’s figures is consumed by the curse for an instant. You may pick any one of your opponent’s figures and have it perform a close-combat OR ranged combat attack on another of your opponent’s figures. In other words, you get a free mind control, except that you may only use the action to perform an attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXAMPLE: Say Kingpin is first player. At the beginning of his 2nd round, Zemo gets to roll 1 die. On a 5 or 6, he gets a free mind control result against any of Kingpin’s figures he chooses. He picks Sandman and has Sandy whack Vulture.&lt;br /&gt;&lt;br /&gt;Kingpin gets his regular turn. Then, at the beginning of Zemo’s turn, he gets to roll 1 die.&lt;br /&gt;&lt;br /&gt;On a 5 or 6, he gets the free mind control result. He chooses to have Enchantress Incapcitate Executioner.&lt;br /&gt;&lt;br /&gt;And so on, following the same procedure at the beginning of each player’s turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: This battle will last 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“THE GOLD IS MINE!!! MINE, I SAY!!!!”: This is it. The winner of this battle wins the campaign and gets the gold. Will he later be consumed by the curse and his own greed? Only time will tell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-272850335533070555?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/272850335533070555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/greed-and-gold-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/272850335533070555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/272850335533070555'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/greed-and-gold-marvel-universe-campaign.html' title='Greed and Gold--A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3925896562703234789</id><published>2009-07-08T08:43:00.000-07:00</published><updated>2009-07-08T12:01:06.958-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='X Men'/><category scheme='http://www.blogger.com/atom/ns#' term='Body Swap'/><title type='text'>Body Swap--A Marvel Universe campaign starring the X Men</title><content type='html'>BACKGROUND: After a tough Danger Room session, the X-Men are sent out to find a new mutant detected by Cerebro. Little do they realize that they are in a race to reach this powerful mutant before Magneto does.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: One player will be using figures with the X-Men keyword, while the other player will be using various bad guys in each scenario. Heretofore, the two players will be referred to as the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players may use only one version of any named character on his team. The Hero must use the same version throughout the campaign. (So if he uses the Experienced Cyclops in Scenario #1, he must continue to use that version in the following scenarios.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXCEPTIONS: There are, of course, a number of characters who have a version with the X-Men keyword and another version with the Brotherhood keyword. Only one version of the character can appear in the game. If there is any conflict about which player gets to use whom, settle the matter with a dice roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: The Hero may play ICWO (option 1) in any scenario. This represents a telepathic link with Professor X.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use ICWO (option 1) in Scenarios 1, 3 and 4. In the first scenario, it represents the Danger Room computer’s tactical control of the holographic opponents. In Scenarios 3 and 4, it represents an evil telepath that Magneto has recruited to help direct tactics during battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Neither player may use Lazarus Pit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Otherwise, Feat cards may be freely assigned and players need not use the same feat cards in each scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #1: DANGER ROOM SESSION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The X-Men go up against a new program that randomly generates simulations of their many opponents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: Use the Danger Room map that came with the Danger Room starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teams: Both players form 600 point teams. The Hero should keep in mind that he will be using these exact same figures to form two 300 point teams for the next two scenarios. (Though he will be able to change feat cards if he wishes.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero must include both Cyclops and Storm on his team. (These will be his team leaders in the next scenario.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use any one version of each of these characters: Any allowed figure with the Brotherhood keyword; Sauron; Juggernaut; Sabertooth; Calisto; Black King; White Queen; Black Queen; Brood Queen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may also use as many of the following figures as he wishes: Sentinels; Morlocks; Hellfire Club guards; Brood Warriors; Multiple Man/Madrox.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Set-Up: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Danger Room is set to randomly change environmental conditions half-way through the program. At the end of round 6, roll one die. The following BFC card goes into effect:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1-2: Low Gravity&lt;br /&gt;3-4: Astral Plane&lt;br /&gt;5-6: Radiation Leak&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Length: 12 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Victory Conditions: Calculate victory conditions normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CONSEQUENCES: If the X-Men lose, then it lowers their morale slightly. The Villain then gets a 10 point build bonus in either Scenario #2 or #3. The Villain chooses which one. (So the Villain may build a 310 point team for one of these battles. He still gets the base 3 actions per turn, though.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the X-Men win, then their morale is high. In this case, the Hero gets to pick either Scenario #2 or #3 and take the 10 point build bonus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;INTERLUDE:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soon after the Danger Room session, Cerebro detects two new mutants. The available X-Men are divided into two teams to investigate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Using the same characters used in Scenario #1, the Hero builds 2 300-point teams. He need not use the same feat cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One team must include Cyclops, the other team must include Storm. These are the team leaders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero then secretly notes which team will be used in Scenario #2 and which will be in Scenario #3. He does not reveal this information to his opponent until after the Villain has built his own teams for these scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: HIGHER EDUCATION&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One of the new mutant signals is actually a decoy, set by Magneto in order to lure at least some of the X-Men away from the real mutant. The decoy leads one of the X-teams into a building being used by Taskmaster for the latest version of his Henchmen-training school. Magneto could care less about Taskmaster—he justs wants to keep the X-Men distracted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: The Villain will choose the map, picking either the Chemical Factory from the Icons starter set, the convention-exclusive Castle Ruins map, the Warehouse from the Marvel Premiere set, the Starro harbor map or the Underground Base map from the Indy Starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teams: 300 point teams. The Villain must use any one version of Taskmaster, plus any one version of any figure with the Serpent Society or Sinister Syndicate TA. (These represent villains either hired as teachers/security or who are there to hire some newly graduated minions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To represent his students, Taskmaster MUST use at least 50 points of figures consisting of any number of Checkmate Agents (minions who have completed Advanced Weapons and Body Armor classes) and/or any number of Henchmen, Thugs, Criminals and Lackeys (representing minions still in the early stages of training.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Set-Up: Roll for 1st player normally. The Villain picks the map whether or not he’s first player, but otherwise the normal set-up procedures apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: No BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Length: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Victory Conditions: Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CONSEQUENCES: If the Hero loses, randomly choose one of his KO’d figures. This figure is not available to use in Scenario #4.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the unlikely event that the Villain wins without KOing anybody, randomly pick one figure from the Hero’s entire team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Hero wins, he avoids this unpleasant consequence.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENERIO #3: THE RACE FOR RECRUITMENT:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The second X-team encounters Magneto and the Brotherhood near the home of the real mutant. The two factions battle for the chance to recruit him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: The mutant was doing some shopping, unaware of the violence that is about to enter his life. Use the shopping mall map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teams: 300 points. The Villain must use any one version of Magneto. He also uses any allowed character with the Brotherhood keyword. (Since any Brotherhood characters who appeared in the Danger Room session were just holograms, the Villain is not obligated to use the same version of these characters in this scenario.) He also managed to recently recruit some disaffected Morlocks—he may use any number of these.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Set-Up: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: No BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Length: 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Victory Conditions: Normal Victory Conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CONSEQUENCES: The winner gets a chance to talk to the new mutant and recruit him to their side.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The mutant has the ability to inhabit someone else’s body for one hour. During this time, his body and the mind of the person he’s possessing are teleported to a small subspace pocket.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The mutant jumps into the body of an opposing team member. Randomly choose one NAMED character from the losing team. This figure then switches sides and becomes a member of the other team for the final battle. This figure is assumed to have the X-Men keyword if he joins the Hero 0r the Brotherhood keyword if he joins the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario #4: Final Battle&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The two sides regroup. Magneto calls in reinforcements while the two X-teams join together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Map: Use the shopping mall map again AND keep any debris markers from Scenario #4 in place. (Objects will be replaced, though)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teams: 500 point teams. The Hero forms his team out of the two X-teams used in the previous two scenarios. If he won the previous scenario, he MUST use the body-swapped character taken from the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use the same version of Magneto he used in Scenario #3. If he won the previous scenario, then he MUST use the body-swapped character taken from the Hero. He also uses any allowed figure with the Brotherhood keyword (he need not use the same characters again, though he must use the same versions of any characters he does reuse.) He may also use any number of Morlocks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Set up: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Debris BFC card is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Length: 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Victory Conditions: Calculate victory points normally. The winner of this battle wins the campaign, sending his enemy down to ignoble defeat and recruiting/capturing the newly discovered mutant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3925896562703234789?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3925896562703234789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/body-swap-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3925896562703234789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3925896562703234789'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/body-swap-marvel-universe-campaign.html' title='Body Swap--A Marvel Universe campaign starring the X Men'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-2053878054275916007</id><published>2009-07-07T12:39:00.000-07:00</published><updated>2010-02-03T08:53:37.194-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zatanna'/><category scheme='http://www.blogger.com/atom/ns#' term='Music and Magic Tour'/><category scheme='http://www.blogger.com/atom/ns#' term='Vigilante'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><title type='text'>The Music and Magic Tour--A DC Universe campaign</title><content type='html'>PRESS RELEASE: &lt;i&gt;Famed country music singer Greg Saunders has teamed up with amazing magician Zatanna Zatara for a major cross-country tour. The tour will include stops in Metropolis, Gotham City, Central City, and Coast City. Tickets are available at ticketmaster.com. Proceeds for the show will be donated to the “Orphans of Infinite Crisis” fund.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Well, Zatanna and Vigilante might be planning on just entertaining their fans, but it seems unlikely that they’ll escape the need to do a little crime-busting along the way. And, in fact, that’s just what happens. In every city at which the “Music &amp;amp; Magic” tour stops, the two superheroes end up teaming with some old friends to do battle with the forces of evil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player in this campaign will use any one version of Zatanna, Vigilante and some scenario-specific guest stars. He must use the same versions of Zatanna and Vigilante throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The other player will be using a different set of villains in each scenario. The two players will be referred to as the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THERE IS ONLY ONE!: No duplicates of named figures may be used in any scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL GUEST STAR: Vigilante’s old friend Shining Knight may show up to lend a hand. The Hero may include Shining Knight on his team in one or two of the scenarios. This is optional, not required.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Only the Hero may use ICWO, and then only in the Gotham City scenario if he uses Oracle. Only the Villain may use Lazarus Pit, and then only in the Gotham City scenario if he uses Ra’s al Ghul. The card may then be assigned to Ra’s al Ghul ONLY.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC cards: Some scenarios require the use of a specific BFC card. Otherwise, they are not used.&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All Scenarios are 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of victory points throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If the correct map isn’t available to the players, they should be able to agree on a good alternate. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE SCENARIOS:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;GOTHAM CITY:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After doing a show at the famous Gotham Square Theater, Vigilante and Zatanna get involved in helping Batman on a case. Some of Batman’s old enemies have kidnapped Dr. Kurt Langstrom and forced him to change back into Man Bat. They force Man Bat to do their bidding (coating his claws with a slow-acting poison) and use him to lure Batman into a trap.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The heroes track the villains down and corner them at the Axis Chemical factory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses Vigilante, Zatanna, Batman and any heroic figures with the Batman TA, Gotham City keyword or Birds of Prey keyword. He may use Barbara Gordon as either Batgirl OR Oracle, but not both. He may not use Batmans from outside the regular DC Universe or from the future. He may use the Batman/Robin duo figure rather than individual pieces with that name. He may use Commissioner Gordon, Harvey Bullock, Rene Montoya and/or any number of Gotham City police or undercover agents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use at least one Batman Enemy who has either Leadership or Mastermind on his dial. He must also use any version of Man Bat. He may use any other figures with the Batman Enemy team ability. If he wishes, he may use any number of thugs, lackeys, criminals and henchmen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Chemical factory map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: The poison on Man Bat’s claws make him particularly dangerous. When Man Bat knocks out a figure, the Villain is awarded 10 bonus victory points in addition to those points normally awarded.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;METROPOLIS:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While setting up the show to be played that night at Metro Stadium, our two heroes end up helping Superman out on a case. It seems a team of Superman’s enemies are attempting to steal rare radioactive isotopes from STAR Labs—all part of a plan to build a super weapon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 600 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero must use Vigilante, Zatanna and Superman. He may also use any figures with the Superman Team Ability. He may also use any number of Metropolis SCU cops. He must use a Superman from the present-time regular DC Universe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use any villianous figures with the Superman Enemy Team Ability or the Metropolis key word. He may use any number of Intergang Agents and/or Medics if he wishes to do so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the STAR Labs map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Radiation Leak BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;CENTRAL CITY:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While arriving in Central City, Vigilante and Zatanna stumble across an attempt by some of Flash’s Rogue’s Gallery to rob a bank. Flash, who is just returning from a fishing trip with some of his superhero friends, also lends a hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero must use Vigilante, Zatanna and Flash. The rest of his team is made up of any of these figures: Green Arrow, Elongated Man, Aquaman, Plastic Man, Booster Gold, Blue Beetle (the original), Wildcat, Black Lightning, Question, Kid Flash.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use any figures with the Rogues key word. He may also use number of thugs, lackeys, criminals and henchmen. Also, he has the option of having the Rogues get hold of some robots. In this case, he may borrow any number of Dreadnaughts from the Marvel Universe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Bank map&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally. EXCEPTION: The Villain may start one of his characters inside the bank vault. This character still has 1st turn immunity as long as he remains in the vault.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;COAST CITY:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The tour ends with a date at the new Coast City Amphitheater. But the event is interrupted when the Injustice League is recruited by Sinestro to help do away with Hal Jordan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 600 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero must use Zatanna, Vigilante and any version of a Hal Jordan Green Lantern. In addition, he may use any other Green Lantern figure and/or any figure with the Justice League of America keyword. Any Green Lantern used must be a regular DC Universe, present-time character.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use any one version of Sinestro (including the big figure if he chooses). The rest of his team is any figure with the Injustice League keyword. (This may include any figure he used in a previous scenario—that figure has simply escaped from jail).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The battle takes place on the streets of Coast City. 1st player will pick any outdoor, urban map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally. Hal Jordan does NOT have 1st turn immunity, but adds 3 to his defense in the first round while he remains in his starting area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;THE TOUR IS OVER:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Hero is ahead on victory points, then the tour is a commercial and artistic success, Vigilante’s next album goes double-platinum and the world is safe from villainy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Villain is ahead on victory points, then the tour is a dismal failure, Zatanna’s regular bookings in Las Vegas are cancelled and villainy runs rampant across America.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-2053878054275916007?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/2053878054275916007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/music-and-magic-tour-dc-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2053878054275916007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2053878054275916007'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/music-and-magic-tour-dc-universe.html' title='The Music and Magic Tour--A DC Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-6780356511056771563</id><published>2009-07-07T12:25:00.000-07:00</published><updated>2009-08-16T13:03:17.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virus'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantastic Four'/><title type='text'>Virus--A Marvel Universe campaign</title><content type='html'>Background: The following is a campaign involving the Fantastic Four and their allies as they race to find the elements needed to prepare a vaccine. This vaccine is needed to save the life of --- Franklin Richards!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Despite Reed’s constant precautions against such things, a strange alien virus somehow made its way into the Baxter Building. Poor Franklin has caught the virus and is now deathly ill.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reed analyzes the virus and comes up with the formula for a cure. Unfortunately, the elements needed to make the cure are all very rare. To obtain them, the Fantastic Four will have to travel around the Earth, as well as to other worlds and dimensions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player in this campaign will use the FF and their allies. The other player will use various villains. Heretofore, the players will be referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If a certain map isn’t available, the players should be able to decide on a good alternative. Resolve any disputes with dice rolls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GENERICS: This campaign uses the mix-and-match theory of HC campaign design. Generics are borrowed from the DC and Indy universes for use as various aliens in this campaign. Players may need to own or borrow Saurian Troopers, Parademons and Skrulls. Also, multiple copies of Fury and Man-Bat from the DC Universe may be used in one scenario to represent a species of monsters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Feat cards may be used freely by both players with the exception of the “In Contact with Oracle” card and the "Lazarus Pit" card. Neither player may use these cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero chooses one version each of Mr. Fantastic, the Invisible Woman/Girl, the Human Torch and the Thing. He need not choose them all from the same set, nor do they all need to be at the same experience level. But the Hero must use the same version of each individual FF member throughout the campaign. For instance, if he picks the Experienced Fantastic Forces Mr. Fantastic, then that’s the only version of Reed he can use throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I know the Fantastic Forces FF are the Ultimates version, but they represent the regular Marvel Universe FF very well and may be used without a guilty conscience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero may also use any other character with either Fantastic Four or Inhumans as a key world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For each scenario, he forms a team out of this pool and any available “guest star.” (see below) He must use at least two original FF members in each scenario. Other than this and the Feat Card restriction listed above, he may form whatever team seems best out of his available pool.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GUEST STARS: Each scenario includes one or more guest stars listed in the scenario description. The Hero has the option of using these guest stars, but is not required to do so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, at the beginning of each scenario, roll 1 12-sided die, then consult the following chart:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. Sub-Mariner&lt;br /&gt;2. Wolverine&lt;br /&gt;3. Submariner&lt;br /&gt;4. Ghost Rider&lt;br /&gt;5. Captain America&lt;br /&gt;6. Iron Man&lt;br /&gt;7. Power Man and/or Iron Fist&lt;br /&gt;8. Hellcat OR Tigra&lt;br /&gt;9. Hulk&lt;br /&gt;10. Quasar&lt;br /&gt;11. Moondragon&lt;br /&gt;12. Quicksilver&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero may use any one version of one of the characters rolled. For instance, if he rolls a 2 at the beginning of the first scenario, then he may included either Hawkeye or Captain America on his team. He is not required to use the chosen guest star if he doesn’t want to.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players should feel free to modify this chart to reflect their own preferences and collection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The villain is given a different pool of required and optional characters from which to form his team for each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: All scenarios use 500 point teams.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VACCINE: Each time Reed fails to get an element for the vaccine, he is forced to try to synthesize an artificial replacement. Each time he does this, it increases the chances of the vaccine not working. This will be explained more fully later.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO ORDER: The scenarios are numbered for convenience, but the Hero may choose to play through them in any order he wants.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;SCENARIO #1: THE NEGATIVE ZONE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first element Reed needs is super-ionized Carbonite, which can only be found in the Negative Zone. Entering the Zone, the FF soon track down a source of the element aboard Annihilus’ space station. Annihilus and Blaastar have teamed up and are planning to make Carbonite bombs to further their plans of conquest, forcing the FF to do battle for possession of this volatile element.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the JLA Watchtower map from the DC map set. Here it represents Annihilus’ headquarters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BCF: The Low Gravity BCF card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero uses his regular pool. Remember to roll on the guest star chart for an available guest star. Also, the FF met up with rebel soldiers from a planet conquered by Blaastar. These soldiers offer to team up with the heroes for the assault on the space station. The Hero may include any number of Saurian Troopers on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use any one version of Annihilus and any one version of Blaastar. He also uses any number of Parademon Scouts and Warriors, as well as any number of White Martians, to represent their Negative Zone minons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, the villain had the option of using the Mad Thinker and/or the Awesome Android. The Thinker has come to the Negative Zone to explore and look for new ways to finally defeat his accursed foes. He (and/or his Android slave) have been captured by Annihilus for meddling in affairs that don’t concern him. But when the FF attacks, the villains become reluctant allies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: The Hero is the first player. Set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE BATTLE: The scenario lasts 10 rounds. Calculate victory points normally. If the Hero wins, Reed gets the Carbonite. If the Villain wins, he fails and the chances of saving Franklin drop.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: RUMBLE DOWN SOUTH&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second element is the rare herb called the Black Lotus, found only in a certain location in the Amazonian jungle. The FF race down there to get a sample, but stumble across trouble. Diablo and Mole Man are teaming up, using this remote jungle location to plot their next nefarious move. The FF again finds itself in a fight over the element they need.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Garden map that came with the Indy Starter set. This represents ancient Inca ruins in the jungle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BCF: No BCF is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: Once again, the Hero should roll on the guest star chart for the available guest star. Also, the FF may run into Henry and Janet Pym, who are in the jungle doing research on South American ants. The Hero may use Ant Man OR Giant Man. If he uses Hank Pym, he may also use any one version of Wasp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain must use any one version of Diablo and any one version of Mole Man. He may use Dragon Man, over whom Diablo has regained control. He may use as many Moloids as he wishes. He may also use any number of Fury and Man Bat (borrowed from the DC Universe) and any number of Rock Trolls. He may also use one Ultimate Abomination and/or Hecate and/or Arcane. These are subterranean monsters tamed by Mole Man and modified by Diablo’s alchemy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE BATTLE: The scenario lasts 10 rounds. Once again, calculate victory points normally. If the FF wins, they get the Black Lotus. If the Villain wins, then poor Franklin is in deeper trouble than we thought.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: SKRULL SMACKDOWN&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The next element (a liquid form of radiation known as Illuminant) exists only on a planet inside the Skrull Empire. Since life is never easy for our team of Imaginauts, they run into Super Skrull, who is using the planet as a military training ground.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The first player will pick the map. Use the Danger Room map that came with the Marvel map set, but consider it to be an outside map OR the Swamp map from the Hellboy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BCF: To represent the strange environmental conditions of this planet, each player MUST play a BCF card. The cards should be revealed simultaneously after set up. Neither player may use “Disbanded” or “Ordinary Day.” All other BCF cards are available to use. These BCFs may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: Once again, remember to roll on the guest star chart for an available guest. Also, the Hero may include either Mar-vell or Warbird on his team (brought along because they know the territory.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain must use Super Skrull. He may use any number of Skrull generics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, the Skrulls are using their shape-changing abilities plus technology to make Skrulls who duplicate Earth Super Heroes exactly—including their powers. The Villain may use any character with the X-Men keyword. These are actually Skrulls, preparing to replace these Earth heroes as a precursor for their next invasion attempt of Earth.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE BATTLE: The scenario lasts 10 rounds. Once again, calculate victory points normally. The Hero gets the Illuminant if he wins. Otherwise, the increasingly sickly Franklin better start making out his will.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: THE GLORY OF PUPPET MASTER&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The last element Reed needs is the same radioactive clay that Puppet Master uses to make his mind controlling puppets. The clay is only found in a remote East European location.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When the FF arrives, they find Puppet Master already there. Once again, to the surprise of absolutely no one, the FF must fight for what they need.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Park map that came with the Marvel Premiere set OR the convention-exclusive Castle Ruins map. The first player chooses which.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BCF: There are no BCF cards in effect during this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: Once again, remember to roll on the guest star chart. Also, the Hero may use any one version of the Scarlet Witch and/or any one version of Quicksilver. If the Hero uses the Scarlet Witch, he may also use the Vision.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain must use any one version of the Puppet Master. This character has been busy, using his special puppets to gain control of a variety of Marvel Universe villains. The rest of his team consists of any villainous characters from the Marvel universe who:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;have no team ability:&lt;br /&gt;have the Serpent Society Team Ability&lt;br /&gt;have the Sinister Syndicate Team Ability&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: The Villain is first player. Otherwise, set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE BATTLE: The scenario lasts 12 rounds this time. Calculate victory points normally. Once again, if the FF win, Reed gets the element he needs. Otherwise, he doesn’t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;“WILL…..WILL FRANKLIN BE OKAY?”:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Hero wins all four scenarios, then Reed makes the vaccine and Franklin is saved. The Hero wins the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Villain wins all four scenarios, then Reed cannot make the vaccine. Keep reading for the results of this horrific situation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If there is a split in victories, then roll one die and subtract one for each scenario the Hero lost. If the modified result is 3 or higher, then Reed successfully synthesizes replacement elements and Franklin is saved. Otherwise, keep reading.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;“WE’VE NO CHOICE, SUE. WE MUST GO TO…. VICTOR VON DOOM!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unable to make the vaccine himself, Reed learns at the last moment that Dr. Doom has the elements he needs. With no time left to fight more battles, Reed must approach Doom openly and beg him for a favor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom laughs and, knowing that this will give him something to hold over the Accursed Richards in future encounters, gives Reed what he needs. Franklin is saved, but the Villain wins the campaign.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-6780356511056771563?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/6780356511056771563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/virus-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6780356511056771563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6780356511056771563'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/virus-marvel-universe-campaign.html' title='Virus--A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4530782609470290550</id><published>2009-07-07T12:17:00.000-07:00</published><updated>2009-07-08T11:54:54.677-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Headhunters'/><category scheme='http://www.blogger.com/atom/ns#' term='Kraven the Hunter'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>Headhunters: A Marvel Universe campaign</title><content type='html'>BACKGROUND: Kraven the Hunter has decided to collect the ultimate collection of heads—those of the most notable superheroes of the day. To this end, he’s formed a safari—a group of fellow hunters ready and willing to help him bag the biggest game of all.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign is consists of a series of four scenarios, each of which represents Kraven’s attempt to bag a specific superhero. One player operates Kraven and his safari. The other player operates the various groups of good guys. Heretofore, the players will be referred to as the “Villain” and the “Hero” respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Villain chooses one version of Kraven, who he uses throughout the campaign. When forming a team for each scenario, he chooses characters from the following pool. He may form a different team for each scenario, but must use the same version of a particular character whenever he uses that character.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Abomination, Anaconda, Boomarang, Bullseye, Calypso, Constrictor, Deadpool, Firebrand, Electro, Beetle, Stiltman, Hobgoblin (or Jack-o-Lantern in place of Hobby), Killer Shrike, Lady Deathstrke, Mysterio, Sabertooth, Sandman, Scorpion, Vulture, Whirlwind, Living Laser. &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;/p&gt;&lt;/strong&gt;&lt;br /&gt;The Villain may also up to three HDC troopers (mercenaries hired by Kraven) on his team.The Hero forms a different team each scenario, using characters designated for that scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: All teams in this campaign are 400 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All scenarios last 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: For each scenario, roll dice for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Feat Cards may be assigned freely when building teams for each scenario, with the following exception: Neither player may use ICWO or Lazarus Pit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If the designated map isn’t available, then the players should be able to agree on a reasonable substitute. Roll dice to resolve any dispute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITIONS: Unless one or more BFC cards are specified for a scenario, then none are used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: The Primary Target in each scenario is worth double points if personally KO'd by Kraven.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “AVENGERS DISMEMBERED!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kraven’s first target is the world’s most beloved superhero: Captain America. With this in mind, the mad hunter leads his safari in a raid on Avengers Mansion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PRIMARY TARGET: Captain America&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Avengers Mansion map from the Marvel map set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S TEAM: Any characters with the Avengers key word. A version of Captain America with the appropriate key word must be included.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: BALD-HEADED TROPHY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kraven next sets his sights on the world’s foremost telepath. An assault on Xavier’s School for Gifted Youngster’s follows. The running battle comes to a climax in the Danger Room.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PRIMARY TARGET: Professor X&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Danger Room map from the Danger Room starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Danger Room programs are inadvertently activated and running amok. To represent this, each player secretly chooses three BFC cards other than Ordinary Day. After set-up, reveal the cards and designate them numbers 1 to 6. At the beginning of each player’s turn, before taking any action, that player rolls one die. The designated card takes effect for that turn only.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S TEAM: Any characters with the X-Men keyword. A version of Professor X with this keyword must be included.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: NORTHERN LIGHTS—NORTHERN BLOOD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kraven decides the head of Sasquatch would look good over his fireplace. He and his safari ambush Alpha Flight at a remote truck stop in Northern Ontario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PRIMARY TARGET: Sasquatch&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Truck Stop map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S TEAM: Any figure with the Alpha Flight keyword. A version of Sasquatch with the appropriate keyword must be included.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: ROCKS IN MY HEAD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Thing might be an ugly sucker, but Kraven decides his head would make a nice trophy anyways. He breaks in to the Baxter Building to retrieve it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PRIMARY TARGET: The Thing&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Baxter Building map from the FF Starter Set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S TEAM: Any figure with the FF Team Ability or keyword. Any version of the Thing must be included. The Hero may use the FF Feat Card.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: If Kraven personally KOs at least two of the primary targets, he wins automatically. Otherwise, keep a running total of victory points throughout the campaign. If the Villain is ahead at the end, then he has lots of heads and wins. If the Hero is ahead, then Kraven’s latest hunting venture ends in abysmal failure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4530782609470290550?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4530782609470290550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/headhunters-marvel-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4530782609470290550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4530782609470290550'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/headhunters-marvel-universe-campaign.html' title='Headhunters: A Marvel Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1705813973055518412</id><published>2009-07-07T11:09:00.000-07:00</published><updated>2011-02-01T17:42:05.672-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horrorclix'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkseid'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Heroclix style'/><category scheme='http://www.blogger.com/atom/ns#' term='Apokolips'/><title type='text'>Star Wars Heroclix Style</title><content type='html'>You will need several generics for these races, Badoon, Kree, Skrulls, Shiar, Brood, Saurians, Parademons, Phalanx Warriors, Dominators. You will also need Several Predators and Aliens from Horrorclix.&lt;br /&gt;&lt;br /&gt;If you are inclined you may add White Martians, Stone Men (using several Korg figures as generics) and Insectoids (using several Miek figures as generics)&lt;br /&gt;&lt;br /&gt;The premise is, all these alien races need Earth to establish galactic dominance, so they have declared war. &lt;br /&gt;&lt;br /&gt;Each race will have an established leader. They will have several team captains to lead each commando unit. the number of captains you choose to use will determine the number of skirmishes. The skrulls may not use Skrull versions of superheroes but may use Super Skrulls and War Skrulls. &lt;br /&gt;&lt;br /&gt;Any map may be used, though I recommend the largest maps be used. The maps represent military training bases that were built on a planet designed to simulate Earth conditions in preparation for the coming invasion.&lt;br /&gt;&lt;br /&gt;Badoon:&lt;br /&gt;Leader: Korvac/Michael (the premise here is that Michael conquers the Badoon in revenge for the time Korvac was enslaved by the Badoon.&lt;br /&gt;&lt;br /&gt;Team Captains: to be selected.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Shiar:&lt;br /&gt;Leader: Majestrix Lilandra&lt;br /&gt;&lt;br /&gt;Team Captains:&lt;br /&gt;1. Gladiator&lt;br /&gt;2, Deathbird&lt;br /&gt;Other captains to be selected&lt;br /&gt;&lt;br /&gt;The Kree:&lt;br /&gt;Leader: Ronan the Accuser&lt;br /&gt;&lt;br /&gt;Team Captains: to be selected&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Skrulls:&lt;br /&gt;Leader: Skrull Emperor&lt;br /&gt;&lt;br /&gt;Team Captains: The Skrulls will not need super villains to supplement their forces.&lt;br /&gt;1. Super Skrull&lt;br /&gt;&lt;br /&gt;2. Skymax&lt;br /&gt;&lt;br /&gt;3. Super Skrull: Illuminati&lt;br /&gt;&lt;br /&gt;4. Super Skrull: Avengers&lt;br /&gt;&lt;br /&gt;5. Super Skrull: X-Men&lt;br /&gt;&lt;br /&gt;6. War Skrull&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Brood:&lt;br /&gt;&lt;br /&gt;Leader: Prof. Xavier Brood Queen, if unavailable use the vet Brood Queen&lt;br /&gt;&lt;br /&gt;Team Captains:&lt;br /&gt;1. Brood (from Mutations and Monsters)&lt;br /&gt;Other captains to be selected or you may use more of #1&lt;br /&gt;Suggested (sticking with the bug/creepy crawly theme) Miek, Mr. Mind&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Saurions &lt;br /&gt;Leader: You have some options here. You might consider Thanos. If you don't use Thanos I would use Omni Man.&lt;br /&gt;&lt;br /&gt;Team Captains:&lt;br /&gt;1. Omni Man (if you choose to use Thanos as the leader.)&lt;br /&gt;Other captains to be selected.&lt;br /&gt;&lt;br /&gt;Phalanx Warriors&lt;br /&gt;Co-leaders: Ultron and Brainiac&lt;br /&gt;Team Captains must be any villainous robots. Robots only to be used with this team.&lt;br /&gt;&lt;br /&gt;Dominators&lt;br /&gt;Co-Leaders: Time Trapper and Mordru&lt;br /&gt;Team Captains&lt;br /&gt;1. Tharok&lt;br /&gt;&lt;br /&gt;2. Emerald Empress&lt;br /&gt;&lt;br /&gt;3. The Persuader&lt;br /&gt;&lt;br /&gt;4. Mano w/ Validus&lt;br /&gt;&lt;br /&gt;Apokolips Parademons:&lt;br /&gt;Leader: Darkseid (obviously)&lt;br /&gt;&lt;br /&gt;Team Captains:&lt;br /&gt;1. Kalibak&lt;br /&gt;&lt;br /&gt;2. Granny Goodness&lt;br /&gt;&lt;br /&gt;3. Lashina&lt;br /&gt;&lt;br /&gt;4. Knockout&lt;br /&gt;&lt;br /&gt;5. Desaad directing Doomsday (Who else but Darkseid could find a way to control Doomsday?)&lt;br /&gt;&lt;br /&gt;6. Pharzoof and Valinus (Co-captains)If you have them&lt;br /&gt;&lt;br /&gt;If you like, you can also assign Doomsday to Darkseid and in honor of the X-Men/Teen Titans crossover Deathstroke.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Predators:&lt;br /&gt;Leaders: An Elder Predator serves as leader&lt;br /&gt;&lt;br /&gt;Team Captains:&lt;br /&gt;1. Elder Predator&lt;br /&gt;&lt;br /&gt;2. Assassin Predator&lt;br /&gt;&lt;br /&gt;3. Cloaking Predator&lt;br /&gt;&lt;br /&gt;4. Assassin Predator&lt;br /&gt;&lt;br /&gt;5. Cloaking Predator&lt;br /&gt;&lt;br /&gt;6. Predator from Alien Queen set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aliens:&lt;br /&gt;Leader: Alien Queen&lt;br /&gt;&lt;br /&gt;Team Captains;&lt;br /&gt;1. Grid Alien&lt;br /&gt;&lt;br /&gt;2. Stalking Alien&lt;br /&gt;&lt;br /&gt;3. Grid Alien&lt;br /&gt;&lt;br /&gt;4. Stalking Alien&lt;br /&gt;&lt;br /&gt;5. Grid Alien&lt;br /&gt;&lt;br /&gt;6. Stalking Alien&lt;br /&gt;&lt;br /&gt;Predators and Aliens do not use super villains as supplemental troops&lt;br /&gt;&lt;br /&gt;If you do not use Korg, Miek or the White Martians as another contending alien race they are to be used as soldiers for one of the other races. Miek should be used with the Brood. If you do use them as a specific race you will have to be creative as to who the leader and Captains are. &lt;br /&gt;If you have somehow collected enough Weaponers of Quard generics to make them viable I would assign the Yellow Lanterns as team captains and Sinestro as leader.&lt;br /&gt;&lt;br /&gt;Captains and soldiers for each race may draw from this pool:&lt;br /&gt;&lt;br /&gt;Amon Sur, Lyssa Drak, Arkillo, Star Sapphire, Monitor (Should be used as a leader in some capacity), Forerunner, Maxima, Nemesis, Sinestro, Annihilus,&lt;br /&gt;Mongul, Mister Mind (should be used with the Brood, he should hang with insects), Blackfire, Blastaar, Shathra (see Mr. Mind), Fatality, Arkon, Despero, Stardust, Nebula, Terrax, Queen Bee.&lt;br /&gt;&lt;br /&gt;Skirmishes should be divided so that each race has a commando unit with one captain and soldiers mostly using generics. Unit builds should be as close in points to each other as possible. Each starting zone on a map should contain two alien race teams, you will have to designate starting zones in the center of the map for surplus races. You should random roll for team placement on the map. &lt;br /&gt;To simplify things units should engage the nearest enemy first then feel free to roam the map to engage other enemies once the initial enemy team is eliminated.&lt;br /&gt;Generics that have fallen may be reused for future skirmishes if you don't have enough to cover every skirmish.&lt;br /&gt;The surviving winners of each skirmish may be used to supplement teams for the next skirmish. Therefore the winner of each skirmish will have an advantage in the next skirmish.&lt;br /&gt;&lt;br /&gt;Leaders of each race should be reserved for the final skirmish.&lt;br /&gt;&lt;br /&gt;The final winner gets to have it's entire team resurrected in order to face off with these heroes: If necessary they may cull generic troops from defeated races.&lt;br /&gt;&lt;br /&gt;Any Green Lanterns, The Silver Surfer, Captain Mar-Vell, Adam Warlock, Gamora, Drax, Moondragon, Adam Strange, Binary, Hawkman, Starfire, The Martian Manhunter, Corsair, Hepzibah, Raza, Firelord.&lt;br /&gt;&lt;br /&gt;If they win this battle, they have conquered Earth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1705813973055518412?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1705813973055518412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/star-wars-heroclix-style.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1705813973055518412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1705813973055518412'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/star-wars-heroclix-style.html' title='Star Wars Heroclix Style'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-6845106078735784923</id><published>2009-07-07T08:23:00.001-07:00</published><updated>2009-07-08T11:44:13.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Invaders'/><category scheme='http://www.blogger.com/atom/ns#' term='World War 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Time Enough at Last'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>Time Enough at Last--A Marvel Universe campaign set in World War II</title><content type='html'>BACKGROUND: A super-powered villain has acquired time travel technology. His plan: travel back to 1943 and change history to help the Nazis win World War II. In exchange, he will take a position of power (perhaps even eventually usurping Hitler and obtaining ultimate power) or simply take a share of the tremendous amount of loot the Nazis had acquired from conquered territories.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But a modern day hero learns of the evil scheme (or perhaps the hero was somehow immune to changes in reality made by the villain and remembers how things used to be.) The hero manages to trail the villain beck in time, contacting the Invaders for help, determined to save history!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: In this campaign, the two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain will choose any one modern day 616-Universe villain. Since there are any number of reasonable explanations for how various characters can get time travel tech, the Villain should be free to choose pretty much anyone he wants. Doctor Doom, for instance, has his time platform. Any other villainous scientist might invent or acquire a time machine. Even a low level guy like Whirlwind or Sandman might end up simply stealing the tech from somewhere.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, the Villain will have access to the following World War II villains:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Red Skull&lt;br /&gt;Baron Strucker&lt;br /&gt;Baron Blood&lt;br /&gt;Baron Zemo&lt;br /&gt;any number of Hand Ninjas (representing a team of Japanese assassins)&lt;br /&gt;any number of Major Maxim (borrowed from Indy—representing steroid-drenched SS troopers)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may also use small plastic German soldiers of about the right scale or make pogs to represent German soldiers. Each soldier costs 6 points. The stats for each soldier would be as follows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Move—7&lt;br /&gt;Attack—7&lt;br /&gt;Defense—7&lt;br /&gt;Damage—1&lt;br /&gt;Range—6 (1 target)&lt;br /&gt;Hydra Team Ability&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero picks any one modern day 616-universe hero. Once again, there’s a wide enough range of story possibilities to give him a fairly wide choice. Perhaps it’s the arch enemy of the villain who was already pursuing him. Perhaps one of the FF was in the Negative Zone when history changed and was thus immune to the change. Perhaps something about Pym Particles allows Ant Man and/or the Wasp to avoid the change in reality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition to the modern-day hero, the Hero gets the following characters:&lt;br /&gt;&lt;br /&gt;Captain America&lt;br /&gt;Bucky&lt;br /&gt;Original Human Torch&lt;br /&gt;Toro&lt;br /&gt;Sub-Mariner&lt;br /&gt;Spitfire&lt;br /&gt;Thin Man&lt;br /&gt;Blazing Skull&lt;br /&gt;Union Jack&lt;br /&gt;any number of Easy Company soldiers (borrowed from DC to represent Allied soldiers)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The hero may use the Cap/Bucky Duo Figure in place of those two separate figures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both players MUST use their modern day character in each scenario, but otherwise may pick freely from his pool of available characters when building teams. Each player may change his team between scenarios, as long as he includes the modern day character each time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Neither player may use ICWO or Lazarus Pit. Otherwise, feat cards may be assigned freely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: All scenarios are 400 points. If both players pick modern day characters that cost more than 150 points each, they may mutually agree to play 500 point scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All scenarios are 10 rounds long.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If a particular map is not available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC Cards: At the beginning of the campaign, each player chooses three BFC cards. At the beginning of each scenario, roll one die. On a roll of 5 or 6, randomly pick on of the BFC cards. It is in effect for that scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Keep a running total of victory points throughout the campaign. The player with the highest score at the end wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “Of all the towns in all the world, the costumed villains had to come into mine.”&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Villain sneaks a commando force into Allied-occupied Casablanca during the famous conference of world leaders. Will he take out Roosevelt, Churchill and Stalin in one fell swoop, or will the villain stop him?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Villains are intercepted near a warehouse at the waterfront. Use the Warehouse or the Harbor map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL OPTIONAL POG RULE: If the players are able to make pogs, then they may include Churchill, Stalin and Roosevelt pogs with stats that match the Politician pog from the old Map sets. Then the pogs are included in the Hero’s team (without cost). Any pog KO’d during the scenario is worth 50 victory points to the Villain. Any of these pogs that is still active at the end of the scenario is worth 50 victory points to the Hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL OPTIONAL POG RULE #2: Rick Blaine and Captain Renault (from the movie Casablanca) show up to help the good guys. Each would cost 10 points and have the following stats:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Move—8&lt;br /&gt;Attack—9&lt;br /&gt;Defense—16 (willpower)&lt;br /&gt;Damage—2&lt;br /&gt;Range—6 (one target)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: “Russians Bleed Red”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain heads for Leningrad, which has been under siege by the Germans for months. He hopes to change the military balance and allow the Germans to actually capture this key city.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The battle takes place in a ruined castle that was once the estate of the Czar. Use the Castle Ruins map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: Because of the extreme cold, all Ninjas, German Soldiers and Easy Company troopers are -1 to movement.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: “The Wild Blue Yonder”&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Villain raids an 8th Army Air Force base in Britain to try to stop the first American bomber raid into Germany before it even starts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the battlefield map that came with the Avengers set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL RULE: The machine gun posts on the map can be manned. Any figure in the same square as a machine gun may perform a Ranged Combat Action with a range of 8, 3 damage and 3 targets.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: “Nuclear Winter”&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses either his knowledge or textbooks he brought back to help German scientist build an atomic bomb. The Hero raids the lab to put a stop to this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: 1st player chooses either the Chemical Factory map from Icons, the Factory map from the Indoor Adventures kit or the Armor Wars factory map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE END: The modern day characters are thrown back into their own time as the chronal energy they absorbed to travel in time wears off. Will the world be the same—or will the Nazis be ruling over the Earth? Add up total victory points for both players to find out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-6845106078735784923?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/6845106078735784923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/tim-enough-at-last-marvel-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6845106078735784923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6845106078735784923'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/tim-enough-at-last-marvel-universe.html' title='Time Enough at Last--A Marvel Universe campaign set in World War II'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4688033238968425531</id><published>2009-07-06T12:25:00.000-07:00</published><updated>2011-08-15T10:14:16.874-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Horrorclix'/><category scheme='http://www.blogger.com/atom/ns#' term='Indy'/><category scheme='http://www.blogger.com/atom/ns#' term='World War 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Justice Society (Golden Age)'/><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Rally Against Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='The Invaders'/><title type='text'>Rally against Cthulhu</title><content type='html'>All right Kal has invited me to contribute to this so I'll give it a shot. You know me as readyeddy? on the Realms.&lt;br /&gt;&lt;br /&gt;In this scenario you'll need any and all clix figures who have appeared in books set in WWII. This includes, the Invaders, JSA and any character who had stories about them during that time frame, hero or villain.&lt;br /&gt;You will also need any and all Horrorclix figures based on H.P. Lovecraft's mythos. This would mean Cthulhu himself, as many Deep Ones, Mi-Gos, Shoggoths and Avatars of Cthulhu that you can get.&lt;br /&gt;&lt;br /&gt;Always use maps with bodies of water.&lt;br /&gt;&lt;br /&gt;In the first scenario the heroes will need Captain America, Bucky, All three available Blackhawks, five Howling Commandos to represent Nick Fury's team, Sgt. Rock and several Easy Co. Soldiers and medics including Four Eyes and Little Sure Shot if available. You should use the rookie Kuranes from Horrorclix if available as well.&lt;br /&gt;&lt;br /&gt;The villains use The Red Skull (non cosmic cube version please) Baron Zemo (Ultimates version) Baron Strucker and as many Deep Ones, Mi-Gos and Shoggoths as it takes to balance the points.&lt;br /&gt;&lt;br /&gt;The Nazi leaders have entered into an unholy alliance with Cthulhu and&lt;br /&gt;Cap, Rock and Blackhawk (all on special assignment) have rooted them out.)&lt;br /&gt;&lt;br /&gt;The survivors of this battle get to move on to join the participants of part 2.&lt;br /&gt;&lt;br /&gt;Part 2.&lt;br /&gt;If the heroes win, they contact the Invaders (Sub-Mariner, The Human Torch, Toro, Spitfire and Union Jack) who will recruit The Thin Man, The Blazing Skull and Citizen V to aid them. If no one survived the first skirmish, these heroes arrive to avenge them. If the rookie Kuranes has fallen, he returns here as the exp version.&lt;br /&gt;&lt;br /&gt;If the villains win, the survivors rush to join this group of villains to advance their nefarious plans. Baron Blood aided by a number of vampire lackeys as well as any Lovecraft monsters you'll need to balance point cost. For giggles you could include the exp Nosferatu (representing Count Orlock from the film "Nosferatu") from Horrorclix to add to the vampire side. It's up to you.&lt;br /&gt;&lt;br /&gt;As before survivors of this battle move on to part three.&lt;br /&gt;&lt;br /&gt;Part 3.&lt;br /&gt;Heroes will consist of the Superman, Batman (either version) and Wonder Woman figures from the origins set. You will also use Lobster Johnson vet or LE, Hellbaby, Uncle Sam, Phantom Lady, Vigilante, Aquaman, Plastic Man,(Jack Cole rules) Sargon, Max Mercury, Johnny Quick, The Crimson Avenger and the Marvel Family, (use rookies when possible.)&lt;br /&gt;&lt;br /&gt;Villains consist of Dr. Sivana, Mr. Mind, Black Adam (rookie), the Toyman, icons Cheetah, the Joker, Riddler and Penguin (rookies all three) and more Lovecraft monsters.&lt;br /&gt;&lt;br /&gt;Survivors move on.&lt;br /&gt;&lt;br /&gt;Part 4.&lt;br /&gt;&lt;br /&gt;Heroes entering here will be the JSA; Starman, Sandman, the Jay Garrick Flash, Alan Scott Green Lantern, Wildcat, The Atom (Al Pratt), Mr. Terrific (Terry Sloane), Hawkman, Black Canary, Dr. Fate (half helmet version), The Specter (non collossal), and rookie versions of Hourman and Dr. Midnite. King Kuranes should be used now. If other Kuranes versions survived they get switched out.&lt;br /&gt;&lt;br /&gt;Villains include; Vandal Savage, Per Degaton, Solomon Grundy, the Icicle, The Ultrahumanite and a mix of Lovecraft monsters.&lt;br /&gt;&lt;br /&gt;If the heroes survive they move on to the final battle vs Great Cthulhu himself aided and abetted by a few Deep Ones, Mi-Gos, etc.&lt;br /&gt;&lt;br /&gt;If the Villains win then it's curtains for Earth as we know it as Great Cthulhu will rule the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4688033238968425531?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4688033238968425531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/rally-against-cthulhu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4688033238968425531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4688033238968425531'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/rally-against-cthulhu.html' title='Rally against Cthulhu'/><author><name>Captain Beyond</name><uri>http://www.blogger.com/profile/14451783105444388051</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-6801276227386135119</id><published>2009-07-06T11:08:00.000-07:00</published><updated>2009-07-08T11:58:50.470-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mixed Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawn of the Superhero'/><category scheme='http://www.blogger.com/atom/ns#' term='SHIELD'/><category scheme='http://www.blogger.com/atom/ns#' term='Hydra'/><title type='text'>Dawn of the Superhero--A mixed universe Heroclix campaign</title><content type='html'>This campaign is set in a universe that combines characters from both the Marvel and DC universes. It is obviously influenced by (and often steals directly from) the Ultimates universe, as well as the many Elseworlds and What If stories that have been published over the years.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The campaign consists of 6 scenarios. Each player builds a team for each scenario from his pool of characters and generics. Before each scenario (starting with the second), each player will be able to add a new character to his pool, as the number of superpowered beings on the planet gradually rises.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One player will control SHIELD and the superheroes. The other player will control Hydra and the supervillains. Hereafter, the two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This campaign requires owning or borrowing a lot of generics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario specifies a specific map. If the specified map is not available, then the players should be able to agree upon a good alternative. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HISTORICAL BACKGROUND: Until recently, the only costumed superbeings in history were from the Second World War. The Germans had the Red Skull, a man whose face was hideously changed in a chemical accident and who spread terror in the German cause throughout Europe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Allies had Captain America, the recipient of the Super Soldier formula. The two arch enemies clashed repeatedly, an ongoing feud that ended tragically when Captain America was lost on a mission in the Artic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Skull survived the war. One side effect of the accident that scarred him was that it slowed the aging process. After the war, the Skull used remnants of the German army to form a terrorist group called Hydra. For decades, Hydra tried again and again to achieve world domination. Finally, the nations of the free world formed SHIELD, a multi-national force dedicated to stamping out Hydra.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SHIELD was headed up by Nick Fury. It consisted of a force of agents, troopers, and snipers. It was reinforced by a special commando force called Checkmate. Using weapons designed by industrialist Tony Stark and built by WayneTech, SHIELD fought Hydra to a standstill again and again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It was during this fight that new super-beings began to emerge. Both SHIELD and Hydra began to experiment with genetic engineering and high tech body armor. Soon, both sides in this secret war began to field Supers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SHIELD had Tony Stark himself wearing his newly-designed Iron Man armor. Another less complex (and easily mass-produced) version of battle armor gave SHIELD the Mandroid. In addition, WayneTech owner Bruce Wayne designed his Batman costume, which supplemented Wayne’s impressive fighting skill with some high-tech gadgets, and personally joined the fight for freedom. WayneTech also supplies the Bat Sentry robot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hydra, meanwhile, had formed AIM—a subgroup that concentrated on thefts of information and prototypes, as well as doing independent research of their own. They quickly developed the Dreadnaught—a large battle robot. Their own research into battle armor produces the Sentinal Trooper. Soon afterwards, Hydra began to use the services of Silver Samurai, whose energy sword and teleportation ring made him dangerous in a fight; as well as Deathstroke, a genetically enhanced and highly lethal killer. Constrictor, with his deadly whips, was soon another addition to Hyrda’s ranks. A combination of high-tech weaponry and genetic engineering produced Fatality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then, to the surprise of the entire world, Captain America rejoined the fight. After being found frozen in ice—in suspended animation for nearly 6 decades, Cap rapidly assimilated himself to the modern world and rededicated himself to fighting the Red Skull’s madness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The battle continues as both sides work frantically to bring additional Supers into the fray.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Both sides form teams out of specific pools. Players may use as many figures of any generics that they wish, but must pick ONE specific version of named characters to use throughout the campaign. If there is more than one version available (for instance--Captain America or Batman), the player using that character can freely choose which one he’s using.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the first scenario, the Hero gets: Nick Fury; Sharon Carter, Gabe Jones, Dum Dum Dugan; Clay Quartermain; Captain America; Iron Man; Batman (he may NOT use Vampire Batman); and any number of the following generics: SHIELD agents/troopers/snipers, Mandroids, and Checkmate agents. The Hero may also use the Bat Sentry and may consider it a generic (and can thus use multiples if he wants.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain gets: Red Skull, Silver Samurai; Deathstroke; Constrictor; Fatality; and any number of the following generics: Hydra agents/footsoldiers/technicians/officers, AIM agents, Sentinal Troopers and Dreadnaughts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MEDICS: Players may play ONE medic in each scenario. The Hero may use a SHIELD or Checkmate medic, while the Villain may use a Hydra or AIM medic. Players may mutually agree not to use medics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Both players may use most feat cards as desired when forming teams. BUT only the Hero may use the In Contact with Oracle card—and even he may use it ONLY if Oracle has become part of his pool. Only the villain may use the Lazarus Pit card.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CAPTURES: The loser of each scenario stands a chance of losing a named character. After a scenario end, randomly select on of the loser’s named KO’d figures. Roll one die. One a 5-6, this character as been captured. On a 1-4, or if the player lost without a named character being KO’d, then there is no effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Before each scenario, a player rolls a die separately for each of his characters that has been captured. On a 5-6, the character has escaped or been rescued, thus becoming available to use again. Otherwise, the character is still captured and may not be used in the next scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NEW RECRUITS: The scientists for both sides work frantically to produce new Supers. Before each scenario after the first, each player randomly picks a character from the lists below. This character immediately becomes a part of their pool and is available to use in all future scenarios. (Unless captured, of course.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero’s list:&lt;br /&gt;&lt;br /&gt;1. Green Arrow: Master archer Oliver Queen (or Conner Hawke—the Hero chooses which) is provided with a multitude of trick arrows and recruited to join SHIELD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Black Widow: A former KGB agent is another valuable asset to the team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Steel (the giant figure) OR Steel (from Hypertime/Origin)—the player picks one or the other: New advances in battle armor tech continue to pay off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Captain Marvel OR Warbird—the player picks one or the other (plus the Hero may add Kree Warriors to his available generics): SETI finally got a hold of some aliens and Nick Fury quickly forms an alliance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Sgt. Rock (plus the Hero may add HDC troopers to his available generics): The U.S. loans a Special Forces unit to SHIELD. Their commander has an affinity for WWII weaponry, but he’s the best top kick in the business.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. She Hulk OR Doc Samson—the player picks one or the other: A radiation leak on the helicarrier should have been fatal, but instead produces yet another super.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7. Oracle: A computer genius is linked to soldiers in the field to provide tactical advice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. Human Torch OR Firestorm—the player picks one or the other: SHIELD’s first real success in deliberately giving a human being a non-mechanical superpower.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. Hellcat OR Black Canary—the player picks one or the other: Another successful try at genetic engineering produces yet another Super.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10. Cloak &amp;amp; Dagger OR Hawk &amp;amp; Dove—the player picks one pair or the other. This time, two volunteers with similar genetic backgrounds are altered together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s list:&lt;br /&gt;&lt;br /&gt;1. Pyro OR Heat Wave: AIM stole the tech intended to make the Human Torch and managed a partial success in their own experiments.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Mr. Freeze OR Killer Frost: An AIM scientist’s experiments with subzero technology mutates him into a new Super.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Elecktra OR Lady Shiva—the player picks one or the other (plus the Villain may add Hand Ninjas to his pool of generics): A genetically enhanced killer forms her own League of Assassins to aid Hydra.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. The Persuader: A combination of giving a human superpowers AND a really nasty high-tech axe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Black Cat: A thief is recruited by Hydra and given “bad luck” powers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. Cheetah OR Hyena—the player picks one or the other: More genetic engineering at work&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;.7. Abomination OR Rhino—the player picks one or the other: Still MORE genetic engineering.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. Superskrull (plus the Villain may add Skrull generics of all types to his pool of available generics): The villains make an unholy alliance with invading aliens.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. Giant Yellowjacket OR Validus OR Chemo OR zombie Giant-man. A SHIELD scientist mutates himself, then goes insane and switches sides.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10. Kobra Fanatics (add these as another available generic). A little brainwashing and some minor surgery produces a front line soldier with unthinking courage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players are, of course, free to modify these lists to reflect their own collections and their own personal preferences. Both players should mutually agree to any changes to the list before beginning the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Resolve victory for each scenario normally and keep a running total of points. The player with the most points at the end of the campaign wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: A Clash in the Night&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not all battles in a war are decisive or meaningful. In this scenario, the two factions run into each other near a construction site. A skirmish ensues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Both players make 300 point teams out of their respective pools.MAP: Use one of the following: the construction site map that came with the Outdoor Adventure set; the Starro harbor map or the convention-exclusive Carnival map. First player chooses the map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player. Then choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION: It’s night and the lights in the area are out. The Darkness BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts for 10 rounds. Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: The Earthquake generator.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hydra attacks the home of a scientist who is doing research into generating artificial earthquakes. Their goal: Steal his device and use it for their own nefarious ends.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Use 400 point teams this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the house map that came with the Indoor Adventure kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: The Villain is first player. Choose sides normally. Before setting up figures, the Hero should place the Scientist pog in one of the four center squares of the map. After this, set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“THERE HE IS! GET HIM, YOU FOOLS!”: The Villain may kidnap the Scientist by making a successful Close Combat attack against him. (While adding 2 to the Scientist’s defense value.) The Hero may also capture the Scientist, though this represents rescuing him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While holding the Scientist, the figure that captured him may only make Move Actions. He may only move at the slowest of their two movement values. He must place the Scientist in a legal adjacent square whenever he completes movement.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The player who has captured the Scientist may announce that he is releasing him at the beginning of a turn, before taking any actions. (He may opt to do this in order to allow the capturing figure to take an attack or power action.) The Scientist is freed if the capturing figure is successfully attacked (close combat or ranged combat). The attack does no damage, but the Scientist is now free and may be re-captured by anyone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Scientist may never be the target of a damage dealing or Incapasitate attack. Neither player may perform an Energy Explosion or Pulse Wave if there is a chance of hurting the Scientist.The Scientist can never himself be assigned actions—EXCEPT through mind control if he is not currently captured.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If either player is controlling the Scientist at the end of the scenario, that player is awarded 25 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION: The prototype Earthquake Generator in the Scientist’s basement has been inadvertently activated by the battle. The Earthquake BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts ten rounds. Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: Hulkin’ Out.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yet another scientist is experimenting with giving himself superpowers. Both SHIELD and Hydra arrive at the same time to subdue/capture the monster he has become.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Use 400 point teams.MAP: Use the Star Labs map from the DC map kit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXPERIMENT GONE WRONG: Randomly pick any version of the Hulk. (The players may mutually agree on a particular version rather than picking randomly.)&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player. After sides are chosen, the first player sets up the Hulk in one of the four center squares of the map. After that, continue the normal set up procedure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXPERIMENT STILL GOING WRONG: The Hulk is immune to attack during both players’ first turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At the end of the first player’s second turn, after he has completed all other actions, he may take a free action with the Hulk. If the version of the Hulk being used has a transformation click (an initial click with no powers), then click the figure once BEFORE taking an action.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From then on, each player may take an action with the Hulk at the end of his turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hulk always has Charge. This is in addition to whatever other movement power he normally has showing on his dial. (So he might, for instance, be able to use Charge and Leap/Climb together.) His Charge cannot be outwitted or countered in any way. (If he has a Special Power that includes Charge, this power may not be outwitted or countered either.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hulk never needs to roll breakaway, but he does force normal breakaway rolls for both players’ figures when applicable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hulk never gets action tokens. He is immune to Incapacitate and Mind Control. Otherwise, he takes damage normally.If the Hulk is ever showing Regeneration on his dial, he gets a free Regeneration roll at the end of each player’s turn, before the player takes his Hulk action.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION: No BFC cards are in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts ten rounds. Normal victory conditions apply. If a player KOs the Hulk, he gets the Hulk’s point value added to his total.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: Attack of the Spider Clones&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yet another experiment goes wrong. A secret lab, working independent of either SHIELD or Hydra, develops Spider-powered clones. Their intention is to sell the clones to the highest bidder. But a simultaneous raid by both factions on a warehouse where the clones are hiding forces them to choose hastily choose sides.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: This is a 500 point battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CLONES: Each player MUST use at least two versions of Spider Man and/or Venom and/or Carnage on his team. These represent the clones that have joined their side.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Warehouse map that came with the Marvel Premiere set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET UP: Roll for first player. Choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION: No BFC card is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts ten rounds. Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TRAGEDY: The clones turn out to be defective and melt into lifeless blobs soon after the battle ends. None of them are available for future scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #5: If This Be Magic&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both factions decide to seek magical support. Both rush teams to a small Pacific island that is all that remains of the continent of Lemuria. Here, each faction manages to recruit a magical ally to their team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 500 point teams. Each player randomly picks a character from the following lists and MUST use that character on his team for this battle. The character also is available to use in the next scenario, unless it is captured.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero’s list:&lt;br /&gt;&lt;br /&gt;1. Zatanna&lt;br /&gt;&lt;br /&gt;2. Dr. Fate&lt;br /&gt;&lt;br /&gt;3. Dr. Strange&lt;br /&gt;&lt;br /&gt;The Villain’s list:&lt;br /&gt;&lt;br /&gt;1. Morgan le Fey&lt;br /&gt;&lt;br /&gt;2. Demon&lt;br /&gt;&lt;br /&gt;3. Ghost Rider&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players should feel free to change these lists based on their own collections and their own preferences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Garden map that came with the Indy starter set or the Swamp map from the Hellboy starter set. The first player gets to pick.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and follow normal set up procedures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITIONS: No BCF cards are in play this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts for 10 rounds. Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENERIO #6: Showdown!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SHIELD learns the location of Hydra’s base and launches an all-out assault.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Use 600 point teams. Unless either of the characters are captured, the Hero MUST use Captain America and the Villain MUST use Red Skull.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Secret Base map that came with the Indy Starter set.SET-UP: The Hero is first player. Otherwise, choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITIONS: When SHIELD crashes into the base, it causes the electrical system to go wild. The lights flash on and off like strobes.At the beginning of each player’s turn, roll one die:&lt;br /&gt;&lt;br /&gt;1-2: Deep Shadows is in effect.&lt;br /&gt;&lt;br /&gt;3-4: Darkness is in effect.&lt;br /&gt;&lt;br /&gt;5-6: Bright Lights is in effect.&lt;br /&gt;&lt;br /&gt;Only one of the cards is in effect at any one time.&lt;br /&gt;&lt;br /&gt;VICTORY: The battle lasts for 12 rounds. Normal victory conditions apply, but the victor of this battle also gets to add an extra 100 points to his cumulative total.&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: The player with the highest cumulative point total wins. If SHIELD, then Hydra has finally been defeated and the world is a little safer. If Hydra, then the Skull’s evil organization survives and breaks the back of SHIELD. World domination soon follows.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-6801276227386135119?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/6801276227386135119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/dawn-of-superhero-mixed-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6801276227386135119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/6801276227386135119'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/dawn-of-superhero-mixed-universe.html' title='Dawn of the Superhero--A mixed universe Heroclix campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-680426744692372288</id><published>2009-07-02T09:06:00.000-07:00</published><updated>2009-07-08T11:56:46.112-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Legion of Super Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Furor in the Future'/><title type='text'>Furor in the Future: A DC Universe campaign featuring the Legion of Super Heroes</title><content type='html'>When two threats simultaneously strike 30th Century Earth, the Legion of Superheroes leaps into action. But the current leader of the Legion must quickly and effectively divide his resources in order to save innocent lives.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this campaign, one player will control the LSH and a few of its allies, while his opponent will control the various villains the good guys are battling. The two players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each of the four scenarios in this campaign requires a specific map. If that map is not available, the players should be able to agree on a reasonable substitute. Roll dice to settle any dispute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero can use any one version of all characters with the LSH keyword. He may also use Krypto. The Hero may also use any number of Science Police in each scenario. In several of the scenarios, he will be given the choice of using certain guest starts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TRIPLICATE GIRL/DUO DAMSEL SPECIAL RULE: The Hero may play a single figure to represent Triplicate Girl (and assume her powers represent her ability to divide into three) OR he may play 3 seperate Triplicate Girl figures (or 2, if he's playing her as Duo Damsel) to represent her powers more literally. In this second case, her various powers simply represent how effectively her different selves work together in concert.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain’s available characters will be listed in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat cards are freely available for use in all scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLEFIELD CONDITION CARDS: During set-up for each scenario, the players roll dice. The high roller gets to decide if BFC cards are to be used for that scenario. If so, each player MUST play a BFC card. These cards may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LEGION TEAM DIVISION: The first three scenarios happen simultaneously. The Hero must divide his available forces into a 600 point team, a 500 point team and a 300 point team. The final scenario is 600 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All scenarios last 10 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The winner of the fourth scenario is the winner of the campaign. Keep a running total of victory points throughout the first three scenarios. The leader going into the final battle gains an advantage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #1: 600 points.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Fatal Five is attacking Legion Headquarters. The Hero gathers together a team to fight them off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses whatever characters from his available pool he has not designated for other missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses one version each of the following figures: Tharok, Validus, Emerald Empress, Persuader, Mano. All these figures are assumed to have “Fatal Five” as a keyword. Optionally, he may supplement his force with Dreadnaughts (borrowed from the Marvel Universe to represent some battle robots built by Tharok).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the LSH Headquarters map that came with LSH starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally. Remember to roll dice a second time to check whether you are using BFC cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Total victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: 500 points &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Members of the 20th Century Legion of Doom have been teleported into the future as a part of their latest nefarious scheme. The Legion sends a team to intercept them over the streets of Metropolis.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Metropolis Street Map from the DC map set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses whatever characters from his available pool he has not designated for other missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero may also use a couple of 20th Century heroes who have pursued the bad guys into the future. He may use up to 2 figures with the JLA keyword (except Superman—Silver Age physics prevented anyone from being in two places at once because of time travel.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use one version each of the following figures: Lex Luthor, Braniac, Bizarro, Cheetah, Toyman, Captain Cold, Sinestro (may use the regular or the big figure), Riddler, Black Manta, Gorilla Grodd, Solomon Grundy, Scarecrow, Giganta. All these figures are assumed to have “Legion of Doom” as a keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally. Remember to roll dice a second time to check whether you are using BFC cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Total victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: 300 points.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A small team of Legionnaires take a Time Bubble back to the 20th Century to destroy the Legion of Doom’s time machine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Underground Base map that came with the Indy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses whatever characters from his available pool he has not designated for other missions. In addition, he may use up to two figures with the JLA Team Ability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses any Legion of Doom members he did not use in Scenario #2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The Villain places a Special Marker anywhere in his starting area. This is the time portal. It has a defense of 18 and is destroyed by any attack that does at least 2 damage. If the portal is destroyed, the Hero gets 100 bonus victory points. If it isn’t destroyed, the Villain gets the 100 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally. Remember to roll dice a second time to check whether you are using BFC cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Total victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: 800 points.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Legionnaires learn that both the Fatal Five and the Legion of Doom had been tricked into working as pawns for Darkseid and either the Time Trapper or Mordru, who have formed an uneasy alliance and plan to attack the Earth. The Hero quickly recalls heroes from the other missions to put together a force to intercept the forces of Apokolips in space.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Space Map. All the special rules regarding this map are in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero may use any figures from his available pool of characters except the Science Police. The cops simply didn’t respond to the emergency as quickly as the LSH.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villian uses either the Time Trapper or Mordru, plus any of the following figures: Darksied, Kalibak, Desaad, Granny Goodness, Lashina and any number of Parademon Warriors and Scouts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, Darksied has managed to brainwash or otherwise recruit some of his unwitting pawns. He may use up to two members of the Fatal Five and up to two members of the Legion of Doom (choosing only from those who had already come to the future).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: Whichever player is ahead on points gets an extra 20 points added to his build total.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for first player and set up normally. Remember to roll dice a second time to check whether you are using BFC cards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: This is it. If the Hero wins, Earth is saved. If the Villain wins, then the future belongs to Darksied.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-680426744692372288?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/680426744692372288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/furor-in-future-dc-universe-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/680426744692372288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/680426744692372288'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/furor-in-future-dc-universe-campaign.html' title='Furor in the Future: A DC Universe campaign featuring the Legion of Super Heroes'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-920971679385738623</id><published>2009-07-02T09:00:00.000-07:00</published><updated>2009-08-15T16:50:55.321-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blackhawks'/><category scheme='http://www.blogger.com/atom/ns#' term='World War 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Justice Society (Golden Age)'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Delivered from Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Sgt Rock'/><title type='text'>Delivered from Evil: A DC Universe World War II Campaign</title><content type='html'>BACKGROUND: The place is pre-Crisis Earth-Two. The year is 1944. Dr. Albert Dekker is an American scientist working in a field that will one day be known as genetic engineering. Working in a remote laboratory in the Rocky Mountains, he develops a method of combining genetic materials taken from corpses (even long dead corpses) and using these materials to create a new life form.&lt;br /&gt;&lt;br /&gt;Approaching the Allies, Dekker offers to use the bodies of the most famous warriors of history to create the ultimate warrior. But Allied Command doesn’t take him seriously—those few who believe he may be able to do this are concerned with the ethical ramifications. Dekker is refused funding.&lt;br /&gt;&lt;br /&gt;Enraged, Dekker secretly travels to Switzerland and secretly contacts the Axis governments. The scientist has no concerns about right and wrong or good and evil—he simply wants to build his super-soldier.&lt;br /&gt;&lt;br /&gt;The Axis governments take Dekker up on his offer. They build him a secret lab in the Bavarian Alps and a special German/Japanese military unit is formed to obtain the genetic materials Dekker needs and to provide security.&lt;br /&gt;&lt;br /&gt;But Allied Intelligence soon learns of the plan. Quickly, those who aid in the fight for freedom (both human and superhuman) move to put a stop to Dekker’s madness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: One player will use the good guys, while the other will control the vile Axis forces. Heretofore, they will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;The Hero will have a pool of available characters consisting of the following figures: Origin Superman, Origin Batman, Origin Wonder Woman, Sandman, Origin Starman, Origin Green Lantern, Flash (Jay Garrick), Wildcat, Hourman, Hawkman, Hawkgirl, Dr. Midnight, Black Canary (JSA version), Phantom Lady, Johnny Thunder, R/E/V Blackhawk (each of the three will represent a specific character: Blackhawk, Hendrickson, and Sven), Sgt. Rock, Easy Company Soldiers, one Easy Company medic. When there is a choice of more than one version of a character, the Hero picks which one he will use throughout the campaign.&lt;br /&gt;&lt;br /&gt;The Villain’s pool of characters represent a variety of characters, some of which are the results of experiments by German and Japanese scientists. Various pieces are borrowed from Indy and Marvel sets to represent these characters.&lt;br /&gt;&lt;br /&gt;He may use:&lt;br /&gt;&lt;br /&gt;Any number of Major Maxim (Steriod-drenched SS soldiers)&lt;br /&gt;&lt;br /&gt;Any number of Hand Ninjas (borrowed from a Japanese Secret Assassination Unit)&lt;br /&gt;&lt;br /&gt;Any number of Dreadnaughts (an early example of battle robots being produced in secret German factories)&lt;br /&gt;&lt;br /&gt;Any number of Hydra generics of all kinds (a military unit combining Japanese Imperial Marines and SS troopers—they wear masks to hide their nationalities from one another so they can work together smoothly.)&lt;br /&gt;&lt;br /&gt;Any number of U-Men (another German Special Forces unit)&lt;br /&gt;&lt;br /&gt;The Axis has also recruited several super-villains to help, promising them money and/or power. The Villain may use any one version of the Joker, Penguin, the Shade, Solomon Grundy, the Ultra-Humanite, and Vandal Savage.&lt;br /&gt;&lt;br /&gt;Finally, the Germans have turned to Aryan mythology for more help and have summoned a number of valkerie warriors from Asgard. The Villain may use any number of generic Valkeries or Asgardian Warriors.&lt;br /&gt;&lt;br /&gt;OPTIONAL: This takes a little work, but regular Japanese and German soldiers can be included in the pool as well. To do so, the players must either make pogs or buy WWII plastic soldier of approximately the right scale. The soldiers have 1 click and cost 6 points each. They have the following stats: Move—7 Attack—7 Defense—14 Damage—1 Range—6; Hydra Team Ability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use Lazarus Pit or ICWO. Otherwise, Feat Cards may be assigned freely when building teams.&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of victory points throughout the first four scenarios. Whichever player is ahead will gain an advantage in the last scenario. The winner of the last scenario is the winner of the campaign.&lt;br /&gt;&lt;br /&gt;SCENARIOS:&lt;br /&gt;&lt;br /&gt;Team size and length: The first four scenarios are 400 points and run 10 rounds. The last scenario is 600 points and runs 12 rounds.&lt;br /&gt;&lt;br /&gt;Maps: A specific map is required for each scenario. If the required map is not available, the players should be able to decide on an adequate substitute. Role dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: Viking on Ice&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The Axis forces move to steal the various corpses they need for Dekker to make his super-soldier. The first target is the body of the legendary Viking Prince, which is frozen in a glacier in northern Norway. Norwegian resistance fighters find out about the recovery effort and alert Allied Intelligence. Sgt Rock and Easy Company, reinforced by a few costumed heroes, are dispatched to put a stop to all this. They arrive too late to stop them from digging out the ancient corpse, but intercept them at their temporary HQ (an ancient Viking castle) before the corpse can be transported away.&lt;br /&gt;&lt;br /&gt;Map: If it’s available, use the Castle Ruins map. Otherwise, use the Park map that came with the Marvel Premiere set to represent the grounds outside the castle.&lt;br /&gt;&lt;br /&gt;Teams: The Hero must use Sgt. Rock and at least two Easy Company soldiers. He may not use the Blackhawks. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;The Villain may not use more than one Hydra medic. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;Set-up: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;BFC Card: Carelessly digging out the nearby glacier has destabilized a nearby fault line. The Earthquake BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Victory: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: Island Hopping&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The next body is that of a 15th Century Samurai warrior named Mifune. Mifune’s tomb is on a remote South Pacific island. This time, the Blackhawks are given the job of stopping the Axis forces.&lt;br /&gt;&lt;br /&gt;Map: Use the Swamp map from the Hellboy starter set.&lt;br /&gt;&lt;br /&gt;Teams: The Hero must use all three Blackhawks. He may not use Sgt. Rock and Easy Company. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;The Villain may not use more than one Hydra medic. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;Set-up: Roll for 1st player and choose sides normally.&lt;br /&gt;&lt;br /&gt;BFC card: No BFC card is in effect this time.&lt;br /&gt;&lt;br /&gt;Victory: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: Friends, Romans, Countrymen&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The secret tomb of Julius Caesar is located in northern Italy. Though still exhausted from the Norway mission, Rock and Easy Company are para-dropped in to stop yet another grave robbery. The body has already been removed from the tomb and crated up for shipment to Dekker, so the Allied forces must attack a warehouse in Genoa to recover or destroy it.&lt;br /&gt;&lt;br /&gt;Map: Use the Warehouse map from the Marvel Premiere set.&lt;br /&gt;&lt;br /&gt;Teams: Once again, the Hero must use Sgt. Rock and at least two Easy Company soldiers. He may not use the Blackhawks. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;The Villain may not use more than one Hydra medic. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;Set-up: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;BFC card: No BFC card is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;Victory: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: Once and Future King&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Axis forces send a raiding party to England to recover the body of King Arthur. The Blackhawks, flying in quickly from their mission on the other side of the world, move to stop them. Since Arthur’s tomb was unknowingly paved over by urban expansion before it was discovered by archeologists, the fight takes place along the streets of Liverpool.&lt;br /&gt;&lt;br /&gt;Map: Use any city map (exception: Don’t use the Metropolis street map. There’s no statue of Superman in Liverpool). The first player can pick maps.&lt;br /&gt;&lt;br /&gt;Teams: The Hero uses all three Blackhawks. He may not use Sgt. Rock and Easy Company. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;The Villain may not use more than one Hydra medic. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;Set-up: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;Special Set Up Rule: After all other set up procedures have been completed, the first player places the Lian Harper pog in one of the center 4 squares. This is little two-year-old Paul McCartney, who will one day become one of the Beatles. The pog affects LOF and forces breakaways by both players normally. Otherwise, little baby Paul simply stands there crying “I’m having a hard day’s night” until the battle is over or he’s KO’s by someone. This, of course, is the inspiration for the future Beatles hit song.&lt;br /&gt;&lt;br /&gt;BFC card: Arthur’s tomb is infused with magic, which eventually begins to affect the environment. At the beginning of Round 6, the Astral Plane BFC card goes into effect.&lt;br /&gt;&lt;br /&gt;Victory: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #5: Final Victory.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Allies learn the location of Dekker’s secret lab and take the fight to him.&lt;br /&gt;&lt;br /&gt;Map: 1st player picks either the Chemical Factory map from the Icon starter set or the Armor Wars factory map.&lt;br /&gt;&lt;br /&gt;Teams: The Hero must use Sgt. Rock, at least 2 Easy Company soldiers and all three Blackhawks. Otherwise, he can pick freely from his pool of available characters.&lt;br /&gt;&lt;br /&gt;The Villain may not use more than one Hydra medic. Otherwise, he can pick freely from his pool of available characters. He must include the Scientist pog on his team (this is Dekker), but does not have to count his point cost towards his total build.&lt;br /&gt;&lt;br /&gt;Set-up: Roll for first player and choose sides normally.&lt;br /&gt;&lt;br /&gt;BFC cards: Both sides fight desperately in what they recognize to be the final battle. The Armor Wars BFC card is in effect.&lt;br /&gt;&lt;br /&gt;SPECIAL: Whichever player is ahead on points going into this fight has an advantage going into the fight.&lt;br /&gt;&lt;br /&gt;If the Villain is ahead, then Dekker has gotten the genetic materials he needs. The super soldier process is completed, but it is also flawed. The newly created soldier mutates into a hideous creature. But it still fights for its creator. The Villain gets any one version of Abomination OR Ultimate Abomination OR Rhino OR Juggernaut, but need only pay half the normal point cost for this figure.&lt;br /&gt;&lt;br /&gt;If the Hero is ahead, he has delayed Dekker’s experiments. No super-soldier mutant is on hand AND the Hero gets a 10-point build advantage (he may build a 610 point team).&lt;br /&gt;&lt;br /&gt;VICTORY: This is it. If the Hero wins, then World War II still ends in an Allied victory. If the Villain wins, then the Axis forces recover when an army of super-soldier mutants arrive on the fields of battle. They eventually conquer the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-920971679385738623?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/920971679385738623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/delivered-from-evil-dc-universe-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/920971679385738623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/920971679385738623'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/delivered-from-evil-dc-universe-world.html' title='Delivered from Evil: A DC Universe World War II Campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-38951131867226872</id><published>2009-07-02T08:48:00.000-07:00</published><updated>2009-08-15T16:52:12.369-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stand Free or Die'/><category scheme='http://www.blogger.com/atom/ns#' term='Defenders'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>STAND FREE OR DIE--A Marvel U. campaign featuring the Defenders</title><content type='html'>Okay, they’re not really a group and they don’t really like each other that much. But mess with one of the Defenders and you mess with ‘em all. When the Silver Surfer is kidnapped by a villain determined to gain access to the Power Cosmic, Doctor Strange, Namor and the rest jump to the front lines in order to help their comrade. But will they rescue the Surfer in time to ask his help against still another threat?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a series of scenarios involving the Defenders. One player uses figures with the Defenders, while his opponent will take control over several different sets of villains. Heretofore, the players will be called the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM BUILDING: The Hero may use any figures with the Defenders keyword. He must, though, use the same version of a specific character throughout the campaign. (In other words, he must use either the Experienced or Veteran Valkerie—he may not switch back and forth between them.) He may rebuild his team out of his available characters for each scenario. He may not use the ICWO or “Lazarus Pit” Feat Cards, but otherwise may use Feat Cards freely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, each scenario lists a guest star that the Hero has the option of including on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain is given a different pool of figures from which to build his team in each scenario. Like the Hero, he may not use ICWO or “Lazarus Pit,” but otherwise may use Feat Cards freely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Naturally, neither player may use multiple versions of non-generic characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A BFC card may be designated for certain scenarios. Otherwise, they are not used. These BFCs may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “Surf’s Up!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Years ago, Doctor Doom used a device that drained the Power Cosmic out of the Silver Surfer and into himself. Like many of Doom’s plans, this backfired and nearly got him killed. Now another criminal scientist, Doctor Octopus, has stolen the power-draining device and believes he can successfully modify it to actually work. Recruiting some of his Sinister Syndicate allies to assist him, he has actually managed to capture the Surfer, holding him in a chamber that nullifies the Power Cosmic while he completes last-minute adjustments on the device.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But Doctor Doom does not care for the idea of someone else stealing his technology. He tracks Ock down to his lair and, accompanied by some Doombots, attacked. Simultaneously, the Defenders arrive, launching a rescue mission to free Surfer. Doom and Ock quickly make a truce in order to fight off the accursed heroes!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 500 point teams. The Hero may not use Silver Surfer. His guest star is either Spiderman or Daredevil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use any one non-Ultimate version of Doctor Doom, any one version of Doctor Octopus and at least two Doombots. He may use more Doombots if he wishes. The rest of his team can be any figures with the Sinister Syndicate Team Ability (other than Nighthawk).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the factory map that came with the Inside Adventures set. This is the abandoned factory in upstate New York that Ock was using as a headquarters. The Surfer is being held in a chamber buried beneath the floor, so does not physically appear in the scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Use normal victory point conditions. If the Hero wins, he frees Surfer from Ock’s control and is available for the remainder of the campaign. If the Villain wins, the Surfer remains Ock’s prisoner. He gets rescued in next month’s issue of Fantastic Four, but is removed from the Hero’s pool of available characters for this campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: “HOME INVASION”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Defenders return from their rescue mission just as Dr. Strange’s Greenwich village home is attacked by Baron Mordo. Strange’s nemesis has called up a variety of supernatural creatures to assist him in the attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 500 point teams.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero has access to the Silver Surfer only if he won the previous scenarios. He must include Dr. Strange on his team this time. His guest star is Ghost Rider.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses Baron Mordo, plus the following figures borrowed from Indy and DC sets: Hecate, Hellboy, Saurian Troopers, Arcane, Fury, Man-Bat, Swamp Thing, Solomon Grundy, Chemo, Demon, Cheetah, Clayface. All these minions are considered generic for this scenario, so multiple versions may be used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Mansion map from the Inside Adventures set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The spell Mordo uses to summon his allies is causing weird side effects. The Astral Plane BFC is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Normal victory conditions apply. If the Villain wins, then Doctor Strange is captured by Mordo and taken to another dimension. Strange is rescued in next month’s issue of Millie the Model (don’t ask), but in the meantime he is not available for the remaining two scenarios. If the Hero wins, then he retains access to Dr. Strange.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENERIO #3: IT’S NOT EASY BEING GREEN.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soon after, the Leader makes yet another attempt to capture and gain control over the Hulk. Doctor Banner is taking a walk in Central Park when the villains attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 500 point teams.The Hero must use Hulk. Remember that his access to Surfer or Strange may have been cut off by losing one or both of the previous scenarios. His guest star is Captain Marvel/Photon/Pulsar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use the Leader and the Abomination. He may also use any figures with the Masters of Evil Team Ability except Ultron, Baron Zemo, Enchantress or Executioner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Park map from the Marvel Premiere set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: After placing objects, the players alternately place 4 pogs each on the map. These are placed according to the same rules as objects, except they may not be placed adjacent to a starting area. These are innocent bystanders.The pogs affect Line-of-Fire and force breakaways normally. The Villain may target a pog to get it out of his way if he wishes, but the Hero may not do this. The Hero may also not use Energy Explosion or Pulse Wave is there is a chance of hitting a pog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pogs may be freely carried by either player. They may be TK’d if a successful attack roll is made.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Normal victory conditions apply. No points are earned for KO’d pogs. If the Villain wins, the Hulk is captured and taken to the Leader’s secret lair. He’s rescued in the next issue of The Incredible Hulk, but is not available for future scenarios. If the Hero wins, then Hulk is still available to use in the last scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: “TROUBLE FROM ASGARD!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At this point, the god of mischief Loki is up to his old tricks. He’s slipped Odin a sleeping potion, distracted the Avengers with a fake distress call, and teleported Manhattan into another dimension, determined to rule over it. Only the Defenders stand in his way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: 600 point teams.The Hero may be down as many as three figures: Surfer, Strange and Hulk, depending on how well (or poorly) he’s done so far. His guest star is, of course, Thor. He may also include any number of Gotham Police, here representing NYPD desperately trying to deal with a bizarre situation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain must use Loki. He may also use Enchantress, Executioner, Ulik, Fenris, Karnilla and Lorelie. He may also any number of Rock Trolls and Fire Demons. All these minions are considered generic for this scenario, so multiple versions may be used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The battle rages across the streets of Manhattan as the island plunges through a dimensional rift. The 1st player may choose any map that represents an urban area. (Exception: Do not use the Metropolis street map.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The shaky passage through the dimensional rift has several side effects. The Debris and Low Gravity BFCs are in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Standard victory conditions apply. If the Hero wins, Manhattan is saved and Loki is sent running back to Asgard with his tail between his legs. If the Villain wins, then Loki rules over an enslaved Manhattan forever!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-38951131867226872?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/38951131867226872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/stand-free-or-die-marvel-u-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/38951131867226872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/38951131867226872'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/stand-free-or-die-marvel-u-campaign.html' title='STAND FREE OR DIE--A Marvel U. campaign featuring the Defenders'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-1854381190367455859</id><published>2009-07-01T12:02:00.001-07:00</published><updated>2009-07-08T11:53:11.942-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In Brightest Day'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Green Lantern Corps'/><title type='text'>"IN BRIGHTEST DAY" A DC Universe Green Lantern campaign</title><content type='html'>The planet Zarkon 3 has been struck by a deadly plague. The Guardians react quickly, sending a trio of Green Lanterns to help with the distribution of medical supplies and to assist in quelling panic. An investigation reveals that the plague is a genetically engineered weapon. Zarkon 3 is being attacked! The Green Lanterns begin following the trail that will lead them to a vicious mass-murderer. Along with a special police unit of Zarkonians, the three GLs take up the hunt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: One player will operate the Green Lanterns and their alien allies. The other player will use the various bad guys they encounter along the way. Heretofore, the players will be respectively referred to as the Hero and the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Team size in all scenarios will be 600 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Teams will be The Hero will pick any three different Green Lantern corps members. (No using three Hal Jordans, for instance) In addition, he will be using aliens drawn from Marvel and/or Indy to represent the Zarkonian cops. He may use any number of Skrulls, Shi’ar, Badoon, Brood, Kree, or Saurian Troopers. He may stick to one species, or he may presume Zarkon 3 has a multi-species population and mix 'em all together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero uses the same team throughout the campaign. He may not change out figures, but he may change or re-assign feat cards in between scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain will be using different characters in each scenario, as detailed in each scenario description.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, feat cards may be assigned freely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All Scenarios run 12 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: While tracking down the villain responsible for unleashing the plague on Zarkon 3, the Hero keeps running into groups of other bad guys. How well he does against them represents how quickly he is following up clues. Keep a running total of victory points throughout the first 3 scenarios. Whoever is in the lead going into the last scenario is given an advantage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: THIS LITTLE PIGGY RAN OFF TO THE (BLACK) MARKET&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Following clues, the Hero follows the trail to the planet of Rigel 4, which has a thriving black market for high tech items. They encounter Braniac, who has brought a team of villains there with the intent of enhancing them with cyborg limbs and implants. Not surprisingly, a fight breaks out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: First player picks map as usual, but must choose between the Chemical Factory map from Icons, the Armor Wars factory map, or the Junkyard map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain must use any one version of Braniac (either the Unique or any Hypertime version.) He may use any number of Dreadnaughts or Ultron figures, representing battle robots he is currently controlling. He may also use any one version of the following figures: Bizarro, Parasite, Metallo, Queen Bee, Gorilla Grodd, Solomon Grundy, Giganta, Toy Man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: D-DAY FOR DARKSEID&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The GLs and the cops move on, only to run across some Apocolyptian trouble while traveling to their next destination. The villains are planning on attacking a defenseless planet, obligating the good guys to intervene.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Space map, along with the special rules that go with it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain uses Darkseid and/or Kalibak and/or Desaad and/or Granny Goodness and/or Lashina and any number of Parademon Warriors and Scouts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: CONFLICT WITH CLONES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The trail takes them to Demos, one of the moons of Mars. There, they stumble across a secret base being used by T.O. Morrow to clone evil versions of superheroes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Underground Base map that came with the Indy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Low Gravity BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain uses any one version of T.O. Morrow. For the rest of the team, he uses any figures with the JLA team ability. These are evil clones of the real heroes, so he may use multiple copies of specific figures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Calculate victory points normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: RUMBLE WITH A RENEGADE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Finally, the GLs and the Zarkonians manage to track down the villain responsible for the plague. The renegade GL Sinestro is behind it all—he had planned to decimate Zarkon 3, then move in with his current allies and take over as dictator.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: If the Hero is ahead on points, he has followed the trail to Sinestro quickly and efficiently. He is given an extra action per turn.If the Villain is ahead, then Sinestro has been given more time to prepare. He is give the extra action per turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Sinestro was based on an out-of-the-way planet that is orbiting far from its small sun. The first player picks either the Park map, the Swamp map from the Hellboy starter set or the Japanese Gardens map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: First player rolls one die. On a 1-3, the Darkness BFC card is in effect. On 4-6, the Deep Shadows BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLIAN: The Villain uses any one version of Sinestro. He has the option of using the Big Figure Sinestro if he prefers. He cut a deal with some of Batman’s Rogues’ Gallery for help on this job (promising them use of the ultimate hideout—another planet), so he may also use any one version each of figures with the Bat Enemy TA. (Exception: Ras al Ghul would not work for another villain, so neither he nor Talia may be used.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: This is it. If the Hero wins, they obtain the antidote to the plague and Zarkon 3 is saved. If the Villain wins, then Sinestro is eventually successful in his conquest of the Zarkonians.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-1854381190367455859?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/1854381190367455859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/in-brightest-day-dc-universe-green.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1854381190367455859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/1854381190367455859'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/in-brightest-day-dc-universe-green.html' title='&quot;IN BRIGHTEST DAY&quot; A DC Universe Green Lantern campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-562837265128646025</id><published>2009-07-01T09:19:00.000-07:00</published><updated>2009-07-08T12:01:49.146-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Two Gun Kid'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventures of Hawkeye and Two Gun Kid'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Hawkeye'/><title type='text'>The Adventures of Hawkeye and Two-Gun Kid</title><content type='html'>Matt Hawk, known as the Two-Gun Kid, was one of the bravest and best-known gunfighters of the Old West. He’s also the most well-traveled—at least chronologically. After an encounter with some time-traveling Avengers, Two-Gun Kid came along for the ride when the costumed heroes returned to the present.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He and Hawkeye hit it off. For a time, the two traveled around the country together. What is not well-known until now is that the two buddies had a bizarre series of adventures during their journey.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign follows Clint and Matt as they stumble into one dangerous situation after another. One player will be using Two-Gun Kid, Hawkeye and an ever-changing cast of guest stars. The other player will be using the various bad guys they battle. Henceforth, the two players will be referred to as the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If a particular map is not available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses the Two-Gun Kid figure from the Avengers set. He picks any one version of Hawkeye to use throughout the campaign. He draws other figures for his campaign from the specific guest stars or teams allowed in each campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The figures available to the Villain are also detailed in the individual scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Remember, you may not use duplicates of non-generics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: All teams will be 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO LENGTH: All scenarios will last 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use ICWO or Lazarus Pit. Otherwise, Feat cards may be assigned freely in each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC Cards: Some scenarios may specify a BFC card. Otherwise, they are not used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Keep a running total of victory points throughout the campaign. After all four scenarios are played out, the high scorer wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIO ORDER: The scenarios are numbered for convenience, but don’t have to be played in order. At the beginning of the campaign, the two players roll dice. High roller picks the first scenario to be played, then the players alternate picking the scenarios until all have been played.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: The Menace of Magneto&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not long after leaving Avengers Mansion, Matt and Clint run across a plot by Magneto break some of his fellow evil mutants out of the Vault. The heroes are able to contact the X-Men for reinforcements.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero uses Hawkeye, T-G Kid and any figures with the X-Men key word. He may also use any number of Guardsmen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses any version of Magneto and any other figures with the Brotherhood keyword. (Exception: Historically, Scarlet Witch and Quicksilver were good guys by this time, so no Brotherhood version of those two may be used.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Prison map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: Magneto’s assault on the prison has started several fires. The Inferno BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #2: ALIEN SHOWDOWN&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clint and Matt are camping out when an invading alien force lands nearby. This time, the quickest help they can recruit is the Defenders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero gets any figure with the Defenders keyword as an ally this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain gets any number of either Skrull or Kree generics. If he picks the Skrulls, he may also use Super-Skrull. If he picks the Kree, he may also use Ronan the Accuser. At least 150 points of his force must Skrull or Kree-based.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, the invading aliens have made a deal with some Earth Villains, offering them power if they aid them. The Villain may also use any number of figures with the Masters of Evil or Serpent Society TA. He may keep his force entirely Skrull or Kree-based if he chooses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Park map that came with the Marvel Premiere set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: After normal set-up but before play begins, the Villain places one extra object on the board. This must be placed at least four rows away from his start area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A Special marker is placed underneath this object, designating its special status. This is a device being used by the aliens that will cancel out all superpowers on the planet (They and their human allies have had neutralizing chips implanted in their skulls that keep them immune from this.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The object has a defense of 20 and is destroyed only if at least 3 points of damage is done to it in a single attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If this object is not destroyed at the end of the scenario, it activates. The Villain gets 100 bonus victory points. Reed Richards later steps in and figures out a way to neutralize the device, but Clint and Matt still look bad.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the object is destroyed, the Hero gets the bonus points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: Bank Job&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Clint and Matt happen by an attempt by some super baddies to rob a bank. Other heroes happen by to join in the fight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The Hero may use any one version each of the following Heroes as allies: Spider Man, Black Cat, Daredevil, Firestar, Iron Fist, Power Man, Marvel Boy/Justice, Shang Chi, Paladin, Night Thrasher, Black Panther, Falcon, Machine Man. He may also use any number of Gotham Police borrowed from DC. These represent New York’s finest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use any figure with the Sinister Syndicate keyword. He may also use any number of Checkmate Agents to represent high-tech mercenaries in body armor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the bank map that came with the Justice League expansion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #4: FANTASTIC FORCES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clint and Matt wander into a fight already in progress between the Fantastic Four and a hodge-podge of their villains.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Clint’s and Matt’s allies this time are any figures with the Fantastic Four keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain may use any one version each of the following figures: Doctor Doom, Mad Thinker, Awesome Android, Diablo, Dragon Man, Mole Man, Wizard, Sandman, Trapster, Hydro Man, Puppet Master, Red Ghost, the Super Apes. If he uses Doom, he may use any number of Doombots. If he uses Mole Man, he may use any number of Moloids.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: First player may pick any available map except the Space map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for first player. Hawkeye and Two-Gun kid are not placed in the Hero’s starting area until the beginning of the second round. They are not immune to attack that round.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: One of Mole Man’s subterranean monsters is tunneling underneath the area, destabilizing it. The Earthquake BFC card is in effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“BOY-O-BOY, HAWKEYE---YOU ALL LIVE IN A VERY STRANGE CENTURY”: After all four scenarios are played, total all victory points. If the Hero is ahead, then Clint and Matt end up having a pretty good time. If the Villain wins, then poor Two-Gun Kid’s sojourn into the present is a dismal failure and he runs for the nearest time machine to head on home.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-562837265128646025?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/562837265128646025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/adventures-of-hawkeye-and-two-gun-kid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/562837265128646025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/562837265128646025'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/07/adventures-of-hawkeye-and-two-gun-kid.html' title='The Adventures of Hawkeye and Two-Gun Kid'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-4443720381223209437</id><published>2009-06-30T13:28:00.000-07:00</published><updated>2009-07-08T11:53:53.757-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aim'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Hydra vs AIM'/><category scheme='http://www.blogger.com/atom/ns#' term='Hydra'/><title type='text'>HYDRA vs. AIM</title><content type='html'>This is a campaign set in the Marvel Universe. One player will control HYDRA, the other AIM. These are their “home teams.” Both players will be taking turns using other, different groups against their opponent’s home team during the first four scenarios. In the fifth and last scenario, the two players will match their home teams against one another.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This campaign requires owning or borrowing a lot of generics—most specifically HYDRA and AIM agents, as well as Dreadnaughts &amp;amp; Ninjas. Also, the Bat Sentry will play the part of an ancient alien robot in the last scenario. This campaign also assumes that the players have access to certain maps. If a map designated for a scenario is not available, then the players should be able to mutually decide on a good substitute. Otherwise, the players should fight a duel to the death to decide which map to use. (This can be messy, but gets you in the proper frame of mind to play a terrorist organization.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DC, ULTIMATES &amp;amp; INDY FIGURES: Figures from the DC and Indy sets will be used to represent various characters &amp;amp; monsters in the Marvel Universe for this campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players may use Ultimate versions of named characters ONLY if both players agree to this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: For each scenario, a specific map is designated. If that map is not available to the players, they should be able to mutually agree on an alternate map. Settle disputes over what map to use in any one scenario with a die roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use the “In Contact with Oracle” or “Lazarus Pit” cards. Otherwise, both players may use feat cards freely and do not have to include the cost of feat cards in their 600 point pools.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BACKGROUND:&lt;br /&gt;&lt;br /&gt;AIM—a terrorist group that began its existence as the scientific arm of HYDRA. The two groups broke away from each other, pursuing different paths towards world domination. Since the break-up, HYDRA &amp;amp; AIM have occasionally worked together but just as often clash with one another.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this campaign, the two groups are gradually heading towards yet another battle with one another. This time, the winner could very likely go on to rule the world!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scientists for both groups have learned of the existence of a large, super-powerful robot hidden on Earth by alien explorers many centuries ago. The aliens visited several different cultures around the globe and left clues to the robot’s exact location. Both groups send out teams frantically searching for these clues. Recover of the robot will finally give you THE POWER YOU NEED TO CONQUER THE WORLD! &lt;span style="color:#ff6666;"&gt;BWA-HA-HA-HA-HA-HA-HA!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Each player now creates a 600 point pool from which to form home teams for the individual scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AIM: The AIM player gets Modok for his leader. He must use as close to 150 points of AIM agents as his collection allows. He may include 1 or 2 AIM medics. He may include up to 5 Dreadnaughts. (Any level) No terrorist organization worth its salt is without a squadron of battle robots.&lt;br /&gt;&lt;br /&gt;He may include up to five Sentinel Troopers (Representing AIM agents in battle armor and jet packs.)&lt;br /&gt;&lt;br /&gt;He may include any number of Hand Ninjas (AIM has subcontracted the services of a secret assassination cabel.)&lt;br /&gt;&lt;br /&gt;AIM has also hired any or all of the following supervillains (The player may include any ONE version of each of these):Abomination; Absorbing Man; Titania; Rhino; Wrecker; Klaw; Taskmaster; Yellowjacket; Moonstone; Beetle; Thunderball; Goliath: Armin Zola; Piledriver; Bulldozer; Stilt Man; Super-Adaptoid&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HYDRA: HYDRA chooses EITHER Red Skull, Baron Strucker, or Viper (or the Madame Hydra LE) for his leader.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He must use as close to 150 points of HYDRA agents, footsoldiers, technicians and officers as his collection allows.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He may include 1 or 2 HYDRA medics. He may include up to 5 Dreadnaughts. (any level) Once again, if you’re a self-respecting terrorist, you need your battle robots.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He may include up to five Sentinel Troopers (Representing HYDRA agents in battle armor and jet packs.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He may include any number of Hand Ninjas (Like AIM, HYDRA has also hired out the services of a super secret assassination cabals. There’s a lot of super secret assassination cabals out there. )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HYDRA may hire any or all of the following supervillains (The player may include any ONE version of each of these):Sandman; Kraven; Hobgoblin (or Jack-o-Lantern in place of Hobby); Boomerang; Blizzard; Mysterio; Vulture; Whirlwind; Mr. Hyde; Sabertooth; Scorpion; Silver Samurai; Electro; Baron Blood; Living Laser&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIOS:&lt;br /&gt;&lt;br /&gt;The AIM player MUST include his leader on his team in either Scenario #1 or #3. He may use him in both scenarios if desired. The HYDRA player MUST include his leader on his team in either Scenario #2 or #4. He may use him/her in both scenarios if desired. (There no sense in being the leader of a terrorist organization if you don’t get to personally see your minions throw their lives away at your whim from time to time.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CAPTURES: Whenever a figure of either player’s home team (other than the leader) is KO’d, roll one die. On a six, the figure is removed permanently from the campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #1:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AIM researchers discover that hieroglyphics carved into ancient Olmec ruins in the jungles of Mexico contain information regarding the location and operating procedures of the robot. Modok sends a 300 point team to investigate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But agents of SHIELD have learned about the operation. Though he doesn’t yet know AIM’s motive, Nick Fury dispatches a 300 point team to intercept them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AIM player forms a 300 point team out of his pool. He must use at least 50 points of agents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SECRET WEAPON: One AIM agent (identified by keeping a Special marker underneath him) is carrying a prototype weapon. Known as M.E.L.T.S (Multi-barreled Emitter LeThal Spraygun), the weapon emits a powerful gas that eats victims away from the inside. To use the weapon, the agent carrying it must perform a power action. All enemy figures within two squares take one click of damage, which (like pulse wave) ignores all powers and team abilities. Friendly figures (equipped with nose filters) and Mandroids (equipped with an internal breathing system in the armor) are immune. The weapon is lost when the agent carrying it is KOd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HYDRA player takes the part of SHIELD for this scenario, using a 300 point team. He may use Nick Fury, Dum Dum Dugan, Gabe Jones, Clay Quartermain and/or Sharon Carter; any number of Shield agents, snipers, and troopers; 1 SHIELD medic; 1 or 2 Mandroids. He may also use up to 2 of the following 3 heroes: Captain America, Black Widow, Hawkeye, Mockingbird.&lt;br /&gt;&lt;br /&gt;SECRET WEAPON: One SHIELD agent or trooper (identified by keeping a Special marker underneath him) is carrying a prototype weapon. Known as the SCREAMER, it emits a high-pitched whine that disables opponents by affecting their inner ear. To use the weapon, the figure carrying it must perform a power action. All enemy figures within two squares receive an action token and take appropriate push damage. (IMPORTANT NOTE: If a figure already has two action tokens—he STILL takes another click of push damage). All powers and team abilities are ignored when this weapon is used. Friendly figures (who all have special ear plugs) and Dreadnaughts (who don’t have inner ears) are immune. The Weapon is lost when the figure carrying it is KOd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Japanese Garden map that came with the Indy set. Here it represents Olmec ruins in the jungles of Mexico. (Use your imagination, for heaven’s sake.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose sides and set up normally, with the AIM player moving first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The Scenario runs for ten rounds. Normal victory conditions apply. If the AIM player wins, he gets a clue to the robot. If not, he doesn’t. (This will affect play in the last scenario.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Meanwhile, HYDRA has learned of a clue carved on a stone buried beneath what is now a shopping mall in Sioux City, Iowa. A 300 point team is dispatched to get it. Police respond to the initial alarms and a call to the Avengers is also placed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HYDRA player forms a 300 point team out of his pool. He must use at least 50 points of agents/footsoldiers/techs/officers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AIM player forms a 300 point team of cops and Avengers. He must use at least 100 points of cops--employing any number of Gotham PD and/or SWAT; and up to two Gotham undercover agents (representing plainclothes detectives). The rest of the team is made up of any of the following figures with the Avengers key word: Wasp, Vision, Scarlet Witch, She Hulk, Hercules, Quicksilver, Thor, Iron Man, Black Panther, Black Knight, Ant Man (or Giant Man), Swordsman, Mantis, Machine Man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Shopping Mall map. There’s a sale on Nike sneakers, but it is not recommended that either player expend actions trying them on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose sides and set up normally, with the HYDRA player moving first. Also, set up twelve bystander tokens. Any tokens may be used. Each player places six of the tokens, placing them at least 4 squares from each set-up area and at least two squares away from each other.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BYSTANDERS: The tokens represent panicky shoppers. Each player, at the end of his turn, may move one token in any direction up to its full movement value. Tokens do not need to make breakaway rolls, but still force other figures to make breakaway rolls normally. They may not be targeted for attacks, though can be KO’d via splash damage or pulse wave. {The idea here is for players to use the tokens judiciously to block line-of-fire or force inconvenient breakaway rolls.}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The Scenario runs for ten rounds. Normal victory conditions apply. If the HYDRA player wins, he gets a clue to the robot. If not, he doesn’t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AIM player sends a team to a frozen lake in the Artic Tundra. A slab with another clue to the robot is located beneath the ice. This time, though, they will have to face off with the X-Men in order to get their prize.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AIM player forms a 300 point team out of his pool. He must use at least 50 points of agents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HYDRA player forms a 300 point team of figures with the X-Man key word. (The HYDRA player may opt to make a team with figures that have the Alpha Flight key word instead of the X-Men.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the blank side of the Armor Wars map. The two factions are battling on a frozen lake. The terrain works identically to water---it is hindering terrain for movement only.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: In addition to placing objects, each player places three rubble markers on the map. Otherwise, set up normally, with the AIM player moving first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The Scenario runs for ten rounds. Normal victory conditions apply, with the AIM player earning a clue to the robot if he wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;Scenario #4:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HYDRA player learns that the last remaining clue to the robot is located in a subterranean cavern. In order to obtain this clue, he must fight his way past the minions of Mole Man.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HYDRA player forms a 300 point team out of pool. He must use at least 50 points of agents/footsoldiers/technicians/agents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AIM player uses Mole Man (any level) and at least 50 points of moloids. He can also use any of the following figures from the Indy and DC sets—all of whom in this case represent subterranean monsters under Mole Man’s control:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ultimate Abomination; Hecate; Swamp Thing; Solomon Grundy; Fury; Man Bat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Only one Ult. Abomination, Hecate, Swamp Thing and/or Solomon Grundy can be played, but Fury and Man Bat represent the females/males of a mutant bat species and the player may field multiple figures of them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, it’s not impossible for some Morlocks to have gotten down deep enough below their subway tunnels to meet up with Mole Man, so up to 5 Morlocks may be used.&lt;br /&gt;&lt;br /&gt;He can also use up to five Vampire Lackeys.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the park map from the DC Premiere set. This represents a vast underground cavern lit by phosphorescent walls. The trees are actually giant mushrooms.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Choose sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The Scenario runs for ten rounds. As usual, if the HYDRA player wins, he gets a clue to the robot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;THE FINAL SCENARIO:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now it is time to decide who will rule the world and who will be crushed under the boot of their opponent like the worm he is!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the best comic book tradition, both players learn the location of the underground base where the robot is located at the same time. They enter the base from opposite ends at the same time, both with the object of acquiring the robot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both players make 500 point teams out of their pools. If a player has had enough figures captured so that he can’t field 500 points, then he should either come as close as possible OR run home crying and hide in a dark closet. Both players get 5 base actions per turn regardless of the size of the team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both players MUST field their leaders in this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the secret underground base map that came with the Indy Set. Place the Bat Sentry in one of the four center squares—determining the exact square randomly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll dice for determining who moves first, then pick sides and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GETTING CONTROL OF THE ROBOT: Both players are attempting to gain control of the robot. To do so, the player must have his leader or one of his agents/footsoldiers/technicians/officers on/adjacent to one of the computer terminals on the map. Then follow this procedure:&lt;br /&gt;&lt;br /&gt;The figure performs a power action. This represents him trying to hack into the ancient alien computer system and program the robot to be a willing slave.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After performing the action, roll two dice. Add 1 for each clue gained during the initial scenarios. If the result is 12 or higher, that player gains immediate control of the robot. It becomes a member of his force.For each successive attempt to control the robot after the first, add 1 more to the dice roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;EXAMPLE: The HYDRA player has two agents on/adjacent to a computer terminal. He had gained one clue during the initial scenarios. He has one of the agents perform a power action, then rolls two dice and adds 1. He rolls a 6, so he does not control the robot.He has the second agent perform a power action. He rolls 2 dice and this time adds 2. (One for the clue and one for one previous attempt.) He rolls an 8. 8+2=10, so he still does not control the robot.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;One his next turn, he has the two agents plus his leader next to terminals. One of the agents pushes to take another power action. Two dice are rolled, adding 3 to the result.(1 for the clue and two for two previous attempts.) But he rolls a 4—still not good enough.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;His leader takes a power action, rolling two dice and this time adding 4. The dice come up 10. 10+4=14 and HYDRA now controls the robot.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Computer terminals may be destroyed as per normal destroying terrain rules to prevent them from being used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE ROBOT: The robot has the Fortitude feat card assisgned to it. Also, he has Super-Imperviousness throughout his dial. (Replacing Toughness whenever that power is showing). Super-Imperviousness works just like regular imperviousness except that it ignores damage done on a roll of 1-4. This baby is hard to hurt. The robot is also considered to be a giant figure for the sake of this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: This scenario is to-the-death. Last man standing wins. Obviously, the player that gains control of the robot is more than likely going to win. The loser of the campaign should be taken to the nearest disintegration chamber immediately. If no disintegration chamber is available, simply drop him in a pit of acid.The winner will—in theory—go on to rule the world, squashing all opposition under his iron fist. In reality, of course, his mad plans will be stopped in the nick of time by those annoying superheroes. Enjoy the fruits of your victory while you can. BWA-HA-HA-HA-HA-HA-HA-HA!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-4443720381223209437?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/4443720381223209437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/hydra-vs-aim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4443720381223209437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/4443720381223209437'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/hydra-vs-aim.html' title='HYDRA vs. AIM'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3867624263968579940</id><published>2009-06-30T13:18:00.000-07:00</published><updated>2009-07-07T08:33:28.524-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fantastic Voyage'/><category scheme='http://www.blogger.com/atom/ns#' term='Unspecified Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Scenario'/><title type='text'>Fantastic Voyage</title><content type='html'>FANTASTIC VOYAGE: A Heroclix scenario for either DC or Marvel characers--set inside the body of a human being. Icky.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Background: A team of supervillains plans to take control of an important political leader. Their method of doing this is unique: They will miniaturize themselves to the size of microbes, then (equipped with breathing masks where necessary) enter their victim’s bloodstream. Once they’ve made their way to the man’s brain, they will install mind-control equipment at certain key points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A team of superheroes learns of the plan—but not soon enough to stop the villains from entering their victim’s body. The heroes are also miniaturized, then also enter the body to intercept the villains. The two sides meet in battle inside the carotid artery.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: The players can mutually decide on the team sizes. One player uses heroes and the other villains. Teams should be comic accurate, but otherwise you can use whomever you like.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the blank map that’s on the opposite side of the factory map from Armor Wars. This is the carotid artery, carrying blood to the victim’s brain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll normally for first player. Since there are no terrain features, it really doesn’t matter which side of the map is chosen for a starting area. BUT after choosing sides, roll a die to decide which way the blood in the artery is flowing. It runs along the 36” length of the map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL SET UP RULES:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. No objects are placed in this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXCEPTION: Each player may place one Laser Turret on the map. This represents a weapons platform that they brought with them in anticipation of the coming battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. The team setting up “down stream” (at the end of the map towards which the blood is flowing) sets up in the 3rd and 4th row from that end of the map. The “upstream” team uses the normal starting area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MOVEMENT RULE: The characters are all swimming in thick plasma, so water terrian restrictions apply. The Submerged feat card can be played on applicable characters. (So players will want to use swimmers, flyers, and Leap/Climbers as much as possible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LINE-OF-FIRE RULE: Though Blood Plasma is relatively clear, the red blood cells and platelets floating past do limit vision. All ranges greater than 10 are reduced to 6.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL “BLOOD FLOW” RULES:&lt;br /&gt;&lt;br /&gt;1. At the end of each player’s turn, roll a die for each figure on the map. On a roll of 1-3, that figure has been swept one square straight backwards (unless blocked by another figure or a White Blood Cell) in the direction of the blood flow.&lt;br /&gt;&lt;br /&gt;2. Figures with Super Strength, Charge and Running Shot, as well as Giant Figures and Transporters, are immune from this effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. A figure that is swept off the map by the flow of blood is lost in the maze of arteries and veins. The figure is out of the game and the opposing player is awarded normal victory points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Laser Turrets are automatically moved one square. If a figure is occupying the Laser Turret, it automatically moves with it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHITE BLOOD CELLS:The players may use special markers to represent White Blood Cells (WBCs). Creative players may want to make their own WBC markers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. At the end of a player’s turn, he rolls a die. On a 1-2, he places a WBC in any unoccupied square at the “upstream” end of the map. There is no limit to the number of WBCs that might be on the map at any time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. At the end of each player’s turn, that player moves any WBCs already on the board one square “downstream.” He may move it either straight forward or diagonally to the right or left, as long as he moves it into an unoccupied square.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. After WBCs have all been moved and a new one placed on the map, all figures adjacent to any WBC takes one click of damage. This damage may not be reduced or avoided in anyway. A figure next to multiple WBCs take multiple damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. WBCs have a defense of 14 and are destroyed by any damage-dealing attack that hits them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. WBCs count as Hindering Terrain for Line-of-Fire issues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The scenario lasts 10 rounds. (Players can mutually agree to alter the length.) Normal victory conditions apply. If the villains win, they gain control over an important world leader and eventually take over the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3867624263968579940?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3867624263968579940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/fantastic-voyage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3867624263968579940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/3867624263968579940'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/fantastic-voyage.html' title='Fantastic Voyage'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-2450513944676357247</id><published>2009-06-30T09:18:00.000-07:00</published><updated>2009-07-08T12:00:47.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bounty Hunting With Silver Sable'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Silver Sable'/><title type='text'>BOUNTY HUNTING WITH SILVER SABLE</title><content type='html'>Silver Sable and her Wild Pack are very good at their jobs, raking in high fees for apprehending wanted super powered criminals. But it’s a profession with a very high overhead. To turn a profit, Sable and her boys must constantly keep an eye out for the highest available bounties being offered by both governments and insurance companies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What follows is a series of 5 scenarios, each representing Silver Sable working to take down wanted criminals. Each scenario, if she’s successful, will net her a lot of reward money. But replacing damaged equipment as well as Wild Pack health benefits add to the expense column and reduce profits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The player using Sable and other heroes will be referred to as the Hero. The player operating the various groups of bad guys will be referred to as the Villain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This scenario requires owning or borrowing some generics. HDC Troopers will be borrowed from the DC universe to represent members of the Wild Pack. Hydra agents, Mandroids, Dreadnaughts, and Kree warriors will be popping up as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario has a specific map designated for it. If a particular map isn’t available, then the players should be able to agree on a substitute. Roll dice to resolve any disagreements.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: In each scenario, the hero uses any one version of Silver Sable. He must use the same version throughout the campaign.Also, he must use at least 4 HDC troopers in each scenario. He may use any levels he wishes and may use different combinations of levels in each scenario. He may use more than four troopers in any scenario if he chooses to do so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hero may also use any one version of Spider Man and/or the Veteran Sandman throughout the campaign. He always has the option of whether to use either or both of them in any scenario. He is never required to use them, but may do so whenever he wishes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, before each scenario, the Hero rolls one die and picks one of the choices off the following Guest Star List. That guest star is available for that specific scenario:&lt;br /&gt;&lt;br /&gt;1. Power Man and/or Iron Fist&lt;br /&gt;2. Falcon&lt;br /&gt;3. Nighthawk&lt;br /&gt;4. Black Knight&lt;br /&gt;5. Hawkeye&lt;br /&gt;6. Tigra OR Hellcat&lt;br /&gt;7. Shang Chi&lt;br /&gt;8. Cloak and Dagger&lt;br /&gt;9. Black Cat&lt;br /&gt;10. Daredevil&lt;br /&gt;11. Black Panther&lt;br /&gt;12. Moon Knight&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As with Spider Man and Sandman, the Hero is not required to use the guest star. He merely has the option of doing so.&lt;br /&gt;&lt;br /&gt;Finally, a specific guest star is listed for each scenario. Once again, the Hero has the option of using that guest star, but is not required to do so. This scenario-specific guest star is IN ADDTION to the character from the guest star list. The Hero may use either or both.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain’s characters change with each scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NO DUPLICATES: Neither player may use duplicates of named figures. Duplicates of generic figures are allowed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use the “In Contact with Oracle” or “Lazarus Pit” cards. Aside from this restriction, both players may assign Feat Cards freely when forming their teams.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC CARDS: A scenario will specify whether BFC cards are to be used. Otherwise, they’re not used.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: The Hero wins if he racks up $500,000 dollars in reward money after expenses. The bounties for the various bad guys are listed in each scenario. The Hero collects the bounty for every one of the Villain’s characters he KOs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Expenses are calculated via friendly characters who are KO’d:&lt;br /&gt;&lt;br /&gt;It costs the Hero $50,000 whenever Silver Sable is KO’d.&lt;br /&gt;&lt;br /&gt;It’s $25,000 for any other friendly character KO’d.&lt;br /&gt;&lt;br /&gt;If a character is captured by the Sentinel, that’s $50,000 apiece.&lt;br /&gt;&lt;br /&gt;Silver Sable costs a cool $100,000 if she’s captured by the Sentinel.&lt;br /&gt;&lt;br /&gt;At the end of the campaign, the Hero adds up his collected bounties and subtracts his expenses. If he’s at least $500,000 in the black, he’s the winner. Otherwise, the Villain wins.&lt;br /&gt;&lt;br /&gt;VICTORY (ALTERNATE METHOD): The two players can secretly write down how much they think they can earn playing the Hero. Then they compare their bids. The player who gives the highest estimate gets to play the Hero, with his bid as the winning goal.&lt;br /&gt;&lt;br /&gt;THE SCENARIOS: For convenience, the scenarios are labeled #1 - #5, but are not listed in any specific chronological order. Instead, at the beginning of the campaign, the players should both roll dice. High roller picks the first scenario. The other player picks next, and so on. Players need not announce their picks in advance.The player choosing the scenario is first player for that scenario. In each case, choose sides and set up normally&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: RESURRECTED&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mad Scientist Armin Zola is up to no good as usual. Leading a faction of Hydra agents and Dreadnaughts, he’s managed to steal a shipment of SHIELD Mandroid armor. In addition, he has recovered the remains of the World War II-era vampire Baron Blood and, using his skill as a geneticist, brought him back to life. The U.S. government offers a reward both for the recovery of the Mandroids and the capture of Zola and Blood. Silver and her boys soon track down Zola’s hidden base.&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams. The Villain uses Armin Zola, Baron Blood, at least 4 Hydra Agents/footsoldiers/technicians/officers and any number of Dreadnaughts and Mandroids. He MUST use at least one Mandroid.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GUEST STAR: The Hero may use either Captain America OR Nick Fury on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the secret base map that came with the Indy Starter set or the convention-exclusive Castle Ruins map. The first player chooses which.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts 10 rounds.&lt;br /&gt;&lt;br /&gt;BOUNTIES:&lt;br /&gt;&lt;br /&gt;Armin Zola: $75,000&lt;br /&gt;&lt;br /&gt;Baron Blood: $75,000&lt;br /&gt;&lt;br /&gt;Hydra Agents: $5,000 each&lt;br /&gt;&lt;br /&gt;Dreadnaughts: $5,000 each&lt;br /&gt;&lt;br /&gt;Mandroids: $5,000 each&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #2: SENTINEL RAMPAGE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Magneto has stolen a Sentinel and reprogrammed it to obey him. Silver, eager for the reward, intercepts Magneto just as he launches an attack on the X-Mansion.&lt;br /&gt;&lt;br /&gt;TEAMS: 600 point teams. The Villain uses an Experienced or Veteran Sentinel, plus Magneto and any other members of the Brotherhood he wishes to include.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GUEST STAR: The Hero may use up to 6 characters with the X-Man keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Outside Xavior’s Mansion map from the Marvel map set or the outside map from the Danger Room starter set. First player chooses which.&lt;br /&gt;&lt;br /&gt;BFC CARDS: For this scenario, each player MUST play a BFC card other than “Ordinary Day” after building teams but before set up.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;BOUNTIES:Sentinel: $150,000&lt;br /&gt;&lt;br /&gt;Magneto: $100,000&lt;br /&gt;&lt;br /&gt;Other Brotherhood members: $10,000 each&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: MAD SCIENTIST CONVENTION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Poor Doctor Connors has turned into the Lizard again. This time, he retains his scientific knowledge after the change and soon teams up with Doctor Octopus. Silver tracks them down in, of all places, a shopping mall, where they were getting equipment for their latest schemes at the Radio Shack.&lt;br /&gt;&lt;br /&gt;TEAMS: 400 point teams. The Villain uses any version of Doc Ock and any version of Lizard, plus any members of the Sinister Syndicate. He may NOT use Sandman or Nighthawk.&lt;br /&gt;&lt;br /&gt;GUEST STAR: Mr. Fantastic (who was also shopping at the Radio Shack) OR Doc Samson (who has having his hair done at the salon.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: The Shopping Mall map from the Marvel Starter set.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts for 10 rounds.BOUNTIES:&lt;br /&gt;&lt;br /&gt;Doctor Octopus: $75,000&lt;br /&gt;&lt;br /&gt;Lizard: $75,000&lt;br /&gt;&lt;br /&gt;Other Syndicate members: $10,000 each.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;SCENARIO #4: INVASION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Mad Thinker and his Awesome Android have cut a deal with Ronan the Accuser and a contingent of Kree Warriors to aid each other in the conquest of Earth. Silver attacks the villains in an out-of-the-way wilderness area.&lt;br /&gt;&lt;br /&gt;TEAMS: 500 point teams. The Villain uses the Mad Thinker and the Rookie OR Experienced Awesome Android. He uses Ronan the Accuser and any number of Kree Warriors.&lt;br /&gt;&lt;br /&gt;GUEST STAR: The Hero may use either Captain Mar-vell OR Warbird.&lt;br /&gt;&lt;br /&gt;MAP: The first player chooses one of these maps: the park map from the Marvel Premiere set or the Swamp map from the Hellboy starter set.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;BOUNTIES:&lt;br /&gt;&lt;br /&gt;Mad Thinker: $75,000&lt;br /&gt;&lt;br /&gt;Awesome Android: $100,000&lt;br /&gt;&lt;br /&gt;Ronan: $50,000&lt;br /&gt;&lt;br /&gt;Kree Warriors: $5,000 each&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #5: EXTERMINATION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ultron is once again planning to exterminate the human race. He’s tricked members of the Masters of Evil into helping him build and guard his new doomsday device. Silver Sable, eager to both save the world and turn a profit, attacks the lab Ultron has taken over.&lt;br /&gt;&lt;br /&gt;TEAMS: 600 points. The Villain uses any version of Ultron, plus any figure with the Masters of Evil keyword.&lt;br /&gt;&lt;br /&gt;GUEST STAR: The Hero may use Giant Man OR Ant Man. He may also use the Wasp, but only if he also uses Giant Man or Ant Man.&lt;br /&gt;&lt;br /&gt;MAP: Use the Star Labs map from the DC map set or the Chemical factory map from the Icons starter set. First player picks which one.&lt;br /&gt;&lt;br /&gt;BFC CARDS: Roll one die. On an odd number, the Radiation Leak card is in effect. On an even number, the Low Gravity card is in effect.&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario lasts 12 rounds.&lt;br /&gt;&lt;br /&gt;BOUNTIES:&lt;br /&gt;&lt;br /&gt;Ultron: $150,000&lt;br /&gt;&lt;br /&gt;MOE team members: $10,000 each.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-2450513944676357247?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/2450513944676357247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/bounty-hunting-with-silver-sable.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2450513944676357247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/2450513944676357247'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/bounty-hunting-with-silver-sable.html' title='BOUNTY HUNTING WITH SILVER SABLE'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-357535550048635313</id><published>2009-06-29T11:35:00.001-07:00</published><updated>2009-06-29T11:47:23.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cyborg Ben Franklin Saves America'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel Universe'/><title type='text'>Cyborg Ben Franklin Saves America--A Marvel Universe Campaign</title><content type='html'>During the American Revolution, one of the key political figures was Ben Franklin. But many people do not know that Ben’s son William remained loyal to the crown even after the war began.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;William served as the colonial governor of New Jersey and fled to England after the fledgling United States won its independence. The embittered William had inherited much of his father’s genius. Swearing vengeance on the United States, he began to form a secret conspiracy to bring the new nation to its knees.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When he realized that his plans would take decades to come to fruition, he used his vast scientific knowledge to prolong his life—replacing parts of his body with mechanical apparatus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;200 years later, the cyborg that was once William Franklin still plots to destroy America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When Ben learned of his estranged son’s evil plans, he dedicated his life to stopping him. He also “cyborgized” himself to gain near immortality. Both Ben and William have upgraded their mechanical parts through the years, including a stun-ray implanted in Ben’s left eye and a mini-rocket launcher in William’s right-hand fingertips.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both men recruited equally immortal assistants. William tracked down Benedict Arnold, who had been turned into a vampire not long after his infamous act of treason. Arnold appears to be a normal human, but in combat his hands transform into long talons and he can change his shape to appear to be another person.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ben, in the meantime, had an encounter with the ghost of Aaron Burr, who was cursed to wander the Earth until he somehow redeemed himself for having killed Alexander Hamilton and for having later plotted against his country. Aaron has the ability to briefly possess and control others.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For many years, Ben and William clashed. Ben always managed to prevent the worst of William’s plans from being successful, but William’s subtle machinations were responsible for the assassination of President Garfield in 1882, the sinking of the battleship Maine in 1898 and the stock market crash of 1929.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The centuries-long battle continues…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This campaign requires either making pogs or digging up some sort of appropriate figures to represent Ben Franklin, William Franklin, Aaron Burr and Benedict Arnold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Their respective stats:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;BEN FRANKLIN:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move—8 (Leap/Climp)&lt;br /&gt;&lt;br /&gt;Attack—10 (Incapacitate)&lt;br /&gt;&lt;br /&gt;Defend—17 (Willpower)&lt;br /&gt;&lt;br /&gt;Damage—2 (Choose either Outwit or Probability Control before each scenario)&lt;br /&gt;&lt;br /&gt;Range—8 (1 target)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;WILLIAM FRANKLIN:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move—8 (Flurry)&lt;br /&gt;&lt;br /&gt;Attack—10 (Energy Explosion)&lt;br /&gt;&lt;br /&gt;Defend—17 (Willpower)&lt;br /&gt;&lt;br /&gt;Damage—2 (Choose either Outwit or Probability Control before each scenario)&lt;br /&gt;&lt;br /&gt;Range—8 (2 targets)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;AARON BURR:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move—8 (Phasing &amp;amp; Mind Control)&lt;br /&gt;&lt;br /&gt;Attack—10&lt;br /&gt;&lt;br /&gt;Defend—18 (Super Senses)&lt;br /&gt;&lt;br /&gt;Damage—1&lt;br /&gt;&lt;br /&gt;Range—6 (1 target)&lt;br /&gt;&lt;br /&gt;{Aaron Burr may mind control 100 point+ figures without taking the normal damage.)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;BENEDICT ARNOLD:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move—10 (Leap/Climb)&lt;br /&gt;&lt;br /&gt;Attack—10 (Blades/Claws/Fangs)&lt;br /&gt;&lt;br /&gt;Defend—17 (Super Senses)Damage—2 (Shape Change)&lt;br /&gt;&lt;br /&gt;Range—0&lt;br /&gt;&lt;br /&gt;There are no point values for these figures because they are assigned to players in specific scenarios at no added costs to their teams.&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario will have a specific map assigned to it. If a particular map is not available, players should be able to mutually agree on substitutes. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;HEROES &amp;amp; VILLIANS: The player controlling Ben and Burr will be referred to as the Hero. The player controlling William and Arnold will be referred to as the Villain.&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Neither player may use Lazarus Pit or ICWO. Otherwise, Feat cards may be assigned freely in each scenario. The special pogs detailed above are always free, but Feat cards can be assigned to them at normal cost.&lt;br /&gt;&lt;br /&gt;THEME TEAMS: The inclusion of the special pogs on the team does not prevent either player from getting the usual Theme Team bonuses if they are otherwise applicable.&lt;br /&gt;&lt;br /&gt;VICTORY POINTS: Add up Victory Points normally at the end of each scenario and keep a running total. The player in the lead at the end of the campaign is the winner.&lt;br /&gt;&lt;br /&gt;“THEY GOT BEN!!”: Keep track of how many times one of the special pogs are KOd. Whichever player is ahead on pog KOs at the end of the campaign gets 250 bonus points.&lt;br /&gt;&lt;br /&gt;Example: During the campaign, Ben is knocked out twice and Burr once. That gives the Villain 3 pog KOs. But William was knocked out once and Arnold 3 times. That gives the Hero 4 pog KOs. So the Hero gets the 250 bonus points.&lt;br /&gt;&lt;br /&gt;BFC CARDS: After set-up is complete for each scenario, but before play begins, each player rolls two dice. If one player rolls higher AND rolls an even number, he may play one BFC card of his choice to be in effect for this scenario only.This BFC may not be cancelled.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: South Pacific Throwdown&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In early 1945, William begins supplying secret help to guerilla fighter Ho Chi Minh, who is fighting both the French and the Japanese in the steaming jungles of French Indochina. His motive involves complex political machinations designed to weaken the U.S. after World War II ends. Ben learns of his plans and recruits the Invaders to help stop his son.&lt;br /&gt;&lt;br /&gt;THE MAP: Use the Swamp Map that came with the Hellboy Starter set.&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero uses the Ben Franklin pog. He may use any characters with the Invaders keyword. He may use the duo Cap and Bucky figure instead of separate figures for those two characters. He may also use any number of Easy Company troopers borrowed from the DC Universe to represent regular soldiers assigned to help. (No named figures like Sgt. Rock or Little Sure Shot are allowed—just generics.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Villain uses the William Franklin pog. The composition of his team takes a little explanation:He has made allies among the Axis forces. He many use TWO of the following figures: Baron Strucker, Baron Blood, Baron Zemo, or Red Skull. He has recruited a team of Martial Arts assassins. He may use any number of Hand Ninjas, plus any one version each of the following Indy figures: Arashi, Kabuki, Shi, Boon, Death Dealer. He may use any number of Major Maxim figures--here representing genetically-enhanced Nazi soldiers.&lt;br /&gt;&lt;br /&gt;William has also managed to gain control over a race of monstrous “swamp demons” that inhabit the area. He may use any number of the following figures: Ultimate Abomination, Hecate, Man Thing, Abe Sabian, and Man Bat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario runs for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: CONGRESSIONAL CHAOS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Years later, William resurfaces, sending his minion Benedict Arnold to recruit a team of supervillains and assassinate a particular congressman. A battle in the streets of Washington DC ensues when Aaron Burr arrives with some heroic help.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE MAP: The first player chooses any Urban map setting (except for the Metropolis street map).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero uses the Aaron Burr pog. He may use any one version of each of the following figures: Spider Man, Daredevil, Shang Chi, Iron Fist, Power Man, Black Widow, Black Cat, Firestar, Iceman, Angel, Wolverine, Doctor Strange, Clea, Nighthawk (may not use Sinister Syndicate version), Valkerie, Blade, Two Gun Kid, Hawkeye, Mockingbird.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain uses the Benedict Arnold pog. He may also use any number of Vampire Lackeys as well as any one version each of any figure with the Sinister Syndicate Team Ability or the Serpent Society Team Ability. (Exception: He may not use Nighthawk.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE TARGET: The Hero places the Politician pog from the Marvel Map set with his team. The Politician may be given a free Move action every turn and does not push (so may move every turn). The Politician is immune from direct attack as long as it is adjacent to one of the Hero’s figures. He may still be KO’d indirectly via Energy Explosion or Pulse Wave.If the Politician is KOd, the Villain gains an extra 50 points. If he’s still around at the end of the scenario, then the Hero gets the 50 points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario runs for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: AWKWARD FAMILY REUNION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ben makes an attempt to reconcile with his son. The two meet at the Museum of Natural History in New York. But the Avengers learn that William is double-crossing his father. They arrive in the nick of time to try to save Ben.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE MAP: Use the Museum map&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 300 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero uses the Ben Franklin pog. He may use any figure with the Avengers keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain uses the William Franklin pog along with any one version each of any figure with the Sinister Syndicate Team Ability or the Serpent Society Team Ability. (Exception: He may not use Nighthawk.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario runs for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: DEAL WITH THE DEVIL&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;William allies himself with Hydra. With other hero teams busy on their own missions, Ben turns to the X-Men to put a stop to this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE MAP: Use the Underground Base map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 400 pointsTHE HERO: The Hero randomly picks either the Ben pog or the Aarron Burr pog. He may also use any one version each of any figure with the X-Men Team Ability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain randomly picks either the William pog or the Benedict Arnold pog. If he uses the Arnold pog, he may use any number of Vampire Lackeys. He may use any number of Hydra generics (exception: no more than one medic) and any number of Dreadnaughts. He may also use any number of figures with the Masters of Evil Team Ability, whom William has recruited as another cog in his current plan.&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: The Scenario runs for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #5: THE NEGATIVE ZONE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;William travels to the Negative Zone to obtain a new power source he’s discovered. Ben comes to Reed Richards to ask for help in stopping him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE MAP: Use the Space map, here representing the Negative Zone&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAM SIZE: 500 points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero uses both Ben and Aaron Burr. He may use one version of figures with the Fantastic Four or Inhumans keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain uses both the William and Benedict Arnold pogs. He may use either Annihilus OR Blastaar. He may use any number of Vampire Lackeys, as well as any number of Parademon scouts/warriors borrowed from DC and Saurian Troopers from Indy to represent Negative Zone aliens. He may also use any one version of figures with the Masters of Evil Team Ability or the Serpent Society Team Ability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: 12 rounds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FINAL VICTORY: Total all victory points earned. If the Hero is ahead, then William is finally defeated. He’s lost in the Negative Zone forever, Aaron Burr is released from his curse and Ben can finally turn his now immortal genius to peaceful pursuits.If the Villain is ahead, then it’s Ben who is lost in the Negative Zone. William’s complex plans finally come together and American society disintegrates into chaos&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-357535550048635313?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/357535550048635313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/cyborg-ben-franklin-saves-america.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/357535550048635313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/357535550048635313'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/cyborg-ben-franklin-saves-america.html' title='Cyborg Ben Franklin Saves America--A Marvel Universe Campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-8575812894536080535</id><published>2009-06-29T08:52:00.000-07:00</published><updated>2009-07-08T11:52:43.032-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Martian Manhunter'/><category scheme='http://www.blogger.com/atom/ns#' term='Justice League Task Force'/><title type='text'>JUSTICE LEAGUE TASK FORCE--A DC Universe campaign</title><content type='html'>This campaign is based on the late 1980s “Justice League Task Force” book that featured the Martian Manhunter. At the time, he had become a government go-to guy, to put together a superheroic “Mission Impossible” team to complete specific missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This campaign has four scenarios. You play through them in this manner:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The two players roll dice. High roller picks one of the scenarios and plays the good guys. After playing that scenario, the second player picks a scenario in which he plays the good guys. Repeat this process for the remaining two scenarios.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Keep a running total of victory points. High score wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WARNING: This scenario uses the mix-and-match theory of campaign design. Generics are borrowed from the Marvel and Indy sets to represent specific sorts of threats in this campaign.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAPS: Each scenario requires a specific map. If that map is not available, then the players should be able to agree on a reasonable substitute. Roll dice to resolve any dispute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“GOOD MORNING, Mr. J’ONNZ”---Forming the heroic team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whenever you play the heroes, you MUST use any one version of the Martian Manhunter. You may always include Gypsy on the team if you wish to do so. Then, roll four times on the following charts:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1st die roll:1-2: Use Chart A&lt;br /&gt;&lt;br /&gt;3-4: Use Chart B&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5-6: Use Chart C&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2nd die roll (Using 12-sided die):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chart A:&lt;br /&gt;&lt;br /&gt;1. Robin&lt;br /&gt;&lt;br /&gt;2. Hawkman and/or Hawkgirl&lt;br /&gt;&lt;br /&gt;3. Blue Beetle (either version) and/or Booster Gold&lt;br /&gt;&lt;br /&gt;4. Nightwing&lt;br /&gt;&lt;br /&gt;5. Hawk and/or Dove (may use the duo figure)&lt;br /&gt;&lt;br /&gt;6. Mr. Terrific&lt;br /&gt;&lt;br /&gt;7. Black Canary and/or Green Arrow (either Ollie or Conner)&lt;br /&gt;&lt;br /&gt;8. Hourman (either version)&lt;br /&gt;&lt;br /&gt;9. Firestorm&lt;br /&gt;&lt;br /&gt;10. Speedy/Arsenal&lt;br /&gt;&lt;br /&gt;11. Batgirl (Either version)&lt;br /&gt;&lt;br /&gt;12. Captain Atom&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chart B:&lt;br /&gt;&lt;br /&gt;1. Metamorpho&lt;br /&gt;&lt;br /&gt;2. Elongated Man OR Plastic Man&lt;br /&gt;&lt;br /&gt;3. Manhunter (the girl--not the robot)&lt;br /&gt;&lt;br /&gt;4. Black Lightning&lt;br /&gt;&lt;br /&gt;5. Red Tornado&lt;br /&gt;&lt;br /&gt;6. Cyborg OR Starfire&lt;br /&gt;&lt;br /&gt;7. Zatanna&lt;br /&gt;&lt;br /&gt;8. Fire and/or Ice&lt;br /&gt;&lt;br /&gt;9. Atom&lt;br /&gt;&lt;br /&gt;10. Jade&lt;br /&gt;&lt;br /&gt;11. Katana&lt;br /&gt;&lt;br /&gt;12. Huntress&lt;br /&gt;&lt;br /&gt;Chart C:&lt;br /&gt;&lt;br /&gt;1. Phantom Lady&lt;br /&gt;&lt;br /&gt;2. Wildcat&lt;br /&gt;&lt;br /&gt;3. Ray&lt;br /&gt;&lt;br /&gt;4. Halo&lt;br /&gt;&lt;br /&gt;5. Question&lt;br /&gt;&lt;br /&gt;6. Atom&lt;br /&gt;&lt;br /&gt;7. Steel&lt;br /&gt;&lt;br /&gt;8. Robotman OR any figure with the Metal Men keyword&lt;br /&gt;&lt;br /&gt;9. Geo-Force&lt;br /&gt;&lt;br /&gt;10. Mr. Miracle and/or Big Barda (may use the duo figure)&lt;br /&gt;&lt;br /&gt;11. Stargirl and/or Stripes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12. Wonder Girl&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After the Hero rolls up to four choices from these charts (re-rolling any duplicates). He must use at least TWO of these choices on his team. He may use all four if he wants.&lt;br /&gt;&lt;br /&gt;He may also use any number of Checkmate Agents.&lt;br /&gt;&lt;br /&gt;The player using the bad guys in any one scenario forms a team from the figures available to him as described in that scenario.&lt;br /&gt;&lt;br /&gt;“MY PLAN CANNOT FAIL THIS TIME”—Forming the villainous team.&lt;br /&gt;&lt;br /&gt;At the beginning of each scenario, the Villain picks one of the following groups of figures to use in that scenario. He does this secretly, writing down his choice, before the Hero forms his team. He must use at least two figures from that group on his team, but may use more if he wants. Once a group of villains is used in the campaign, it is no longer available for future scenarios:&lt;br /&gt;&lt;br /&gt;• Figures with the CSA Team Ability and/or any or all of the following—Despero, Eclipso, Amazo, Sinestro (regular or big fig).&lt;br /&gt;&lt;br /&gt;• Named figures with the Superman Enemies TA plus any number of Intergang agents.&lt;br /&gt;&lt;br /&gt;• Figures with the Injustice League and/or Rogues keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Villains from the future (Mordru, Professor Zoom, Persuader, Emerald Empress, Validus, Mano, Tharok, Time Trapper, Abra Kadabra)&lt;br /&gt;&lt;br /&gt;• Figures with the Batman Enemies TA&lt;br /&gt;&lt;br /&gt;Also, the Villain is always able to hire high-tech mercenaries for the duration of each scenario. He may always included as many Hellfire Club Guards and Sentinel Troopers on his team as he likes.&lt;br /&gt;&lt;br /&gt;Finally, some scenarios will list additional figures that are available for the villain to use.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: The Lazarus Pit card may only be assigned to Ra’s Al Ghul should he happen to appear in a scenario.&lt;br /&gt;&lt;br /&gt;The Hero may use the ICWO card (option 1) to represent Martian Manhunter’s telepathic link. The villain may not use ICWO.&lt;br /&gt;&lt;br /&gt;All other feat cards may be used freely by either player.&lt;br /&gt;&lt;br /&gt;BFC CARDS: A scenario will specify if a BFC card is to be used.&lt;br /&gt;&lt;br /&gt;TEAM SIZE: All scenarios are for 500 point teams.SCENARIO LENGTH: All scenarios last for 10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SCENARIOS&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #1: “They’ve kidnapped the President!!”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes, it’s true. A team of supervillains has kidnapped the President. The Task Force is called in to pull off a last-minute rescue. They locate the President in an out-of-the-way house in the Rocky Mountains that the villains are using as their headquarters. Can they rescue the President from the disintegration chamber before it’s too late?&lt;br /&gt;&lt;br /&gt;MAP: The mansion map from the Inside Adventures kit&lt;br /&gt;&lt;br /&gt;BFC: Roll one die. On a 1-3, the Deep Shadows card is in effect. On a 4-6, the Darkness card is in effect.&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally. The Villain also places the politician pog in one corner of the map.&lt;br /&gt;&lt;br /&gt;SAVING THE PREZ: The president is held prisoner in a disintegration chamber. This chamber will activate and turn him into atomic mist at the end of the scenario unless he is freed. The Hero frees the president by having a figure adjacent to him perform a power action. If an enemy figure is also adjacent to the Hero, then the president is only freed on a die roll of 4-6. Otherwise it is automatic.&lt;br /&gt;&lt;br /&gt;If the President is freed, then a teleportation beam immediately locks onto him and beams him to safety. Remove the pog from the game.&lt;br /&gt;&lt;br /&gt;Otherwise, if the President is still a prisoner at the end of the scenario, he’s disintegrated.&lt;br /&gt;&lt;br /&gt;The Hero gets 50 points for rescuing the President. The Villain gets 50 points if he gets zapped. This is in addition to regular victory points.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #2: Takeover at STAR Labs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Alien shape-changers, with the help of some supervillains, have secretly replaced the scientists at STAR Labs. It’s up to the Task Force to set things right.&lt;br /&gt;&lt;br /&gt;MAP: Use the STAR Labs map from the DC Map set&lt;br /&gt;&lt;br /&gt;BFC: There is no BFC card in effect for this scenario.&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;SPECIAL: The Villain must use at least 3 Skrull Warriors/Agents/Commandos and or Saurian troopers to represent the shape-changing aliens.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #3: Genetic free-for-all&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bad guys are attacking Cadmus to steal valuable genetic materials. In the ensuing free-for-all, genetic creations being held at Cadmus break loose, while a damaged power reactor spews radiation into the air.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Chemical Factory map that came with the Icons Starter set.&lt;br /&gt;&lt;br /&gt;BFC: The Radiation Leak BFC is in effect&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;SPECIAL: The rampaging genetic creations are represented by Morlocks and Vampire Lackeys. They soon end up picking sides and joining either the Hero or the Villain. Each player must include two Morlocks, Brood Warriors and/or Vampire Lackeys on his team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;SCENARIO #4: Nuclear Blackmail.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A rogue Special Forces team joins with some supervillains to take over NORAD and gain control of the United States’ nuclear arsenal. If they’re not stopped, millions of lives will be at risk.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Underground Base map that came with the Indy starter set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BFC: The Armor Wars BFC card is in effect for this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll for 1st player and set up normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL: The villain must include at least three HDC troopers on his team.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-8575812894536080535?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/8575812894536080535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/justice-league-task-force-dc-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8575812894536080535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1332023708660986669/posts/default/8575812894536080535'/><link rel='alternate' type='text/html' href='http://clixcampaigns.blogspot.com/2009/06/justice-league-task-force-dc-universe.html' title='JUSTICE LEAGUE TASK FORCE--A DC Universe campaign'/><author><name>Tim DeForest</name><uri>http://www.blogger.com/profile/13196984835550136464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1332023708660986669.post-3252945195555097938</id><published>2009-06-26T09:16:00.000-07:00</published><updated>2010-04-15T11:19:10.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Justice League'/><category scheme='http://www.blogger.com/atom/ns#' term='DC Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Legion of Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Time Travel Caper'/><title type='text'>The Time Travel Caper--A DC Universe Campaign</title><content type='html'>Corbomite—a rare element with a very short half-life. It occurs only when, by chance, certain chemicals in the Earth’s crust come together in a specific manner. Then, unless it is recovered and placed in a status field within a few hours, it will deteriorate and cease to exist. No one has ever been able to reproduce it artificially.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Corbomite—the one element the villains Brainiac and Lex Luthor need in order to build the universal mind control machine that the two evil geniuses have designed. With just a small amount of Corbomite, they could power up the machine and achieve TOTAL DOMINION OVER THE ENTIRE UNIVERSE!!!! BWA-HA-HA-HA-HA-HA-HA!!!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But the sinister duo has searched the world over and failed to locate any Corbomite before it deteriorated. The main trouble was that it could be years—sometimes centuries—between moments when it appears. Finding it in the present seems unlikely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So Lex and Brainiac decide to search the past and the future. Lex builds a time scanner attuned for Corbomite. They locate two sources---one in Sicily in 1943; the second in Metropolis in the 31st Century.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The villains gather together other members of the old Legion of Doom and divide them into two teams. Using a time portal built by Brainiac, the two teams will travel to the past and the future, obtaining the Corbomite.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But the JLA has learned of their plans. The Atom has picked up residual energy from both Lex’s time scanner and Brainiac’s time portal. By studying the exact frequencies of the chronal energies (and by figuring out the riddle e-mailed to the JLA by the Riddler), Atom deduces both what the villains are searching for and where (or rather when) they have gone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Themselves dividing into two teams, the JLA travels in time to put a stop to the Legion of Doom’s latest nefarious scheme.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this campaign, one player will operate the Justice League characters, while the other will be handling the bad guys. Heretofore, they will be referred to as the Hero and the Villain respectively.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TEAMS: Both players will form a pool of characters out of which they will form teams for each scenario. Some scenarios also include guest stars.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VILLAIN: The Villain forms a pool of characters using the following characters: The Unique Lex Luthor from Icons or the Lex Luthor from the Justice League set, the Unique Braniac from Icons (or any one version of the Hypertime Braniac), any one version each of the following characters: Gorilla Grodd, Cheetah, Solomon Grundy, Captain Cold, the Riddler, Bizarro, Scarecrow, Black Manta, Toyman, Giganta and Sinestro. (All these characters are considered to have the Legion of Doom keyword.)&lt;br /&gt;&lt;br /&gt;In addition, Lex has built a number of “Lex-bot” battle robots. Include any four Lexcorp Battlesuits in the pool to represent these robots.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SINESTRO SPECIAL RULE: The Villain picks any version of the regular-sized Sinestro for his pool. But when using him in a scenario, the villain may choose to swap him out for the big fig Sinestro for the duration of that battle. (He may use him at any level he chooses as a big fig.) This represents the sort of tactics Sinestro has chosen to use in that fight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE HERO: The Hero forms a pool of characters using any characters with the Justice League of America keyword.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FEAT CARDS: Both players may use Feat Cards freely when building their teams, with the following exceptions:The Villain cannot use In Contact with Oracle. The Hero can only use it in the last scenario—Oracle’s advice isn’t available to those heroes traveling to other time periods.Only the Villain may use Lazarus Pit, but only in Scenario #1.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE TIME TRAVEL SCENARIOS: Both players secretly form two 600 point teams, one to travel to the past and one to the future. All teams are revealed simultaneously. Both players include both characters from their pools and the following guest stars on their teams when building their respective teams:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S PAST TEAM: The Hero is REQUIRED to use any one version of Sgt. Rock and at least three Easy Company soldiers. He may also include an Easy Company Medic, but the medic would only be allowed to use Support on Rock or other Easy soldiers during this scenario. Optionally, he may use the R/E/V Blackhawks (one of each) instead of Rock and Easy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERO’S FUTURE TEAM: The Hero is REQUIRED to use at least three members of the Science Police. He may OPTIONALLY include up to three characters with the LSH Team Ability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VILLAIN’S PAST TEAM: The Villain is REQUIRED to use any one version of Ra’s al Ghul (REV, Unique or LE). He may OPTIONALLY include any number of the various League of Assassins generics. (Yes, we are borrowing generics from the Marvel Universe, but ninjas are ninjas.). He must also include either Lex Luthor or Brainiac from his regular pool of characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VILLAIN’S FUTURE TEAM: The Villain is REQUIRED to include at least one of the following figures: Mordru, Persuader, Emerald Empress, Validus, Mano, Tharok, Time Trapper, Professor Zoom, Abra Kadabra. He may OPTIONALLY use more than one. He must also use either Lex Luthor or Brainiac from his regular pool of characters (whichever of them he did not send into the past).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;SCENARIO #1: WEIRD WAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The bad guys travel back to a small Sicilian fishing village. The Corbomite is located in a warehouse there. As they travel to the warehouse, they meet up with Ra’s al Ghul, the nearly immortal villain who even then was himself scheming to achieve world domination. Ra’s knows the area, so the villains make a deal to team up with them.The good guys, meanwhile, try to reach the Corbomite first. Along the way, they meet up with the combat-happy Joes of Easy Company, who have recently liberated the village from the Germans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The two factions arrive at the warehouse simultaneously. To the surprise of absolutely no one, a fight breaks out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Warehouse map from the Marvel Premiere set. If this map isn’t available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll normally for first player (who then picks the Warehouse map by default). Set-up and place objects normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: After set up is complete, the first player rolls one die. The scenario lasts 10 rounds + the die roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;SCENARIO #2: METROPOLIS MELTDOWN&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The villains arrive in the future and search for the Corbomite in 31st Century Metropolis. Once there, they meet and team up with one or more future villains.The good guys arrive to stop them, contacting the local police for assistance. It’s possible that one or more Legionaries may respond to the call for help as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Metropolis street map from the DC map set. . If this map isn’t available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll normally for first player (who then picks the Metropolis map by default). Set-up and place objects normally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: After set up is complete, the first player rolls one die. The scenario lasts 10 rounds + the die roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Normal victory conditions apply.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BACK TO THE PRESENT:If the heroes win both fights in other times, then they have foiled Lex and Brainiac’s evil scheme. The Hero wins.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BUT—if the Villain has won either of the time displaced battles, then Lex and Brainiac have obtained enough Corbomite to power their mind control machine. The JLA (helped by another riddle—why anyone invites Riddler onto their team is beyond me) locate their secret base and attack to try and destroy the machine before it is fully activated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;SCENARIO #3: THE FINALE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Both players form 800 point teams out of their pools. The guest stars from other times are no longer available.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAP: Use the Secret Base map from the Indy starter set. If this map isn’t available, the players should be able to agree on a reasonable substitute. Roll dice to resolve any disputes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SET-UP: Roll normally for first player (who then picks the Secret Base map by default). Set-up and place objects normally. The Villain also places a special marker anywhere in his starting area during his set up. This is the mind control machine and is considered blocking terrain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LENGTH: This scenario is to-the-death.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MIND CONTROL MACHINE: After setting up, the Villain rolls one die. Add this result to 5. This is the number of rounds before the Mind Control Machine powers up and begins working.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At the beginning of the Villain’s turn on the round the machine begins working, whichever of the Hero’s still active figures with the lowest point value is mind controlled. This figure immediately switches sides and becomes part of the Villain’s team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ignore Feat Cards when calculating who has the lowest value. Base point cost is all that’s used.&lt;br /&gt;Roll dice to resolve any ties.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The mind controlled figure has access to all Feat Cards assigned to him except for In Contract with Oracle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This repeats itself at the beginning of each of the Villain’s successive turns until the scenario ends or the mind control machine is destroyed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To destroy the machine, the Hero must inflict 50 points of damage on it.&lt;br /&gt;&lt;br /&gt;All attacks automatically hit. The players keep track of the cumulative damage. When it reaches 50, replace the machine with a debris marker. All mind-controlled heroes immediately switch back to the Hero’s team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VICTORY: Victory goes to last man standing. If the mind control machine is destroyed, but the Hero’s team is wiped out anyway, then Lex and Brainiac have time to rebuild it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Hero wins, the world is saved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Villain wins---well, we didn’t need that pesky free will thing anyways.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1332023708660986669-3252945195555097938?l=clixcampaigns.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clixcampaigns.blogspot.com/feeds/3252945195555097938/comm
